After defeating the hobgoblin threat, Oren is now faced with an even more tenacious enemy: the players themselves. His old guild have discovered his village’s location and a deadly strike force is closing in. With time running out, Oren must build up his clan and recruit an army of monsters if he’s to have any hope of withstanding the coming attack.
The first major system event has arrived as all the major factions of Earth converge…
Yalsten, an old cursed land once occupied by ancient vampires, but now long forgotten, finds itself the grounds for the system event known as a Treasure Hunt.
Follow Jake as he and the rest of his fellow Earthlings compete and cooperate in uncovering the secrets of this ancient land while naturally acquiring any and all of that sweet, sweet loot. But not without trouble.
The ancient defenses still stand between Jake and his rightful bounty, the cursed land itself rising in opposition against the invaders. Vampires of old who have long been dormant are awakened from their slumber, with each one appearing only stronger than the one before. By that logic, Jake truly hoped for a proper final boss of this event; the only question was…
Would he find the ultimate challenge from the vampires or his fellow man?
Roughly a month has passed in-game since Thorn's attack on the Twilight Throne. In that time, the dark city has managed to recover and rebuild - growing the ranks of Original Sin at the same time.
Which is good, because that brief respite is over. The Avatar of Flame has risen within the depths of the northern desert and has thrown down a digital gauntlet to Jason - with a gate piece hanging in the balance. Even worse? His opponent is none other than Finn Harris, the 'father of modern AI.' The same man that may have been behind Thorn's attack on the Twilight Throne.
And in the wake of recent events - the committee hearing back in the real world and the attack on his people - Jason is no longer content to just react; to wallow in the safety of his kingdom. If he's to be painted the villain... well, then it's long past time he fully embraced that role.
Desert sands. Arcane magic. A love lost.Finn Harris should have been the one to die. But he wasn't - his wife took his place. What was worse, he only had himself and his company to blame.They let their passion outpace their prudence, determined to revolutionize the world. While all innovation comes with a price, he never imagined it would cost him Rachael.Nearly a decade later, Finn is content to hole himself up and wait out the rest of his life - what little he has left. That is, until his daughter intervenes, forcing him out of his grief and into a new virtual reality game developed by his old employer. They're calling it Awaken Online, and she believes there's something unusual going on inside the game. And since Finn knows the company, knows their tactics - she might be right.Finn wasn't sure what he expected to find when he logged in. But it certainly wasn't a manipulative fire god or a school for mages - where the students are pitted against each other in deadly duels and the faculty isn't shy about maiming or injuring novice mages to prove a point.Now Finn must learn to fight, for his own life and a chance at redemption. He'll need to prove that his fire hasn't been snuffed out.That there's still an ember burning...A standalone trilogy in the hit LitRPG Fantasy series with hundreds of thousands of copies sold and now spanning 14 novels. Grab your copy of Awaken Online now and get ready to sink into some good old fashioned mayhem.About the A staple of the LitRPG genre and one of the most popular VRMMO LitRPGs ever written, with hundreds of thousands of copies sold. Follow the story of a brilliant, retired engineer. An old disabled man with nothing to lose and everything to gain.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
A game that puts all others to shame. Magic that has been banned from the world. A man willing to learn no matter the cost.
The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn't take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.
In his pursuit of power, Joe fights alongside his team, completes quests, and delves into the mysteries of his class, which he quickly discovers can only be practiced in secret. Ultimately, his goal is to complete every mission, master every ability, and learn all of the world's secrets.
All he has to do is survive long enough to make that happen.
That is Derek’s creed, and what's got him through the System Integration on Earth.
Everything changed when the System came. Cute bunnies and beautiful butterflies became savage killing machines. Then the Invaders arrived with a single goal: to obtain ownership of this new habitable planet.
War has raged ever since.
None of this mattered much to Derek, aside from making living a little more perilous. He mostly kept to himself. He was the weird guy who owned a cabin that occasionally came into town for a drink and light conversation. After System Integration, that didn’t change much—he only got stronger.
After years of fighting monsters and Invaders alone he’s become quite adept at surviving. Who needs others to get in the way or worry about?
Until one day, Derek goes against his better judgement. He decides to lend some help on a mission that doesn’t seem too hard… He should have stuck to being alone…
With Unity formed, Gunnar feels like he has a family like he's never had before. All that's left is to grow in power, continue building in Edgewood, and work on earning Adeelee's affection. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive world.
There are eyes and ears everywhere. Deception can come when you least expect it, and even in Eden's Gate, sometimes you can lose control of your own fate.
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