Scamps & Scoundrels
On a Throne of Lies
2 Lies, 2 Thrones
Second Story Man
Skull and Thrones
War of the Posers
Seas the Day
High Gloom
Back to One
Trick of the Night
Darktown Funk
More by Eric Ugland
It all comes down to this: either Montana and Clyde work together and save the Empire, or a doomsday cult destroys everything, unraveling reality itself.
In the blockbuster crossover event of the year, two legendary heroes collide in Eric Ugland's most ambitious novel yet— Bad to the Throne.
Montana, the lovable lunk with a heart of gold, thought he'd seen it all. Monsters, magic, and more near-death (and actual death) experiences than he can count. But after taking down an entire army single-handedly in order to save his dukedom, Montana realizes might actually be in over his head this time.
Enter Clyde — snarky, savvy, and surprisingly principled. These two unlikely allies must join forces, combining Montana's brawn with Clyde's brains to outmaneuver a fanatical sect bent on world destruction.
From glittering high-society balls to grimy cavern crawls, our heroes navigate a treacherous landscape of political intrigue and occult rituals. Listen in as they compare notes on adjusting from average Joes to world-saving champions, all while racing to keep a lunatic from ascending the throne.
These two will need every skill they've honed in their new lives — and every lesson learned from their old ones—to prevent an apocalypse.
Two series. Two heroes. One earth-shattering tale. Bad to the Throne is the LitRPG event you can't afford to miss.
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
Up until now, Montana’s gotten by pretending he’s a regular guy.
Well, a regular, overpowered, god-defeating guy who maybe just learned his hair is in all the wrong places.
But the big city is calling, and in order to succeed there, Montana must actually prove himself a deserving duke.
If Glaton finds him lacking, Coggeshall could be forced into even further isolation.
But if Glaton falls in love with him, the regular guy from Motor City could end up with limitless power, in charge of it all.
And just like that, the fate of the entire Empire is in Montana’s hands.
Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they're kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger. Sure, he's survived Fiends' Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks. Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana's been through up until now wasn't hell. It was practice. Wild Wild Quest is rabble rousin' LitRPG like you've never read before. For fans of genre-twisting plots full of mind-bending battles.
He’s tried to ignore them for too long.
But the long-simmering conflict between Montana’s holding at Coggeshall and the Night Goblins who also occupy the valley is about to boil over.
Usually, goblins aren’t anything to write home about: an enemy without much size, intellect, or weaponry. But these goblins? Well, that’s just not the case.
These are goblins with limitless resources, never-before-seen tactics, and horrifying monsters at their disposal. Worst of all, they don’t fear death in the slightest.
They just might force a good guy to become what he has always struggled to defeat.
Killing Them Awfully is chaotic warfare, nonstop battles, and more monsters with digestive issues than totally necessary. Ready? Let’s go to war!
An endless night, full of hungry shadows.
The most dangerous night of the year is upon Coggeshall. Fiends’ Night, when the boundary between Vuldranni and hell is the weakest.
And so hell comes out to play.
To survive the night, Montana must put his entire holding on lockdown, and turn hastily made cave apartments into an actual, inviting home for thousands of Coggeshall residents. Most of whom don’t really know or like each other. And all of whom have different ideas of what needs to be done on Fiends’ Night.
So, intent on becoming the duke his people deserve, Montana spends the night flitting about Imperial balls, handing out gifts to children, squeezing through kobold tunnels, and building with the dwarves. It’s his hand-shaking, baby-kissing time to shine.
Oh, except that The Master he just took care of in Osterstadt? That was the wrong one.
The real Master is hiding in Coggeshall, and Montana has to catch him before the entire holding becomes his dinner.
Eat, Slay, Love is high-drama, fast-paced LitRPG at its finest. Pick up this page-turner today for palace intrigue, deals with the devil, and yes, even a little romance.
Also macht er sich auf den Weg, um die verderbten Ursus zu besiegen, eine Bedrohung, die so groß ist, dass sie die gesamte Welt von iNcarn8 zerstören könnte. Macht sich Montana auf den Weg, nachdem er monatelang für die kalten Wetterbedingungen trainiert, eine Armee zusammengestellt und mit seinen besten Helfern Strategien besprochen hat? Nicht wirklich. Es ist eher so, dass er eines Tages einfach mit einem Wegführer und den Mitgliedern seiner Hirð aus seinem Herzogtum kommt. Sie sind ja auch bloß ein Haufen wütender Teddybären, oder?
Montana handelt aus reinem Instinkt und mit einer gesunden Portion Wut im Bauch. Er wird ausgeplündert und findet sich bald ohne Nahrung, Vorräte, einer wichtigen magischen Waffe und sogar ohne seine treuesten Freunde wieder. Trotzdem macht er weiter.
Montana Coggeshall ist auf der Jagd.
Montana Coggeshall, duke of Coggeshall, defeater of dungeons, he of far fewer intelligence points than is probably recommended, is finally ready to start building his dukedom. He just needs one more thing before he can leave Osterstadt: a few hardworking friends to join him on this adventure.
Well, and some lumber. And nails and whatnot. And enough food to get through the winter. And probably some more gold.
All Montana needs before he can leave Osterstadt are some friends, some building materials, food, and money.
But he did promise to retrieve some magic texts from a cemetery for Emmeline. And he really should try to help the lost little boy who keeps following him around. And all the undead in that basement crypt aren’t going to re-kill themselves.
Maybe Montana’s taken on a few too many side quests.
The continuing adventures of Montana Coggeshall, Duke of Coggeshall in the gamified world of Vuldranni.
The continued adventures of Montana, Duke of Coggeshall as he adventures in lands of Vuldranni. A LitRPG-GameLit Adventure.
Montana’s new life in Vuldranni, the medieval fantasy game world he lucked into, isn’t quite the tranquil extended fishing trip he’d been hoping for. But you gotta admit, he’s doing pretty well for himself. Now he’s Montana Coggeshall, heir to a dukedom. If he can get his crew to Osterstadt and claim it in time.
Heir Today, Pawn Tomorrow is a heart-pounding adventure through uncharted territory. Montana and the party must cross WarWaters, a lake that offers everything but a pleasure cruise, and then race through a dense, forbidden forest full of hungry beasts, unfriendly races, and a few cocky nobles. If you’re ready for an epic quest full of hellbeasts, ghost royals, and wyrm guts, this is the book for you.
Dive into The Good Guys book 2 today!
We join Montana, recently returned from an impromptu study abroad trip, a bit wiser, a bit broader in perspective, and a lot freaked out by the once-dead person who’s currently in his bedroom.
Possible zombie sightings aside, he’s finally ready to take his job as Duke seriously. And just in time too -- not only are the politics of the capital rapidly closing in on Montana’s little valley holding but there are also goblins to negotiate with. Plus, that cult threatening to take the lives of his citizens. Montana will have to pull off the impossible -- walk amongst the highest levels of Vuldranni society to influence world politics, and slaughter a few goblins in the process.