Duncan moves to the city of Lanport in the far South of the Arnite Empire to study at the famed Academy of Steel. Meanwhile, the otherworldly invaders make their opening gambits in their game of global conquest. Duncan must advance his Techniques and grow more powerful if he’s to play a part in resisting the outworlders.
The Idyll-Flume, an eight story tall trial created by a long dead sage and guarded by a worldspirit is now open, and the rush is on to explore the hidden realm, undergo the trials, and absorb the mysterious drops of destiny that can be found within. Malachi, Dusk, Kene, and new companions must fight fro the resources of this mysterious land, all while other competitors continue to advance and push themselves forwards.
And not long after the Idyll-Flume looms the Beastgate trial trail, the mysterious test of magecraft and survival skill, watched over by a powerful hudau tortoise, where beast mages can test their mettle and gain boons of their own.
For Malachi, these twin trials are a crucible that will force him to forge himself anew, or risk breaking his power entirely.
Xaizden is the Dark Lord who rules over Fellowdonia in the fantasy video game Graven Vengeance. A small rebel group called the Graven Clan are battling to overturn Xaizden and return their world to the beautiful place it was before Xaizden became so powerful.
The Graven clan live in the shadows of the land to stay undetected by Xaizden's mutated Zylek warriors. Many battles have taken place over the years between these warriors, two of the Graven Clan have decided to use a Quantum teleportation machine called QTM-X8 in an attempt to teleport gamers from the real world into Fellowdonia to help them fight. They have chosen the elite gamers they call the Overlord Warriors who have slain many Zyleks during battles in the video game to join them.
If Xaizden finds the QTM-X8 machine he will use it to teleport his armies back into the real world, so that he can rule the earth.
Fabian and Leiden are ready to launch the QTM-X8 for the first time to get help from the Overlord Warriors.
A new kind of war has come to the continent of Ithos.
Airborne mage armies traverse enemy territory in utter secrecy. Vast city-liches conspire to influence events from afar, while city-states and archmages unleash strange new magics in a rapidly accelerating magical arms race. Nations and great powers that have remained quiescent for years have begun reaching out into the growing power vacuum. Magical superweapons and giant monsters are wielded by every side in an deadly tangle of alliances and factions, as each squabbling force spirals in towards their inevitable final conflict. At the center of that spiral lays the capital of the Havath Dominion, where a vengeful madman has proclaimed the precise date and time he will destroy the city.
The Last Echo will ring, and in its wake looms the threat of the Tongue Eater. Hugh and his friends are the only ones who can stop the ancient weapon, but the web of lies they've woven is fraying rapidly, and even their own allies have begun to question their mission. Monsters and archmages capable of leveling cities would stop at nothing to claim the Tongue Eater, leaving Hugh and the others with no one to trust.
And if they fail to stop the Tongue Eater, it could mean madness and death for the entire continent.
Orphaned by Monsters. Matt must power up to save others from the same fate.
Matt plans to delve the rifts responsible for the monsters that destroyed his city and murdered his parents. But his dreams are crushed when his Tier 1 Talent is rated as detrimental and no guild or group will take him.
Working at a nearby inn, he meets a mysterious and powerful couple. They give him a chance to join the Path of Ascension, an empire-wide race to ascend the Tiers and become living legends.
With their recommendation and a stolen Skill, Matt begins his journey to the peak of power. Maybe then, he can get vengeance he seeks...
Book four of the Rise of the Arcane Aristocrat series. I was the Rift Magus, master of space and time, protector of worlds. Reborn in a broken body with only my knowledge intact, I rebuilt myself from nothing.
Now the reckoning has come.
House Delamere, the architects of my abduction and the force behind demonic pacts and soul-warping corruption, has taken Adrian. My cousin. My friend.
They believe they understand power. They are wrong.
I will do all I must to rescue my friend. And then I will ensure that nothing like this can ever happen again.
This is a matter of survival. Mine, or that of House Delamere.
They broke Lucian Alastair Eldraine. Now they face the Rift Magus.
Earth was never the same after World of the Changed. Humanity was reduced to two camps: monsters thirsting to kill, and players doing everything they could to survive. The squabbles people had spent their time on before? Gone. If you wanted to live to see another sunrise, you had to work with everyone you could, from other players to game functions.
Mark Derwin, the most advanced player through the initial period of the game, knew all too well that his level was no advantage. Far from it—the game owner didn’t tolerate anyone who got too far ahead. The only thing the owner wanted was for Earthlings to disappear without a trace, giving up their resources to be extracted. But not everyone was willing to bend the knee before alien intelligence. In fact, some had begun to fight back against the game.
Nearly everything in Gregory’s life had changed by the end of his first year at the academy. Alone at the start of his novice year, he’d gotten engaged to Yukiko Warlin and found a friend in Jenn Bean by the time the annual tournament was over.
The three of them went on to join Aether’s Guard, bringing the name of the nearly dead clan back to life. Elder Lightshield, the leader of Aether’s Guard, gave them his support and backing and Magus Dia guided them. Their training with Armsmaster Gin continued, offering a safe haven and helping to shield them from the worst tribulations that academy life could bring.
Nothing is perfect, though. Gregory, Yukiko, and Jenn had also made enemies, and faced resentment and anger from the Eternal Flame clan more than once. Weathering the troubles that Nick Shun and his friends tried to bring down on them, the three magi rose to ever greater heights.
Gregory’s second tournament included the unexpected, but welcome, arrival of Carmichael Pettit, as well as a mysterious bet between Jenn and Yukiko. At the end of the tournament, Jenn had bested Yukiko and Gregory, and the three of them held three of the top four places.
With both of their families in attendance, Gregory and Yukiko wed after the tournament. The newlywed couple would face the academy and the world as one, and with their friends and their clan, they would strive to be at the pinnacle of their class once more.
After an arduous journey to integrate an ancient spirit heart into her core, Raysha sets out to prove her worth in the Academy's tournament.
Raysha must find a path, forge her own techniques, and advance to the Initiate. But as the clock ticks down to the start of the contest, will she be able to prepare and overcome the fierce competition from the student elite? Can she control the vast ocean of aeon with sheer stubbornness and claim victory?
Provided the tournament is a straightforward content of will and power, Raysha is determined to find a way. Political incidents, internal and international, are something she'd like to stay in her past.
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