A side quest adventure in the best selling world of Awaken Online!
In the aftermath of Thorn's attack on the Twilight Throne, Frank is in an awkward position. Jason and Riley have outpaced him and everyone is hard at work rebuilding the Twilight Throne, establishing new towns, and trying to get their fledgling manufacturing operation off the ground. Everyone except Frank - who finds himself with no immediate task or goal.
So Frank decides to strike off on his own. He sets his eyes on the north, heading toward the snow-capped mountains that loom over the undead kingdom's border in the hope of improving his shapeshifting abilities.
He soon stumbles into an unexpected adventure. A journey that may unearth the secrets behind his class and finally force him to reach his true potential.
Emriss Silentborn, Memory of the World. Tiberian Arelius, the fallen Patriarch. Akura Malice, Queen of Shadows. Seshethkunaaz, King of Dragons. Reigan Shen, Emperor of Lions. Luminous Queen Sha Miara. The Eight-Man Empire. Northstrider.
The Monarchs, the most powerful sacred artists on Cradle, rule with unquestioned authority. They are mysterious and distant, and catching a glimpse of one is privilege enough for a lifetime.
Now, they have all gathered in one place, bringing their heirs and greatest students together for a competition to determine whose successor is the best in the world:
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.
A devastating attack by the lich Quatach-Ichl has left Zorian and Zach reeling as their remaining restarts tick away. As they recover, they make preparations for their final confrontations with Red Robe, the lich, the primordial being, and the invaders—all within the shadow of a question they can’t answer: can Zorian and Zach both survive outside the time loop?
When the time loop is broken, sacrifices will be made, bonds will be tested, and trust will be more important than any magical skill or power—and even then, success is not guaranteed.
But unbeknownst to his allies, Zorian made another plan in secret…
Deserts. Rogues. A secret hidden in an underground maze.
Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.
To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Continue the Frith Chronicles with the fourth book, Plague Arcanist!
To preserve the future, Alex must find the secrets of the past.
After a devastating battle, Alex Roth is left with more questions than answers, and—as the Ravener grows more aggressive—he and his companions struggle to learn the truth of Thameland’s Cycle.
But—thanks to an old enemy—they do have one lead, though it will take them into the bowels of the darkest Hells.
To prepare, Alex will have to reveal who he truly is to the other Heroes of Thameland, and deal with the consequences.
On the line are not only truths about Thameland’s endless, bloody cycles…but also the greatest secret of the patron Saint of Alric…
…the Traveller.
In book 6 of the Best-Selling Series, continue your fantastical journey into a coming of age magic academy fantasy with a weak-to-strong progression into power, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.
Corin Cadence finally has a firm reason to believe his brother, Tristan, is still alive.
Unfortunately, finding more information isn’t going to be easy. Tristan appears to be entangled with a clandestine organization that calls themselves Whispers. And Corin’s last brush with the Whispers didn’t exactly end well.
As much as he wants to follow that lead, Corin has more pressing problems to deal with.
Sera is still suffering from a mysterious malady that has stolen her voice and her magic. Corin knows that a portion of that is his fault, and he’s determined to fix it.
His mother is still off in another country, and there are growing odds that she’s involved with a conspiracy to overthrow the visages.
Corin has also been branded with a new magical mark on his right hand — one that even veteran climbers don’t seem to recognize. He’s going to need to figure out how it works, otherwise it could be more of a vulnerability than an asset.
Corin still hasn’t finished his first year at Lorian Heights. If he fails his final exams, he’ll be sent off to the military, and lose his chance to investigate his brother’s fate.
And finally, there’s the issue of enemies.
He might have made a few of them.
The biggest problem?
He’s not sure if Jin, once one of his closest companions, is one of them.
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