One More Last Time
Eat, Slay, Love
Killing Them Awfully
Wild Wild Quest
Flex in the City
Of Slicing Men
Bad to the Throne
Heir Today, Pawn Tomorrow
Dungeon Mauling
Four: The Loot
Dukes and Ladders
Home, Siege Home
The Bare Hunt
Eastbound and Town
Four Beheadings and a Funeral
More by Eric Ugland
Turns out jail really puts a damper on your plans.
Clyde Hatchett's latest adventure finds him wrongfully imprisoned, accused of striking the princess herself. With a death sentence hanging over him and time running out, Clyde's only hope lies in completing a series of impossible quests.
Because in Glaton, being innocent isn't enough to save your neck — especially when you owe people favors.
Clyde’s retrieve crucial documents to prove an ally's nobility, sabotage a wedding to gain favor with a powerful truth-sayer, and dismantle a dangerous cult with dark ambitions for the Empire. All while at least appearing to be the model prisoner.
As the election for Emperor draws near, Clyde discovers that the line between friend and foe is as thin as the blanket on his prison bed. Can he pull off a daring plan to expose the princess's true nature and save the Empire from ruin?
2 Lies, 2 Thrones is an epic tale of intrigue, betrayal, and a fight for justice, perfect for fans of high-stakes fantasy adventures.
Clyde Hatchett, Glaton’s prodigal son, is finally home.
Sure, he’s got a whole new body and face, so nobody recognizes him. And technically, he’s not from Glaton – he’s really only spent a few months there. But they say home is wherever your love resides, and since Nadya lives in Glaton…wait, does Clyde actually love Nadya?
This is getting complicated.
That, on top of all the problems Clyde left behind, which haven’t gotten any less knotty while he was gone. The Senate is heating up, with numerous noble idiots vying for the throne. More gangs and more monsters than ever threaten the streets. And it seems everyone in Old Town wants to look to Clyde for direction, and Clyde isn’t sure what to do about any of it.
On a Throne of Lies is political intrigue, grotesque battles, spell-slinging, and a bit of smoochy smoochy to go along with all the
Land-ho!
Clyde and co. have finally – finally – made it to the City of Darkness. Which turns out to actually exist!
One small problem though. Anyone and anything that sets foot on the island immediately disappears. Ceases to exist. Poof.
To complete the quest, Clyde needs to figure out how to actually enter the city and steal the crown jewels…without getting stuck in the town forever. It’s a foreboding, dark place (obviously), where corruption is rampant. And maybe worse: the game rules Clyde’s gotten so good at bending to his will? They don’t seem to apply.
Darktown Funk is a riveting story full of wild twists, close calls, and deep lore. You’ll stay up all night with this sensational LitRPG adventure!
Begrüße den neuen und verbesserten Clyde Hatchett … der mittlerweile nur noch ein Nichts der Stufe 4 ist.
Er ist auf einer (scheinbar endlosen) Suche, um in sein früheres Leben in Glaton zurückzukehren. Und alles, was ihm im Weg steht, sind die das Imperium hassenden Carchedonier, ein Todeskult und ein verräterisches Gruppenmitglied. Oh, und eine mythische Stadt, die höchstwahrscheinlich gar nicht existiert.
Mach dich darauf gefasst, dass du auf dieser halsbrecherischen Reise durch die dunkelsten Ecken Vuldrannis aus dem Wasser geschleudert wirst. Clyde hat das Ende der ihm bekannten Welt erreicht. Und genau dort beginnt das Abenteuer.
Folge Clyde auf seinen weiteren Abenteuern, während er nach Glaton zurückkehrt – warte, er hat versprochen, die Stadt der Nacht zu besuchen. Richtig. Stadt der Nacht und dann zurück nach Glaton. Aber … warte. Was ist mit der kleinen Küstenstadt Furtaxo los? Okay, zuerst Furtaxo. Wenn Clyde dieses Geheimnis lüftet, kann er sich endlich der nächsten Aufgabe widmen. Oder?
It all comes down to this: kill or be corpsed.
Clyde Hatchett has known he’s had a corpse-king inside him, slowly trying to take over his body and raise an army of undead for a while now. And while that may seem like a rather, um, urgent matter to attend to, it’s only now, after being forced out of Glaton by his best friends and then having to rescue someone’s sister from a bad marriage, that he’s actually in a place to deal with it.
And he better deal with it quickly, since his entire left hand is starting to look like it belongs to the Crypt-Keeper.
But Gloomguard, where the mage Clyde needs lives, operates on a completely different plane than anywhere else in Vuldranni. Everyone is out for themself, and there’s no such thing as doing a favor. So in order to even talk to the mage, Clyde must embark on a series of preposterous quests he doesn’t have time for and isn’t guaranteed to survive.
High Gloom is the gritty sixth installment in the Bad Guys LitRPG series. If you like fast-moving adventure, profound magic, and witty necromancers, you’ll love Eric Ugland’s latest novel.
Kidnapped and sent sailing by his own girlfriend.
Clyde Hatchett hadn’t planned on running away to become a pirate -- that’s just what happened. Now he’s on a seaside mission far from Glaton, desperate to find the only mage capable of freeing Clyde from the corpse-king taking over his body. Get ready for a nonstop joyride full of secrets, betrayal, loot -- and mermaids!
Oh and on the way, Clyde will have to rescue his tjene’s sister from marrying a murderous slave owner.
The winds of ill-fortune may be blowing directly at Clyde, but our down-on-his luck rogue assembled the best team in the business to help him succeed: a libertine swordsman who keeps getting arrested, a mohawked captain whose crew is perpetually on the brink of mutiny, and a salty old seadog who’s very nice and has a lot of… well, he’s very nice, and that has to count for something, right? Add Hellion the mimic and Grim the little grimeling to the mix, and there’s no stopping this dream team.
Not even the mermaids.
Seas the Day is the swashbuckling fifth novel in the Bad Guys LitRPG series. If you like adventure on the high seas, breathtaking magic, and monstrous creatures, pick up this page-turner today!
It could all be over before it even begins.
Clyde Hatchett and the rest of the Skull & Thrones better play their cards right -- otherwise their newly-formed guild will fall in a war with the Iron Silents, the overpowered immortals fond of spawn-camping and well, anything that puts them ahead.
So much for resting on laurels, huh?
To keep his dreams alive, and his newfound family safe, Clyde is committed to do whatever it takes. His usual thieving tactics are all well and good, but this time he’ll also throw magic, his ties to the prince, and even a few kobolds at the problem. He just hopes it’ll be enough.
War of the Posers is the fourth novel in the exhilarating Bad Guys LitRPG series. If you like epic battles, sharp humor, and a touch of palace intrigue, you’ll love Eric Ugland’s sprawling, surprising new novel.
“Has your life here been so difficult? You seem to fail upward at every opportunity.”
So says Careena, the hag teaching Clyde Hatchett how to use magic. It certainly doesn’t feel like that to Clyde, who’s still got a day job scraping mud (at least he hopes it’s mud) out of monster pits, and whose “thieves’ guild” is more concerned with baking cookies than with protecting him against a rival gang. He keeps accumulating roommates - like a freed sex slave and a retired paladin - who make him nervous, but for very different reasons. And let’s not get started on the mimic that’s taken up residence by Clyde’s shower, or the supposedly-tame grimeling in his closet...
And yet even with all the annoyances, distractions, and occasional death threats, Clyde’s found himself at the center of a massive conspiracy to kill the Emperor. He’s the only one with proof that could save the man, and take down an entire network of corrupt nobles, evil slavers, and power-hungry despots. Clyde really hopes Careena is right about him - the fate of the entire Empire depends on it.
Well, he’s the last elf standing. It’s confusing not being human anymore.
But being the only living member of the Biscuit’s Union has its benefits. No need to take on shifts baking cookies, for one. No one telling Clyde what to do. No one...
You have been offered a quest by the Biscuit’s Union:
Rebuild the Guild
Reform the guild by having at least eight (8) members in good standing by the end of one (1) week.
Reward for success: survival of the guild, unknown, XP
Penalty for failure (or refusal): the death of the guild
Yes/No
Okay then. So in order for any of the work Clyde’s put in to matter, for any of the numerous deaths he’s gone through to count, he has to keep the guild going and remain its leader. Which means he’s got a busy week ahead of him.
7 Days. 8 Guild Members. Countless Problems.
Gestern noch war Ben ein Kleinkrimineller, der die New Yorker Oberschicht ausgenommen hat.
Heute hat er ein neues Gesicht, einen neuen Namen und eine neue Welt, in der er sich zurechtfinden muss. Und Ben denkt, dass er dieses Mal vielleicht seine Fähigkeiten zur Entwaffnung und Täuschung nutzen kann, um anderen Menschen zu helfen.
Vielleicht.
Einem mittelalterlichen Stadtwächter dabei zuzusehen, wie er einen zehn Meter großen empfindungsfähigen Schleimbrocken abwehrt, der aus der Kanalisation hochgekrochen ist, bringt einen dazu, seine Lebensentscheidungen zweimal zu überdenken.
Morgen muss er ein Mädchen retten, eine Krone stehlen, einer Gilde beitreten und, was am wichtigsten ist, einen Gastwirt davon überzeugen, ein anständiges Omelette mit Speck und Käse zu machen.
Greg and Julian need to make a choice—die in the tornado that’s sucked them up in their van, or agree to hunt monsters in a world full of magic and levels and, oh yeah…monsters.
The two frat bros may be master ghost hunters to their podcast listeners, but they never expected their antics to be taken seriously by a goddess in another dimension. And since when are ghosts the same as monsters?
Awkward.
But when the other option is certain death, it seems like it’s worth giving it the old college try.
The Grim Guys is danger and adventure and buddy comedy at its best. Go deeper into the world of Vuldranni—and into an entirely different empire—in the latest series from Eric Ugland.