The Trapped Mind Project
The Pantheon Moves
Empire Burning
Benvari Mountains
For The Guild
This is Our Land
Stone Raiders’ Return
Time of Change
Beyond All Expectations
Of Myths and Legends
More by Michael Chatfield
Devourer, Ravager. Titles of a forgotten enemy, a distant memory.
Now freshly reborn in stark reminders of burning flame and blood.
The tenth realm has been lost, and Akran’s hordes of devourers and ravagers have been loosed upon the lower realms. Dealing the reclusive and powerful Imperium has taken a serious blow. It will take Alva, the Imperium, the sects, clans, nations, and city states to band together as they did in times of old.
It’s time for everyone to put their war boots on and put their cultivation to use.
Avegaaren Academy.
Where heroes compete, legends are born and the heart of the Imperium’s might.
Erik and Rugrat’s abilities will be pushed to the limit, honing their skills and allowing them to grow in new ways, ways they might not have thought of before.
They stand to gain more than simple strength, and more power.
Here they might learn the purpose of the realms, how it was formed, why it was formed and the three races that weaved their fates together against the darkness.
War has come to the Willful Institute. It has come to the first realm.
For years Alva has trained, developed weapons and tactics never seen in the ten realms. Now Alva moves in the background, supporting the Adventurer’s Guild. No band of fighters, no sect looking to gain individual honors.
The armies of Alva were forged together in Alva dungeon. Tempered in body, in mind, in mana. Supported by Alvan traders, crafters, they reclaimed the lost floors of their home. They captured Vuzgal and defended it in the vicious battlefield realm.
Now Alva is going to war. Their abilities, their skills tested head on.
One individual is strong. A nation focused, a nation brought together for a single goal. It is something that could shake the very foundations of the ten realms.
A beast stirs in the Beast Mountain Range, raising their eyes to the higher realms. It is time Erik and Rugrat stepped out of the shadows.
A LitRPG Fantasy series
Strength comes not in victories. It comes from standing up after defeats, in reaching out a hand and pulling others to their feet. Of pushing others ahead of one’s self.
Alvans must dig deep. They have paid a heavy price, a price felt in the hearts of every member.
They started, a small group fighting to just survive in the first realm to a nation that challenged the combined United Sect Alliance.
Instead of crumbling they bared their teeth, they fought forces from the seventh realm. They bled their enemy every step of the way.
Beaten but unbroken. Each member of Alva has been tempered with elements, has cultivated their mana. Now their minds, their spirits have been tempered and tested and they must cultivate their belief in one another.
For there is no option for them. There is no other path ahead of them.
Erik and Rugrat have groomed a nation from that small group. As they created that spark, it has now grown into something they realize they shouldn’t control.
Strength, is knowing what one can and can’t do. Its about putting ones beliefs on the line, and making that line in the dirt and saying, beaten and broken, standing together and raising up others and saying through bloodied teeth.
This we’ll defend, this we’ll give our lives for. For even if they are to die. Their deaths will protect the others behind them, they will use their bodies to push others behind them forward, even if only a centimeter.
Today Alva might be broken, but tomorrow they will stand, stronger than before, to prove those that made the ultimate sacrifice, that given that extra centimeter they will claw their way forward a meter.
The eighth realm, the unpassable realm.
The eighth realm doesn’t stand as a realm onto itself, but as a question.
Why do you fight?
Merely gaining levels, and having a higher cultivation isn’t enough to pass the eighth realm’s test into the ninth realm. Find your truth, understand your reason, only then can you pass the eighth realm.
It might be Erik and Rugrat’s hardest challenge yet.
As the fighting competition grips Vuzgal, the city-state declares its independence and strength.
Alva prepares to retake the lost floor of Water.
The Adventurer Guild hones their blades, training and cultivating. They prepare for war, for the Willful Institute to reap what they have sown.
Erik and Rugrat’s travels take them to the sixth realm, a realm with cities under the sun and dungeons beneath.
Not all of Earth’s modern knowledge is used to help or heal.
The Beast Mountain Range is United under the Empire.
Join Erik and Rugrat on their Epic Fantasy journey, even a small party’s adventures can build a city and give rise to an Empire. If you love heart-pounding video game action, stats, loot, crafting and matching of realistic technologies with magical abilities. Well, why aren’t you reading already?
Grab the 6th realm part 1 today!
Fighting in the shadows.
Enemy at their backs.
Will Alva's Secret be revealed?
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.
When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.
They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.
Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.
As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.
The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.
Where riches are gained and Empires lost.
This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.
The Fourth Realm will change their lives, or end them.
After taking and defending Vuzgal, Erik and Rugrat have a new task to build a city.
They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city.
It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up.
Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
With the third realm new challenges arise.
Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them towards the alchemist association's trial.
They didn't mean to get into trouble, they swear, but in the ten realms trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial.
All isn't peaceful in the first realm as Alva and Vermire will face one of their greatest challenges yet.
Chaos or creation, there's no knowing what might happen in the ten realms.
Len and Rick have regressed from the blood-soaked fields of the Plynthian Civil War, the fall of nations, the rise of city-states, and guilds. The other worlder’s attack and the fall of Harmonia.
Sent back a hundred and thirty years to the precise moment mana first appears on Yorel—their mana gates are closed, their stats are baseline and they haven’t earned a single skill, or wield any abilities. But they remember everything.
When society crumbles, mana mutations spread, and boundaries between worlds thin, these veterans will be ready.
It’s time to Restart The Apocalypse.