Sufficiently Advanced Magic
On the Shoulders of Titans
The Torch that Ignites the Stars
The Silence of Unworthy Gods
When Wizards Follow Fools
A Brief History of Chronomancy
More by Andrew Rowe
It’s been almost a year since the Trials of Unyielding Steel.
When Lydia gets a lead on the whereabouts of Jonathan Sterling, she concludes her training with a legendary immortal sorcerer and puts a plan in motion for his capture.
Near Selyr, Taelien reunites with an old friend — Wrynn Jaden, the legendary Witch of a Thousand Shadows — and meets with Jonan to make a deal.
Jonan, of course, has other concerns. His master, the legendary Lady of Thieves herself, has given him a new assignment — one that hints at world-shaping events, if he can survive the mission. He’ll partner with Velas, but she has her own problems to deal with, including a revelation that will test where her loyalties truly lie.
A young swordsman must retrieve a magical blade—and learn the truth about his past—in this fantasy adventure set within the Arcane Ascension universe.
A young man lives among the trees of a primeval forest, raised by a wizened old sage and friend to the faeries and spirits of his home. He bears only half a name—Lien, an ancient word meaning “blade” or “edge”—and no knowledge of his heritage. As he grows, so too does his need for independence and answers. Thus, he begins his adventure, seeking a shattered sword and the truth behind the mysterious mark on his right hand.
To earn his freedom from his adoptive grandfather, Lien will seek to complete the trials of Anathema, a long-hidden weapon of devastating power. To succeed, he must master his own burgeoning power, learning swordplay and magic from fractured figments of ancient legends. Though his training will push him to the brink, failure comes at an even greater cost. For only with his talents fully forged will Lien stand a chance against his true destiny itself.
Set within New York Times –bestselling author Andrew Rowe’s Arcane Ascension universe, and inspired by Japanese manga and role-playing games, Edge of the Woods is the first volume of an epic new fantasy series perfect for fans of The Legend of Zelda .
The immortal sorcerers – three legendary figures that toppled the empire of Xixis. Each has lived for over a hundred years, leaving a powerful legacy in their wake. But their children do not share their renowned immortality – and when the firstborn son of Edrick Theas is killed, the sorceress Lydia Hastings is called to investigate the murder. When she discovers a sorcerous trail left by a creature of unfathomable power, she quickly realizes she needs outside help. And while Jonan Kestrian – a spy for a rival military power – might not be Lydia’s first choice for an ally, she knows that he has the knowledge and skills that she needs. While Lydia and Jonan trace the assassin’s trail, Taelien undergoes the Trials of Unyielding Steel, a series of tests to ensure his entry into the Paladins of Tae’os. As he trains for his trials, Taelien faces his fiercest rival yet – Velas Jaldin, a former member of Orlyn’s Queensguard with the power to manipulate motion at her whim. With skills far beyond those of an ordinary soldier, the former Queensguard might be the killer that Lydia seeks – or the assassin’s next victim.
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia.
Crown Princess Edria Song, the Wielder of Diamantine.
Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
After bonding with Dawnbringer, the Sacred Sword of Light, Keras Selyrian travels to the nation of Edria to compete in the Tournament of the Sacred Sword. The winner of the tournament will be given a chance to fight for the Sacred Sword of Stone if they can defeat the current wielder, the impossibly powerful Emperor of Edria, in single combat. Winning the tournament will be no simple endeavor. To succeed, Keras will have to face representatives from every nation, other foreign travelers of great skill, his own allies, other sacred sword wielders…and even a familiar face from his past. But the tournament itself won’t be the only challenge. When tournament contestants are found dead, Keras discovers the telltale signs of a familiar type of enemy — one that even his own formidable powers might fail to match. Author's This book is designed to set the foundation for plot and character arcs and for several books to come, and this means that by necessity, there will be a number of elements introduced in this book that aren’t resolved by the end. This is intentional, but it may not work for all readers. If you prefer stories that feel self-contained, you may be best waiting for at least one more book to come out to read them back to back.
Some say that in the city of Orlyn, godhood is on sale to the highest bidder. Thousands flock to the city each year, hoping for a chance at immortality.
Lydia Hastings is a knowledge sorcerer, capable of extracting information from anything she touches. When she travels to Orlyn to validate the claims of the local faith, she discovers a conspiracy that could lead to a war between the world's three greatest powers. At the focal point is a prisoner who bears a striking resemblance to the long-missing leader of the pantheon she worships.
Rescuing the prisoner would require risking her carefully cultivated cover - but his execution could mean the end of everything Lydia holds dear.
It doesn’t take a legendary sword to make a legendary swordsman, but it certainly helps.
Keras Selyrian is already well on the way to cutting his name into the annals of legend. He’s fought false divinities, thieving sorcerers, and corrupt demigods — and left them defeated in his wake. But he’s a long way from home, and Kaldwyn offers a different brand of danger than he’s used to.
He’s already got a sword of unfathomable power, but it’s damaged and leaking world-annihilating mana, so he’s in the market for a new one.
Possibly six. The more the better, really.
The Six Sacred Swords are Kaldwyn’s most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.
Not yet, at least.
Keras is just getting started.
Additional Info:
Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order.
For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.
She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.
She might not be a Hero—but if she can fake it long enough, she might still be able to save the world.
***
This book is an affectionate parody of classic Japanese games like The Legend of Zelda, Final Fantasy, and Dragon Quest. It's also a work in the LitRPG/GameLit subgenres. Game mechanics exist in the world of the story and characters are aware of their existence.