Mirror World is stirring, about to embrace the new global changes of its map.
Everyone is getting ready to colonize No-Man’s Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations.
Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming.
A war is coming to Mirror World.
Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him.
Jason had it all, and yet he still couldn't prevent his father's death. He didn't even have time to grieve as his mission took precedence over all else. Pressing onward was the only path. But did he possess enough strength to clear the tower, even with Roy and Olivia at his back?
The answer was obvious: only with humanity's best could he stand a fighting chance.
Yet as his actions influenced the world, the more things changed. Worse, his secret identity, Index, was in the spotlight for releasing knowledge that couldn't possibly be known. If the major powers of the world found him, they'd no doubt use torture to obtain his secrets.
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
Finn was living a good life as a blacksmith’s apprentice, training hard to earn the right to become one of the Kingsguard, the elite force of one hundred knights that serve and protect the King.
He worked hard, trained hard, and often got into trouble with his best friend, Prince Galen. The two of them had been almost inseparable since they were toddlers. For Finn, life couldn’t be better.
Until a force of assassins and mercenaries attacked the palace! Prince Galen and the entire royal family are murdered, along with Finn’s father, the Captain of the palace guard, and his mentor, the Master Smith. One or more of the high noble families has lost patience, and made their play for the throne.
Finn is forced to flee the palace, ushered to a place of safety by loyal retainer of the royal family named MacKenzie, a dwarf who has served in the palace for nearly three hundred years. Vowing to return and wreak vengeance on those responsible for the deaths of his friends and family, Finn steps through a doorway to find himself in an entirely new world. One where magic is real, monsters of myth and legend roam the forests, and an omnipresent Guardian watches over everything he does
The eighth realm doesn’t stand as a realm onto itself, but as a question.
Why do you fight?
Merely gaining levels, and having a higher cultivation isn’t enough to pass the eighth realm’s test into the ninth realm. Find your truth, understand your reason, only then can you pass the eighth realm.
It might be Erik and Rugrat’s hardest challenge yet.
The Wind Runner is visiting Riverfarm, and Emperor Laken Godart couldn't be happier. Summer has arrived on Izril, and with it, trouble is brewing. The prosperity of the Unseen Empire has brought both enemies and unlikely allies to the north. A coven has descended upon Riverfarm, seeking a grand bargain with the [Emperor].
However, all of Ryoka and Laken's mettle may soon be tested, for these are no ordinary [Witches]. Where there is weakness, or desperation, opportunity arises. A legend has come crawling from distant Terandria. Beware the [Witches], because they belong to old ways, and even older magic.
Beware offending them, because for [Witches]--everything is personal.
System Reborn: A LitRPG Adventure Ten years ago, deep within a rift, a choice was granted. Defeat the Demon King and end the apocalypse. Or take his power for themselves and keep the rifts open. Sloan chose an ending.
His party turned against him. They killed him. They split his legacy and belongings amongst themselves. They hid the truth. They profited. Those heroes who betrayed the world.
Now he’s back. Reborn. Reincarnated in a world where the system is life. Reborn in a world of rift breaks and monsters spawning while so called heroes control sectors like overlords.
Rank by rank he’ll climb…. To take back what was stolen from him. His life.
So, you want to know more? This is the story of a man out of time, appearing ten years after his death within a rift. Armed with a cheat skill, he’ll grow stronger and stronger as a Spellblade and summoner. Mixing post-apocalypse with magical realism and LitRPG flair, System Reborn is an easy LitRPG Adventure to pick up while waiting for the next big release
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
An Epic Gamelit Series from the pen of Vasilyev winner of the Best Book of the Year! Welcome to the Land of Fayroll where full immersion virtual reality gaming doesn't just exist, it thrives! Also available in Kindle Unlimited. Tasked with a new assignment, journalist Harriton is given explicit orders to write a series of articles on the Virtual Gaming World of Fayroll and its developers. Harriton grudgingly accepts the assignment but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges and nearly endless possibilities.
As 'Hagen the Warrior', he skeptically enters the fantasy world where the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world. Here, high-stakes bets are made on the success of the virtual characters. Events and decisions that Harriton makes in the virtual space as Hagen now start to affect his own reality.
More Than a Game will exceed all expectations of fans of epic fantasy fiction and online gaming.
His unpredictable character, perseverance and excitement draw the attention of powerful gamers and influential Moscow elite with a devouring interest in Fayroll's outcome. It is not long before he realizes that this fantastic world conceals many dangers. Will he be able to pass all the tests? Start reading now!
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Andrey Vasilyev is a prominent and acclaimed author that writes intricately crafted, action-packed heroic fantasy and adult epic adventure. Moreover, he is one of the founding fathers of the relatively new, yet insanely popular, LitRPG and Gamelit genres that blends cyberpunk, classic sci-fi and fantasy. His debut novel More Than a Game was chosen the "Best Book of the Year" in 2014 in Russia, the birthplace of LitRPG!
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