The days of traveling martial artists and mountaintop masters are over. Power is controlled by corporations, modernized martial arts sects, and governments. Those at the bottom of society struggle as second class citizens in a world in which power is a commodity.
Rick is a young fighter in this world. He doesn’t dream of immortality or becoming the strongest, just of building a better life for himself and his sister, who suffers from a spiritual illness. Unfortunately, life isn’t that easy…
The days of traveling martial artists and mountaintop masters are over. Power is controlled by corporations, modernized martial arts sects, and governments. Those at the bottom of society struggle as second class citizens in a world in which power is a commodity.
Rick has attempted to separate himself from the world of cutthroat killers, but is drawn in by a chance to participate in a contest at the highest levels. The resulting trials will take him across the world against many different opponents, but he knows that his sponsors ultimately just want to use him for their own profit. In the end, he'll need to decide what it is that he really wants...
Ruwen survived Legion’s Fifth Vault with devastating consequences. His escape flung him far from home, severing his connection to Uru. Even his Void Band, with its link to the Black Pyramid, no longer works. Isolated, with no obvious path back, he must learn new skills or die here.
For the first time, Ruwen can access his Core without worrying about discovery, and the work started in the Spirit Realm creating spells can finally continue. But that alone will not be enough, and he carefully explores the power of the mysterious Architect Role passed to him by the Goddess Uru.
The solitude also provides Ruwen time to perfect his Bamboo Viper Steps and investigate the hidden layers the forms contain. Pushing himself physically, mentally, and spiritually momentarily lets him forget his grim existence.
But as the seclusion persists, Overlord, the mental construct given life by the trap Rami triggered at Malth’s Library, continues to evolve, altering Ruwen’s mind, and causing Ruwen to doubt his sanity.
Underlying the isolation, loneliness, and harsh conditions lives the fear that one mistake will result in permanent death.
But if Ruwen doesn’t overcome that fear, and push himself to his limits, he will never leave this place. And the consequences to himself, his friends, and the Universe will be nothing short of catastrophic.
War has come to the Willful Institute. It has come to the first realm.
For years Alva has trained, developed weapons and tactics never seen in the ten realms. Now Alva moves in the background, supporting the Adventurer’s Guild. No band of fighters, no sect looking to gain individual honors.
The armies of Alva were forged together in Alva dungeon. Tempered in body, in mind, in mana. Supported by Alvan traders, crafters, they reclaimed the lost floors of their home. They captured Vuzgal and defended it in the vicious battlefield realm.
Now Alva is going to war. Their abilities, their skills tested head on.
One individual is strong. A nation focused, a nation brought together for a single goal. It is something that could shake the very foundations of the ten realms.
A beast stirs in the Beast Mountain Range, raising their eyes to the higher realms. It is time Erik and Rugrat stepped out of the shadows.
Martel's only ambition is to become a Weathermage, able to ensure good harvest and prosperity for his family. But he'll have to graduate from the Imperial School of Magic first.
A few problems. Martel is from a rural farming village. He has no experience with the harsh and deceitful ways of the imperial capital. And there are plenty who would take advantage of his naivety to see him fail, from fellow students to masters.
Plus, he's twice as old as the typical novices, having spent his childhood hiding his gift for magic out of fear. And he's of Tyrian descent, who once stood as enemies of the Empire and are still treated by many Imperials as such.
But they all underestimate him at their own risk.
For Martel is fire-touched. A power so rare that if he were found out, the Empire would force him to join their endless wars... And he'd rather not be forced to unleash it...
Experience the tale of Martel the reluctant fire mage in the Firebrand Series. Join him from his humble beginnings as a hapless novice at a Magic Academy. This is character-focused and light-hearted progression fantasy at its finest, with an intricate magic system and a world filled with detail.
The ancient magic of wizards was anything but dark. It was the enlightenment that lifted humanity from the squalor of superstition, and the worship of fell spirits and capricious gods, but those days are gone. The shining glory of the sorcerers burned away the subtlety of wisdom, replacing it with easy power, held only in the hands of the elite—a new age built upon the elemental supremacy of aristocrats and the ignorance of the masses.
But this will change, for the greatest power comes with knowledge, and the deeper teachings of wizardry have not been utterly lost. The last wizard of the old tradition still survives in solitude, nursing tired grudges and waiting for death.
His passing might have gone unnoticed, but for the imposition of a youth too stubborn to accept his refusal to take an apprentice. With a new student comes new hope, and that hope has caused old powers to stir again. That the world will change is inevitable, but the shape of the future is anything but certain.
Sacred Valley has been saved…at least, what’s left of it.
With his home finally secure, Lindon delves deep into the ancient labyrinth, seeking long-lost Soulsmithing knowledge and the secret to destroying the Dreadgods. Monarchs plot against him and against each other, unaware of the threats gathering in realms beyond.
Far above Lindon and the Monarchs and the Dreadgods, another war is waged. Suriel and the Abidan clash against the Mad King and his forces in a battle for the fate of many worlds.
For as long as he can remember, Somadina has wanted to be a dibia – A cultivator of magic and power.
But being the last surviving member of a tribe with a sick mother to boot has since made such dreams impossible. Up until he stumbles upon the cave that changes everything.
Now a wielder of magic, Somadina soon finds that being a dibia is a lot harder than he anticipated, what with the random monster attacks, hostile dibias that won’t stop attacking him, and above it all the mythical Tower that might hold the answers to all of his questions.
Danger lurks in every corner, and if Somadina and his allies are to safely make it there, they must learn to rely on one another. Even if they think the other is a little weird.
The Omehi people have been fighting an unwinnable fight for almost two hundred years. Their society has been built around war and only war. The lucky ones are born gifted. One in every two thousand women has the power to call down dragons. One in every hundred men is able to magically transform himself into a bigger, stronger, faster killing machine.
Everyone else is fodder, destined to fight and die in the endless war. Young, gift-less Tau knows all this, but he has a plan of escape. He's going to get himself injured, get out early, and settle down to marriage, children, and land. Only, he doesn't get the chance. Those closest to him are brutally murdered, and his grief swiftly turns to anger. Fixated on revenge, Tau dedicates himself to an unthinkable path. He'll become the greatest swordsman to ever live, a man willing to die a hundred thousand times for the chance to kill the three who betrayed him.
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