Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken…Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
An Epic Gamelit Series from the pen of Vasilyev winner of the Best Book of the Year! Welcome to the Land of Fayroll where full immersion virtual reality gaming doesn't just exist, it thrives! Also available in Kindle Unlimited. Tasked with a new assignment, journalist Harriton is given explicit orders to write a series of articles on the Virtual Gaming World of Fayroll and its developers. Harriton grudgingly accepts the assignment but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges and nearly endless possibilities.
As 'Hagen the Warrior', he skeptically enters the fantasy world where the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world. Here, high-stakes bets are made on the success of the virtual characters. Events and decisions that Harriton makes in the virtual space as Hagen now start to affect his own reality.
More Than a Game will exceed all expectations of fans of epic fantasy fiction and online gaming.
His unpredictable character, perseverance and excitement draw the attention of powerful gamers and influential Moscow elite with a devouring interest in Fayroll's outcome. It is not long before he realizes that this fantastic world conceals many dangers. Will he be able to pass all the tests? Start reading now!
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Andrey Vasilyev is a prominent and acclaimed author that writes intricately crafted, action-packed heroic fantasy and adult epic adventure. Moreover, he is one of the founding fathers of the relatively new, yet insanely popular, LitRPG and Gamelit genres that blends cyberpunk, classic sci-fi and fantasy. His debut novel More Than a Game was chosen the "Best Book of the Year" in 2014 in Russia, the birthplace of LitRPG!
The Second World is a mire of intrigue; the game's creators have left several backdoors permitting them to terminate anyone at will, and an unlikely sequence of events has brought someone unsuspecting into their field of attention.
One player has managed to upset the game world's balance, and now he's hunted by everyone. Every clan wants to recruit him for his achievements, while other powers want him for their own, more sinister purposes. Now Ros must contend against an unseen enemy backed by the world's most powerful corporation, while relying on only himself and his few trusted allies. The stakes have never been higher…
Don’t miss the final book in The Weirdest Noob trilogy!
Two Thousand Forty-Four. The world of games changed long ago.
"Ascension" has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players.
The object of the game is to unlock all the gates and conquer the top.
Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest ...
The eighth realm doesn’t stand as a realm onto itself, but as a question.
Why do you fight?
Merely gaining levels, and having a higher cultivation isn’t enough to pass the eighth realm’s test into the ninth realm. Find your truth, understand your reason, only then can you pass the eighth realm.
It might be Erik and Rugrat’s hardest challenge yet.
A product of the latest technologies, Barliona is a virtual world brimming with fun and entertainment. The government has become the guarantor for the in-game currency, allowing its free circulation. As a result, the population floods Barliona in pursuit of easy money.
It doesn't take long for the game developers to discover a source of free labor: real-world prison convicts. While their bodies are locked in special auto-maintenance virtual capsules, the prisoners' minds are released into Barliona's virtual mines.
Dmitry Mahan has been through it all. Sentenced to eight years hard labor, he now struggles with an unpopular class - the Shaman - and an equally unpopular profession of a Jeweler. His fight for survival becomes anything but virtual.
Mirror World is stirring, about to embrace the new global changes of its map.
Everyone is getting ready to colonize No-Man's Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations.
Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming.
A war is coming to Mirror World.
Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him.
After a terrible car crash puts seventeen-year-old Noah Newbolt into a coma, he is hooked up to the innovative Dream Engine—a virtual reality helmet that immerses the player in an online fantasy game. The Dream Engine keeps Noah’s mind alive while doctors frantically work to heal his body, but his death in the game could result in irreversible brain damage.
While Noah learns to navigate the Dream Game, his girlfriend, Sue, suffers injuries from the same crash. Then the doctors’ attempts to connect her to the game result in her apparent death. When a mysterious avatar drops notes suggesting the last remnants of Sue’s consciousness are being held prisoner in the most dangerous part of the game, Noah takes it upon himself to rescue her.
He allies himself with a group of high-level players to help him in his quest, but his rise through the ranks earns him a bounty. With top players across the world gunning for Noah, can he stay alive--and awake--long enough to save Sue and escape the game?
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...
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