Duncan’s time at the Academy of Steel has been cut short by the undead invasion. Still a stranger to the empire, Duncan sets out to explore how the society functions, and to increase his power so that he may face the forces of the outworlders.
This is the seventh of eight fantasy novels comprising the translation of the seminal 'Coiling Dragon Saga' [盘龙] by famous Chinese author Wo Chi Xi Hong Shi [我吃西红柿], originally hosted on wuxiaworld. This authorized translation created by Ren Woxing and published by Wuxiaworld Limited.
Ajax’s life in the capital takes a new twist as he joins the Academy.
Everyday interactions with the most talented members of his own generation. The chance to delve the dungeons present in the capital with some regularity, testing himself against the strongest challenges the kingdom has to offer. Experiments with alchemy?
As his family prepares to move to the capital. Will everything continue smoothly? Or will he face difficulties in his climb through society?
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
As the conflict between Enosh and Damasca builds to war, Simon finds himself caught in the middle.
Alin is bound by prophecy to the Grandmasters of Enosh, but he begins to doubt his fate when he discovers that their talk of freedom hides a darker agenda.
Leah has never questioned her loyalty to Damasca. Now, she finds that allegiance tested as she is forced to stand against her own rebellious brother.
With these two powers on the brink of open war, the land soon trembles in the face of an even greater threat.
On the world of Marconen, your first Break determines the trajectory of your life. Calvin chose magic. Without proper schooling or a mentor, the boy is dragged by the whims of fate across the face of the planet, blending together different schools of magic and powerful abilities to create something new.
But there's a deeper secret behind his success. Why was he born an exile from his country? Why is his System so strange, and why does it keep talking to him?
And as the march of time continues, something evil grows in power across the ocean.
When Boreas died on that surgical table back in his home world, his mortal body remained on Earth, but his soul, striving for something more, was reborn. In another world, he became Hadjar Darkhan, the son of a King and Queen. He had only his neural network and the burning aches and desires from his previous life to guide him.
It took him years to become the Mad General, a man who possesses a sober mind, a steadfast heart, strong hands and sharp eyes. He followed the path of a warrior, defeated countless enemies, and he saw Death more often than anyone else in this Nameless World.
Now, there is nothing that could make Hadjar Darkhan tremble with horror. He survived the war for the throne of his homeland, battles against monsters out of myth, even the destruction of an ancient civilization’s last remaining fragments in the Sea of Sand.
Answering the call of his dragon heart, he is ready to do everything to achieve his great, almost foolishly noble goal. He is challenging the whole world, and no Emperor, god, or demon will stop him.
Two years have passed since the fall of Octagon the Bitter and the dire warning from Order. The barrier that once separated the Five Kingdoms from the rest of the world is failing. Morgan is the first to encounter one of these invaders, signaling that the time has come for him to set out on his mission.
He won’t be going alone, as he is sidetracked by an unexpected guest when visiting the Ruined City. Morgan can’t remain in the Five Kingdoms for long and must set out for Faeland, the continent of their enemies.
The rulers of Faeland have been preparing as well. Warned by a new Pantheon of gods that the human scourge is free once again, they move to act before their ancient enemies have a chance. War is brewing on both sides, even as gods scheme and ancient monsters stir. Only one thing is definite – Morgan will do whatever it takes to see his mission through to the end. No matter the cost.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling and experience gain.
What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle.
However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do nothing but resort to his intuition and act on instinct. After all, a player who is being hunted by the three top clans of the continent at once, can do little else...
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