After being betrayed and cursed by an extremely rare spell, Oren, a powerful and influential player, finds himself as a 1st level Goblin! Without even a fraction of his previous power, he vows to pull through and have revenge on those who betrayed him. His thorough knowledge of the game’s world and his unique ability to immerse himself entirely are his only advantages. But first, he must figure out how to survive long enough playing what is basically a low-level fodder monster!
Faced with overwhelming odds, this crafty Dungeon Core must use all of her knowledge to establish her dominion, not only over the nearby dungeons, but over her own sense of self.
The death of one of her Orcish mercenaries has sent Sandra into a spiral of rage and revenge, focusing on the four Dungeon Cores that attacked her. Unable to prevent herself from invading the rival dungeons with the misguided intent of destroying their Cores, the consequences of which would be devastating, the craft-loving former merchant struggles to regain control of her actions caused by the remnants of a Core shard invading her own mind.
Her friends, meanwhile, have their own problems. Violet, Felbar, Echo, and Gerold were sent back to their respective homelands to warn their leadership about the upcoming threat of enhanced Dungeon Cores, as well as obtaining help to contain them, but each representative has met with some hiccups along the way. Extricating themselves from their unexpected captivity becomes a priority, if only so that they can get back to the wasteland and Sandra’s dungeon. Unfortunately, events and threats back home require their attention before they can return.
Will her friends be able to break free from their chains of imprisonment in time to prevent the crafty Dungeon Core from making an irreversible mistake? Can Sandra overcome the incessant thoughts of retribution and regain control of her mind and actions?
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...
The Russian cluster. The ground shakes as the enemy approaches. The angered gods frown as they look down from the sky. Intelligence agencies are locked in a brutal fight. Hundreds of thousands of sentient beings happily slaughter each other. This is no longer a game quest, nor a petty fight between clans over some land rich in resources. This is war!
A war of civilizations, religions, and all the dimensions of the world. The earth weeps in pain. The astral beings turn away in horror. Burning castle towers collapse to the ground. Stones melt in the heat. The enemy is coming.
Refugees flood the Valley. Alliance members are joining forces. Max is not just a clan leader anymore. He is the Chief, the head of the resistance. And you have no choice but to fight; you are the hope of the children and the thousands of innocents. They have entrusted you with their lives.
After a terrible car crash puts seventeen-year-old Noah Newbolt into a coma, he is hooked up to the innovative Dream Engine—a virtual reality helmet that immerses the player in an online fantasy game. The Dream Engine keeps Noah’s mind alive while doctors frantically work to heal his body, but his death in the game could result in irreversible brain damage.
While Noah learns to navigate the Dream Game, his girlfriend, Sue, suffers injuries from the same crash. Then the doctors’ attempts to connect her to the game result in her apparent death. When a mysterious avatar drops notes suggesting the last remnants of Sue’s consciousness are being held prisoner in the most dangerous part of the game, Noah takes it upon himself to rescue her.
He allies himself with a group of high-level players to help him in his quest, but his rise through the ranks earns him a bounty. With top players across the world gunning for Noah, can he stay alive--and awake--long enough to save Sue and escape the game?
Runner has a problem. He and 499,000 men and women of the military are trapped in a game. Runner is the only person in the IT department in game, the only one with administrative access rights. And he doesn't remember his password. When their brains were synched with the game, it scrambled most of their memories.
The problem is that whoever loaded their minds into the game, loaded them completely. If they die, their brain dies.
Now it's time for Runner to flex his skills as a power gaming min maxer and see what he can do. Because every time he levels, he might just gain the memory of the password. Time to go Hardcore.
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
Mirror World is a new LitRPG series set in the virtual world of an online MMORPG game.
The ads enthused, “The virtual lands of Mirror World await you! Live out your most secret dreams in our world of Sword and Sorcery! Become a Great Wizard or a Famous Warrior! Build your own castle, tame a dragon, conquer a kingdom! All those desperate, lonely and insecure - Mirror World offers you a chance!”
But Oleg isn’t meant to become a great wizard or a famous warrior. He’ll never have a castle of his own. Neither will he ever tame a dragon. And he’s definitely not the type to conquer a kingdom, however virtual it may be.
Oleg is doomed to toil away in the recesses of Mirror World’s mines. His goal is to raise enough money for a heart transplant for his dying six-year-old daughter. The clock is ticking. Will he make it?
Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.
Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.
Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.
Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...
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