Wins and losses, there is no time to celebrate or mourn.
The Pantheon in the chaos has once again risen to power, some trying to take power from one another, others supporting the people of Emerilia.
As the people of Emerilia finally getting ahead of the war against the Event of Myths and Legends of those that were spawned in and those that entered through portals. The Pantheon once again displays their might.
Win or lose, there are no other paths open to the people of Emerilia.
As the dust settles on the battlefield of Carthage, Alexander finds himself struggling to cope with the aftermath of war. Plagued by demonic corruption and mental exhaustion, he searches for any means to restore his strength and secure his rapidly expanding empire.
In his desperation, Alexander turns to a mysterious prisoner who offers a unique form of power that could help him achieve his goals. But with the prisoner's motivations unclear, Alexander must weigh the risks of trusting this enigmatic figure against his own desperate need for a solution. In addition to his personal struggles, Alexander faces the daunting task of securing trade routes for Venice before the pirate threat returns.
Seeking new sources of resources and allies, he leads his legion north to the scattered outposts on the dangerous frontier.
But the region is fraught with danger, as many of the outposts have recently been overrun by powerful monsters - or possibly by treachery. To survive, Alexander and his legion must rely on new allies, new technology, and strange, unknown powers that Alexander alone may be able to master.
As Alexander ventures deeper into the unknown, he must also grapple with his own inner demons and find a way to heal his mind and body. Can he overcome the challenges ahead and lay claim to the resources of the frontier?
It's Ruwen’s Ascension Day, and he finally dies for the first time. His newly revived body can learn Spells and Abilities for the Class given him by the Goddess Uru, and dying is no longer permanent.
Ruwen’s high intelligence makes becoming a Mage inevitable. With his new powers, he will locate his parents and clear their family name. But nothing goes as Ruwen imagined, and when a rival God tries to kill Ruwen shortly after his disastrous Ascension, his focus turns from his future to just surviving.
His choices place him in the middle of an ancient war, and he must overcome the limitations of his unexpected Class to reach level five. Only then will he have the tools needed to survive. But dying now comes with a terrible penalty, and failing Uru might not only cost him his life and loved ones but his entire world.
It turns out dying on your Ascension Day is the easy part.
*****
Hey, LitRPG readers! I've created an FAQ for Shade's First Rule to answer some of the common questions and to help you decide if this book is for you. It can be found at: afkauthor.com/faq
A product of the latest technologies, Barliona is a virtual world brimming with fun and entertainment. The government has become the guarantor for the in-game currency, allowing its free circulation. As a result, the population floods Barliona in pursuit of easy money.
It doesn't take long for the game developers to discover a source of free labor: real-world prison convicts. While their bodies are locked in special auto-maintenance virtual capsules, the prisoners' minds are released into Barliona's virtual mines.
Dmitry Mahan has been through it all. Sentenced to eight years hard labor, he now struggles with an unpopular class - the Shaman - and an equally unpopular profession of a Jeweler. His fight for survival becomes anything but virtual.
The surface is frozen. The depths filled with monsters. Can anything survive?
Extreme sub-zero temperatures suffocate the surface. Frozen structures of bygone eras span across massive ice-wastes. And the survivors closely guard any technology rediscovered within them.
The only escape from the deadly climate is beneath the surface, but that doesn't mean it's safe...
Monstrous machines lurk in the depths. Unhinged demigods war against them, dying over and over, treating it all like a game. The depths themselves shift over time, more contraption than rock.
When an expedition into the far uncharted north goes terribly wrong, Keith Winterscar and his father get trapped together in a desperate fight for survival. Stumbling upon an ancient war of titanic scale, the two will need to set their differences aside while they struggle against Gods, legends, and the secrets of the realm that lies below.
Don't miss the start of this Progression Fantasy Epic set around a pseudo-medieval society clinging to existence on frozen post-apocalyptic Earth. Impossible odds, weak-to-strong progression, epic battles, scavenged tech, prophecy, magic, and mystery—12 Miles Below has something for everyone. Grab your copy today!
Popper, Jonah, Gretchen, and Alice are back! The Hobgoblin Riot, Dominion of Blades, Book 2. A litrpg adventure.
CLUSTERF*CK clus·ter·f*ck ˈklə-stər-ˌfək vulgar slang. Noun. 1) a disastrously and utterly mishandled situation or undertaking. 2) Popper’s scouting mission to Castellane.
It was supposed to be a simple scouting mission. In and out. No fighting. No new quests. Just me, my hippocorn Alice, and a few hired mercenaries. We were going to tiptoe into the Spiral, get the info we needed, and leave. You know, the Spiral? That tower defense run that protects the hobgoblin capital from invaders? Easy, right? Nobody would even know we were there. Yeah, so about that…
As the Stone Raiders come into a time of peace, they set upon building up their guild hall and getting back to raiding.
Without the worries of immediate battles and constant quests, Dave and Party Zero are free to pursue their passions. New discoveries will be made and advances taken. They've got big plans and ideas for the future what they start now will form and shape that future.
In this time of change, possibilities will rise and opportunities will be grasped. It's time to build for the future.
Fresh off their victory over Graves and his followers, Marcus and his friends have managed to enjoy a few weeks of relative calm and peace as they continue to build Aldford, preparing the town for a new wave of settlers coming from Eberia. But as the days wear on with no new arrivals in sight, they begin to fear the worse, eventually setting out to search for their promised reinforcements and soon realizing that they weren’t as alone on the frontier as they thought they were.
Just managing to rescue a caravan of settlers in the nick of time from a horde of bandits, Marcus and the rest of Virtus barely have a chance to catch their breath before they find themselves thrust into the middle of Eberian politics, revealing a plot that threatens to not only take away their hard-won independence.
The saga of Nate the cheat potion maker continues!
My place in this world slowly reveals itself to me. Unfortunately, I’m constantly reminded just how magicians truly screwed this place up. The Lord Ruler serves as one of the kingdom’s major problems, though there could be more to it. Tasks: rank up the shop and town, adapt to my ever-increasing strength, and hey, there are foes that are seriously strong out there. So many things happen in my growing tale this time around. Sit. I shall continue…
Novel contains: Strong MC in a slice of life environment, dungeon diving, boss battles, cultivation and elements, mana/magic, mc exclusive system but it doesn't do the work for him, treasures, adventurers, slow world building, build-up, features that will not be introduced all at once (upgrades so on), actual good loot at the end of very powerful bosses, romance(no harem). As characters develop throughout the series, issues and emotions and even the mc may find himself in a corner or two. A story of an upcoming potion shopkeeper and his apprentices.
Building an S-ranked Potion Shop is easier said than done...
Edited by Adam Luopa. Cover art by Shirasiyuki
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