The online game of Valdira. An enormous, mysterious world readily accepts anyone into its arms, with guaranteeing endless adventures, epic battles and fabulous treasures. Countless clans fiercely fight for land, participate in wars, spin intrigue and lead spy battles. And somewhere out there, in the endless expanses of Valdira, the adventures of Rosgard continue, thanks to fate and his own personal stubbornness. He has become the Great Navigator, destined to lead the naval armada and guide it directly to the ancient lost continent…
Advances in technology have led to the creation of ever more realistic virtual reality games but now Full Immersion Virtual Reality is finally coming true. Join David and his oldest friends as they sign up to beta test the first game of it's kind. Last Horizon will give the old gamers the chance to live out one last adventure together. (This is a light LITRPG: in the fact that there is not the crunchy numbers you find in other books of the genre. This is more driven by character then numbers. The book still revolves around a game world and the characters do level up and gain new abilities.)
Where heroes compete, legends are born and the heart of the Imperium’s might.
Erik and Rugrat’s abilities will be pushed to the limit, honing their skills and allowing them to grow in new ways, ways they might not have thought of before.
They stand to gain more than simple strength, and more power.
Here they might learn the purpose of the realms, how it was formed, why it was formed and the three races that weaved their fates together against the darkness.
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...
The Man, the myth, the legend. Jim, the Mayor of Noobtown, prepares for war against the Dark Overlord. He is doing his best, but outside forces keep getting in his way. Between playing politics, the increasing difficulty of avoiding the admins, and building an army, does Jim even have time to formulate a plan for victory? Worse, can he deal with the consequences of the impending battle? After all, a war is coming. Not everyone can survive.
Edgewood is under attack, and the threat of war lingers across the Serpent Sea.
In order to protect their village, the members of Unity will need to work together to level-up and find better gear. They'll need to lay the foundation of a castle that can serve as a fortification from intruders.
But what if there's a better way?
When Gunnar learns that the King of Highcastle will grant an audience to anyone who wins an Arena championship, he decides to enter the competition as a gladiator. If he can earn a meeting with the ailing King and persuade him to stop Dryden Bloodletter, he can save Edgewood and potentially countless lives. He'll also get his name posted in every Arena which could lead Rachel one step closer to finding him.
The Arena is a spectacle where people gather to watch fighters put their skills to the test, earn fame, and take home gold. Does Gunnar have what it takes to become a champion or has he bitten off more than he can chew?
The gods have gotten bored, and humanity is the answer.
Charles earns the ultimate surprise one morning when he awakens to discover the world has ended, or rather the gods of old were bored and decided to redesign how it worked. Everyone else got a nice little message that showed up their vision. Everyone else woke up when the gods decided to make their decision known. Only Charles gets cursed by the gods, and only Charles gets a visit from one as well.
The Game of the Gods has begun and the monsters of old are returning to our world, and all it took was the death of half the world's population and counting.
Angus Bjornson only ever wanted to do one thing: to continue crafting exquisite weapons and pieces of armor for his loyal customers. Unfortunately, after one accident too many that leaves the old blacksmith completely disabled, it would seem he has no other choice but to hang up his hammer.
However, that would be underestimating the stubbornness of the self-made man. Fearing he’s not going to stop until he ends up dead in his forge, Angus’ children offer him a virtual rig that connects to Imperium Games’ many universes.
After choosing a fantasy-based world called Alterwelt, Angus—now known as Hephaestus—quickly learns that he can make use of his lifetime of experience by disabling the Auto function and playing on Manual. His skills allow him to create unique items that beat everything sold on the market. But Hephaestus has a long way to go before he can afford his own in-game forge. Moreover, he only ever learned to work with steel while here he has access to metals as strange and exotic as azuraneum, veridium, orichalcum…
Still, that might be the least of his problems. After he’s made a few sales and starts to get some recognition, Hephaestus realizes that there’s a reason the market is oversaturated with crappy items. As it turns out, a greedy guild enforces a monopoly on the crafting and they’re ready to do anything to keep anyone—lest of all a lone blacksmith—from digging into their profits…
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
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