Unsouled
Cradle: Foundation
Reaper
Dreadgod
Waybound
Threshold: Stories from Cradle
Soulsmith
Blackflame
Skysworn
Cradle: Path of Gold
Ghostwater
Underlord
Uncrowned
Cradle: Rise of Lords
Wintersteel
More by Will Wight
Together in one volume for the first time, the Traveler's Gate Chronicles are nine short stories that provide depth and breadth to the world of the Traveler's Gate Trilogy. They have been published separately as the mini-collections Tower of Winter, Gardens of Mist, and The Lightning Wastes.
These stories each follow a different Traveler on a journey through one of the mystical Territories that make up the fascinating world of the Traveler's Gate Trilogy.
In Tower of Winter, Traveler Donia Sarkis comes face-to-face with the ancient powers hidden within Helgard's mysterious sixteenth floor.
The Feathered Plains follows Denner Weeks of Valinhall in his attempts to avoid assassinating a fifteen-year-old Avernus Traveler who has seen the future.
The Crystal Fields is a retelling of an ancient legend that Lirial Travelers have passed down for generations.
In Gardens of Mist, one man finds out what happens when you trust your senses in the Mists of Asphodel.
Maelstrom of Stone features an impatient young Ornheim Traveler named Chloe as she risks her life to rescue an enemy.
In The Steel Labyrinth, a Damascan swordsman named Valin finds himself introduced to the treacherous clockwork maze known as Tartarus.
In The Lightning Wastes, Leah hires a familiar bodyguard to help her recruit some wayward Travelers of Endross.
Caverns of Flame features a young Traveler-in-training as he's faced with a rival he can't beat and a test he can't pass.
In the final story, Ragnarus, the first Queen of Damasca gives her life fighting the Incarnation of Elysia.
These stories are set in the universe of the Traveler's Gate Trilogy, which begins in the novel House of Blades. If you have not read House of Blades or its sequel, The Crimson Vault, you will not understand the stories in this collection.
The Consultant’s Guild has served the Aurelian Empire for over a thousand years, working in the darkness to hunt dissension and eliminate traitors.
Now the Emperor is dead.
For Shera, an assassin in the employ of the Consultants, the Emperor’s death is the beginning of a nightmare. Powerful forces hunt the Heart of Nakothi, a cursed artifact that can raise a second Emperor…and corrupt him in the process.
But some desire power at any cost.
The Guild of Navigators, an infamous collection of swindlers and pirates, has been paid a fortune to secure the Heart. Their only lord is greed, their only loyalty to gold, and they would sell the Empire’s freedom for the promise of a quick coin.
In the shadows, a woman works to set the world free.
On the seas, a man seeks to raise a lunatic to lord over mankind.
Will you walk the shadows here with Shera? Or will you explore the seas with Calder, in the parallel novel "Of Sea and Shadow"?
“As the Knight of The Last Horizon, I challenge you.”
The Last Horizon has already sown new legends across the galaxy, tales of monsters defeated and worlds saved. For better and for worse, their reputation is spreading.
Their enemies have taken notice.
On Karosha, the Perfected gather fleets crewed by inhumanly flawless soldiers. In the Galactic Union, the secretive organization known as Solstice pulls strings in the shadows. And in the depths of Dark Space, after years of silence, the ravenous D’Niss begin to stir.
Raion Raithe, Knight of The Last Horizon, sees these threats as a chance to redeem himself. He will stand against the danger, and he will stand strong, no matter what it costs.
His friends are counting on him.
***This volume contains the novels House of Blades, The Crimson Vault, and City of Light, all of which are available separately.***
Simon can only watch, helpless, as his family is killed and his village destroyed by enemy Travelers--men and women who can summon mystical powers from otherworldly Territories. To top it off, one of Simon's friends is revealed as a savior prophesied to destroy evil and save the realm.
Prophecy has nothing to say about Simon.
He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off, alone and unarmed, to earn the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon is determined to save the day anyway.
Because who cares about prophecy, really?
“I can’t juggle starships. I make the ones who can.”
The battle with the Iron Legion has left The Last Horizon battered and broken, drifting in space. Varic needs an exceptional Engineer to fix his ship, and there’s only one person for the job: Mell, the master Aether Technician.
But first, they have to break her out of prison.
Mell has been captured by the Advocates, a group of super-powered vigilantes who dominate their corner of the galaxy. They are led by Starhammer, an invincible champion with a personal obsession with Mell.
The Last Horizon may be crewed by the greatest heroes in the galaxy, but even they have to be careful with Starhammer. Every time he survives a battle, he grows stronger.
In another life, Varic saw the end of that road. If he lets Starhammer become too powerful, the galaxy is doomed.
"To survive in this galaxy, you need a wand in one hand and a gun in the other.”
On a little-known planet, Archmage Varic Vallenar casts a grand spell to empower himself with the magical abilities of his alternate selves. The ritual works too well, granting Varic not only the magic but also the memories from six lives.
Including their gruesome deaths.
Now, Varic has power greater than any wizard in galactic history, but he knows that won’t be enough. The enemies he faced in those alternate lives were apocalyptic in scale. Terrors of technology and magic. Nothing that he, or anyone, can defeat.
Sun-eating extra-dimensional insects, shadowy secret organizations, genetically enhanced alien super-soldiers, ruthless megacorporations, and hordes of cyborg undead all lurk in the darkest corners of the galaxy, and Varic knows that any of them can become a world-ending threat at any moment.
All these are beyond any wizard, no matter how many spells he’s mastered or how many interstellar warships he’s rallied to his cause. Hopeless, Varic finds himself trying to preserve what little he can from the coming doom.
Until he hears rumors of a mythical starship, an invincible vessel of heroes made to do battle against galactic threats.
A ship called The Last Horizon.
Simon has spent the last six months hunting Incarnations, and has begun to realize that his power alone won’t be enough to stop a true enemy.
Leah is queen over a nation of refugees, driven from their homes by the power of Territories gone mad.
Alin rules his city with an iron fist, imposing the virtues of Elysia on an imperfect population.
Now, the three must stand united as the balance of the world shifts once more. A greater threat looms, and it has made its presence known...
The Incarnations are missing.
As the conflict between Enosh and Damasca builds to war, Simon finds himself caught in the middle.
Alin is bound by prophecy to the Grandmasters of Enosh, but he begins to doubt his fate when he discovers that their talk of freedom hides a darker agenda.
Leah has never questioned her loyalty to Damasca. Now, she finds that allegiance tested as she is forced to stand against her own rebellious brother.
With these two powers on the brink of open war, the land soon trembles in the face of an even greater threat.
Who can stand against the Wanderer?
Alternate cover edition of ASIN B00D52X58Y
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers—men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm.
Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon's determined to rescue his fellow villagers from certain death.
Because who cares about prophecy, really?