The High Priestess swoops overhead, wreaking havoc on the elven forest below. A battalion of enemy forces stand ready to engage Gemini Fowler and the elves. The truce between the gods has been broken, and retribution must be visited on the offenders.
The stakes have been raised, but Gemini has a plan.
The sixth book in the epic Enora Online series whisks readers across the continent of Rubal where new alliances will be forged, new challenges will be met, and an imminent threat will be faced in the bowels of Warrington University.
Read Shroud Of The Währsager! Available on Kindle Unlimited!
Pay to play. Since the beginning of online gaming this has always been the norm; you paid the company and they let you play their game. So it's no surprise that Alex Stanton was living every gamer's dream. It was the opposite for him. He was getting payed to play.
The latest generation of virtual reality gaming, in both appearance and hardware, was being beta tested by the largest retailer of online gaming, AltCon. Never before seen graphical detail, joined with a first-time, fully functional, whole body immersion system was likely to put AltCon entirely out of reach of their competitors. But before they could go live, they wanted Beta testers. Serious Beta testers. So serious, AltCon was willing to pay a salary to each tester, ensuring their lives revolved around the Beta, and the Beta only.
Beta testers join for one reason, to experience new content never seen by another player. Alex, along with his group mates Dan, Jason, and Wayne will experience every nuance the game has to offer, and all before the rest of the world. The entire scenario is unreal; from the tests to be selected as a Beta candidate, to the six month wait to qualify, to the almost life-like quality of the game itself. The company pulled out all the stops. If there was a heaven for gamers, it would look exactly like this game: Resurgence.
But odd things start happening from the outset. Things Alex can't explain. But like every hard-core gamer, Alex has no problem ignoring the little things to focus on the grander design; winning the game. Whether that be discovering new content, finishing epic quests, or finding the rarest of items.
In time, even the littlest of things can pile up, and Alex is forced to ask himself, “What’s really going on in Resurgence?”
I've managed to survive my first week in Euphoria Online. But I couldn't have done it without my new friends. Lotharia. Falkon. The Green Liver goblins.
But now Lotharia's gone missing. Swallowed by that nightmare keep. Lost to the darkness.
Everyone's telling me that going after her is madness. That I don't have a chance in hell.
But I'm not the kind of guy to turn my back on my friends.
The flames of war spread through the Cursed Princedom to devastating effect. Bound by powerful centuries-old magic, the Great Essences yearn to regain their freedom. In the face of an impossible mission, Krian has no choice but to keep going, while risking everything that's become dear to him. The only solution is to become stronger and forget the meaning of the word “impossible.” And so a plangent wolf’s howl soars over the battlefield as a plate-clad cavalry rushes the enemy ranks…
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over.
After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil—and he is now its newest recruit.
The island once belonged to the Amazons, daughters of Ares, the God of War, and stood as the final bastion between the human world and the monstrosities of the Great Below. But Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Now, with the help of a sacred gem containing Ares’ power, Jacob must recreate the Amazonian defenders of humanity and fortify the island stronghold. And if he fails, Hades will unleash his army of the damned and the world of men will fall, giving rise to an age of walking nightmares.
"You had me at mythology. You sold me at the crafting, game mechanics, great characters, and serious action. From start to finish, War God's Mantle delivers. Do not miss this book!" — Harmon Cooper, author of Fantasy Online and The Feedback Loop series.
Runner and his team managed to bring peace to Tirtius, successfully log the crew out, and have begun settling in to make a home on the isle of Vix. North Wood fort itself.
Fate isn’t going to let them go that easily though. She clearly hasn't decided on what to do with him.
Plots are in motion. Threats local, outside of the ship, divine, and abroad in game scheme to exterminate Runner and the threat he represents. The possibility of what he could become.
To top it all off, the server is clearly ramping up towards a full awakening. What does one do with an entire world of “living” beings who are aware?
It all comes to a head when an assassin attempts to take his life in his own home.
Now comes the true test.
What is he willing to wager to build the future he wants, both in game and out?
Having at long last escaped the clutches of the labyrinth, Kyran and his party enter the world above. But who--or what--will they find waiting for them?
Join Kyran as he embarks on a journey of self-discovery and continues his adventures in Myelad, encountering new foes, forging new alliances, and advancing in the Gods' Game.
Enter the world of Myelad and join Kyran as he continues on his path to greatness!
The enemy’s at the gate, the situation getting worse by the second... and Ruslan’s employer hasn’t done a good job (to put it mildly) of securing his successes. Now the star system Unatari is under threat from the Aliens. It’s high time Ruslan came back in order to rescue everything he holds dear from imminent destruction and save Perimeter Defense - the game that has become his life.
Finn was living a good life as a blacksmith’s apprentice, training hard to earn the right to become one of the Kingsguard, the elite force of one hundred knights that serve and protect the King.
He worked hard, trained hard, and often got into trouble with his best friend, Prince Galen. The two of them had been almost inseparable since they were toddlers. For Finn, life couldn’t be better.
Until a force of assassins and mercenaries attacked the palace! Prince Galen and the entire royal family are murdered, along with Finn’s father, the Captain of the palace guard, and his mentor, the Master Smith. One or more of the high noble families has lost patience, and made their play for the throne.
Finn is forced to flee the palace, ushered to a place of safety by loyal retainer of the royal family named MacKenzie, a dwarf who has served in the palace for nearly three hundred years. Vowing to return and wreak vengeance on those responsible for the deaths of his friends and family, Finn steps through a doorway to find himself in an entirely new world. One where magic is real, monsters of myth and legend roam the forests, and an omnipresent Guardian watches over everything he does
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