Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened – an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters – and other Awakened – in a deadly battle of survival. What’s worse, the shadow powers he received happened to possess a small, but potentially fatal side effect…
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival. What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
The citizens of Azurvale are starting to feel the pressure. War with the Empire to the south is imminent, and there's talk of the city's adventurers being drafted into the campaign. Though this conflict seems inevitable and promises to be horrific, the common folk can do little but act like there's nothing wrong. Rather than lose sleep over something so wildly out of their control, they instead worry about tiny, personal, inconsequential issues. Things like, 'Will the butcher have fresh steak today?' and, 'Should I get those new boots now, or wait and see if they go on sale?'
However, though they try to maintain some modicum of normalcy, the people of Azurvale have yet to find out that their capital is already under threat. Not by some warmongering nation, but by a certain individual that has come to them seeking asylum, knowledge, profit, and power through any means necessary. As this newcomer burrows into the city's underbelly like a voracious tick, it cares not for the people it hurts along the way. Indeed, any soul unfortunate enough to cross paths with Boxxy T. Morningwood seems doomed to have their life ruined in one way or another. Often through no fault of their own.
Whether it's an ancient being, a skilled assassin, a godlike archer, or a fresh-faced recruit, none shall be spared from the whims of chaos.
At the gates between worlds... In a war outside of time... He fights for us.
Reclusive college student Jonathan Tibbs wakes in a pool of blood, not a scratch on him. His life is about to undergo a massive shift. A violent and merciless otherworldly enemy unleashes slaughter in the streets, calling out in a language only he understands.
And it is seeking its challenger.
In order to defeat the threat, Jonathan must become a temporal weapon... while remaining completely anonymous. Unfortunately, harnessing off-world powers has its own special challenges...
The Never Hero is the first installment in The Chronicles of Jonathan Tibbs -- a mind-bending, genre crossing, action-adventure trilogy.
The Labyrinth behind him, Terry and company arrive on the Eastern Steppes in the midst of a carnival, and a fateful decision puts him under a dire curse. Stripped of his bond powers and exiled to the dreamlike Wildervast, he must find and free the ultimate witch, then kill an invincible man.
Meanwhile, those left behind must face the machinations of the tauren herd leaders, whose law allows them to take a template for common use, and the remnants of Theseus' bonds in search of revenge.
Beyond all, there remain the inscrutable machinations of Vlad the Dreamer, and the immortal might of the Twilight Zone's gorgon, Stheno.
Warning: This book does not pan to waving curtains and fade to black. Those uninterested or under the age of eighteen are strongly warned of explicit content.
TITLE has been changed, not the content. This is still book 4 of the Celestine Chronicles.
Betrayed by the person he trusted most, Brand, formerly Mark McGuinness of Earth, has been enslaved and given to a DokkAlfar Wytch, Elan'fer'sha. Trapped deep within the heart of the Great Citadel of Gor'achen, he is thrown into a gladiatorial stable and marked to be the new Champion for the stable. In the gladiatorial stable of Elan'fer'sha, Brand meets a mysterious human Smith, with Power far beyond anything he has ever seen used before. Given no alternative by the Smith, Brand forms a compact with Elan'fer'sha. Somewhere within Gor'achen lie partial answers in Brand's quest for vengeance. If he can truly become Gor'achen's Champion, he may open a road to the Wytch's future. While learning from the Smith, Brand works with and against Elan'fer'sha, as he tries to move farther along the Path to Power. Will Brand achieve his goals or will he fall in the blood drenched arenas of a DokkAlfar empire?
Casting necromancy without ever learning how isn't supposed to be possible. A starving orphan girl named Vita is somehow managing it anyway, and she's not sure if this is going to be the solution to her life's problems or a horrifying, spiraling mess into problems she can't even conceive.
Experience the adventure of this fantasy novel by Natalie "Thundamoo" Maher, uncovering the secrets of a massive world of floating islands and the dangerous entity known as the Mistwatcher that rests beneath them. Vigor Mortis pairs adorable charm with deadly seriousness, an incongruous mix that pushes triumphantly forward despite the horror bearing down on all sides.
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