After meeting with the Emerald Council, Corin has made himself some new enemies — most notably the Dalenos Six, a group of the most powerful representatives of the nation of Dalenos.
He’s also made dangerous deal.
A place of safety, if he can reach it. One where he can finally have one of the resources he needs time.
But while that strange place may hold the key for Corin to make his final preparations for a long-awaited rescue mission, it also holds hidden dangers. And one final secret tied to the Cadence household. One that could shake the very foundations of everything Corin has been raised to believe.
Jason arrives at a kingdom in peril and he's surprised to discover that it's not his job to save it.
With the authorities fulfilling their responsibilities (for once), he looks forward to some quiet time to rest and recuperate.
The locals might not find ceaseless monster onslaughts and an inter-dimensional invasion relaxing, but Jason has had a rough few years. He's doing his best to let go of his anger.
While his team is caught up in duty, Jason has no shortage of people looking to interfere with his rest. Enemies–old and new–are circling, and even would-be allies are trouble. A princess finds him inconveniently alive, an ancient king arrives at his barbecue, and the local Church of Fertility are uncomfortably enthusiastic about including him in their practices. As his friends strive to reach him from the far side of the world, they are all frustrated by obstacles.
Jason is finally back in the world he longed for, but he is not the same man he was when he left. As the pressure on him mounts, allies and enemies alike will find that out the hard way.
"The training levels have concluded. Now the games may truly begin."
The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.
Carl still has no pants.
They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.
Back from the Treasure Hunt, it’s time to explore Earth a little more…
But first, Jake has a family to visit and an auction to attend. Then it’s time to face the challenges the planet has to offer, and using the many rewards from the Treasure Hunt, Jake aims to improve his repertoire while getting some more levels under his belt.
And what could be a better idea than invading a massive termite hive to craft a new weapon using the extremely powerful curse of resentment from an ancient vampire land? Yeah, nothing could possibly go wrong with that. Ancient curses are well-known for being harmless, after all.
Assuming all goes well – which it surely will – Jake has one more challenge he must face. Perhaps his most dangerous one yet.
That’s right, it’s back-to-school season.
School in this case being an ancient Order worshipping a Primordial snake god.
The rains have halted, and all that’s left is mud. Mud--and the tracks of the Goblin Lord’s army. They have finally come to Liscor, pursued by Tyrion Veltras and his forces. In their path lies The Wandering Inn. Erin Solstice will have to find a way to survive the coming conflict, and save her friends. The question is--at what cost?
(This novel is the e-book version of the free web serial. You may read the entire ongoing story online free of charge.)
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
A secret has been revealed, and others will follow.
After a terrible revelation, Alex Roth must unlearn everything he knows of Thameland and the cycle of the Ravener, all the while hunting for the hidden priests of Uldar’s Rise.
As the First Apostle prepares to destroy the Fool, the villain receives an unexpected ally.
Meanwhile, Alex himself has received new information about his Mark…information that could utterly change his lifepath.
But he cannot keep his identity hidden forever. Not anymore.
Who will have the last laugh?
Alex Roth?
Or the grinning face of the Fool?
Book 8 of the Best-Selling series. Continue your fantastical journey into a coming-of-age magic academy fantasy with a weak-to-strong progression into power, deepening mystery, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.
That means it's time for the Pather tournament. There they will face people who are as strong as them for the first time.
But things are never easy.
With years of Luna's guidance they will have to compete twice. Once as themselves and again under a mask with restrictions meant to ensure they really are the strongest.
Don't miss Book 5 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
The Dynasty is sending troops. Potentia is plentiful. Everything is up for grabs.
Luke has found a great way to move directly from combat to combat. While his team is working hard to increase their knowledge, train their skills, and grow a paradise, the Murderhobo steps into a Descender portal for five minutes, pops out, jumping straight into Murder World—fists leading the way. Life is good.
After years of work Andre the Druid makes a grievous error: he completes his job perfectly. By healing the Scarroco Desert, the supermassive Dynasty that neighbors the Hollow Kingdom suddenly has renewed interest in their resources. No longer content to leave The Four in exile, the King recalls them to the Palace. Before their new orders are given, the Dynasty steals something precious from the King. Going after it is a fool's errand.
That works perfectly for the King: he knows exactly four disposable Ascenders. Being promised freedom, luxuries, and cushy jobs if they are successful—and death upon failure—Luke’s team leaves immediately. As they begin their adventure through the front lines of the invasion, Luke the Murderhobo knows it’s his moment to shine. Monsters, Ascenders, and Assassins are the least of their worries.
All he needs to do is survive Everything.
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