A demon uprising from the Plague Barrens threatens the city of Trowlsby.
The elves are under attack.
Gemini Fowler’s new home is barely holding on.
And Underlord Caym beckons.
But Gemini has a plan, and it’s unfolding before his eyes.
Having come into his own and gathered a loyal and faithful family around him, Gemini is ready to take on the biggest challenge of his life so far in Enora.
But are you ready?
A wild ride filled with new spells, awesome abilities, and story-driven stats that keep the pace rolling, Enora Online Book 7: Caym promises to be a page-turner worthy of the series!
Desmond McLaughlin was just getting through his life and trying to survive. A 9-5 job and a hobby that cost more than it earned left him just enough money to afford a crappy apartment and time to dream of something better. He was expecting to spend most of his life like this.
He hadn’t expected to be greeted by a CIA agent waiting inside his house one evening. He wasn’t expecting that CIA agent to tell him that he was being drafted for a special mission. And he really wasn’t expecting to basically get kidnapped.
But most of all, he wasn’t expecting to be told two important things. One, aliens were out there. And two, they wanted to take him as the first of the locals drafted from his planet to go to one of the few super-dreadnought class starships in the Hegemony and learn magic.
Join Desmond as he learns to manipulate mana — a source of power that exists beyond the reach of most people in the universe — meets vastly different alien species, risks life and limb, all while trying to pass classes. If he’s lucky, he will find someone he can trust out here amongst the weird. If he's very lucky, maybe someone he can love.
*** Monster Girls In Space is a Sci-Fi, fantasy, semi-military, men’s romance, progression fantasy about a man becoming a space-wizard amongst a universe full of monster girls (it’s in the title, you should have expected that part). Expect adventure, mischief, magic, fighting, and unconventional relationships in a galaxy that is curious what sort of mischief Humanity will get up to.
Bran returns to Vein City to find Gloria jealous that he came back with Nyx and Circe. While trying to solve that, Vincent becomes even pushier about entering the Vault. When going to open it, Bran discovers that this life has changed yet again. For whatever reason, they had gotten perrilously close to cracking the Vault on their own and drawing all the future heroes of the First Demon War in a demonic trap. It's up to Bran to make sure they all make it out alive while reaping as much reward as he can from the Vault.
Jasper Cloud and the Soulship have almost completely retaken the emergency floor, now that they have a crew strong enough to battle the army of monstrosities emerging from the damaged depths. Unfortunately, both crew and Soulship are still in dire need of resources, so they must once again venture to forgotten planets in search of artifacts capable of awakening their dormant powers. As Jasper searches with his team of Beacons, his soul is pulled by the whisper of a catalyst powerful enough to turn the tide...
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
With Matt, Liz, and Aster having finished the Path of Ascension, it's time for them to enter the war along side Light and Shadow to see if they can not only stem the tide but turn it.
Ascenders are known to do the impossible but its never so easy as it sounds.
Don't miss Book 10 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
After her apprenticeship was done and a place in the guild of villains secured, Tori’s life was supposed to get simpler. Unfortunately, a poorly timed errand sees Tori caught in the debut of a new team of capes, one wearing an all-too-familiar name.
Thrust into the spotlight, Tori will have to navigate her unwanted fame as well as the suspiciously superheroic new neighbors down the hall, all while keeping up with her own villainous enterprises. With the guild no longer a secret, Hephaestus needs to grow as strong as possible to face her mounting threats.
Ambitious gangs, battling against mechanized traps, and brawling with capes are only the beginning. Behind the scenes, a hidden enemy works to settle an old score, one that has burned for decades. This secret scheme will not only endanger Tori, her friends, and the guild, but the very world itself.
The Twilight Ocean holds unfathomable treasures, but you need strength to seize them.
Just after arriving in Twilight Harbor, Zac finds himself enlisted by the Draugr Catheya to participate in a once-in-a-millennium trial. The rewards are exactly what he needs to advance his cultivation.
But danger goes hand in hand with opportunity. Zac will be pitted against not only the local elites but talents of B-grade factions. Furthermore, the Twilight Ascent is not what it seems.
Fate is gathering. Ancient forces are sharpening their swords, their eyes trained at the chance for ascension.
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