Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened – an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters – and other Awakened – in a deadly battle of survival. What’s worse, the divine power he received happened to possess a small, but potentially fatal side effect…
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival. What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
SOMEWHITHER is the first part of A TALE OF THE UNWITHERING REALM, a new science fantasy series from the science fiction author John C. Wright. It is an adventure, it is a romance, and it is a coming of age story of a young man who is not a man, in a world that is only one among many. It is a tale of a greater and darker evil with longer reach than anything he could imagine, of despair without bounds, of pain beyond measure, and of the faith required to surmount all three. It is a story of inexorable destiny written in the stars and the stubborn courage that is required to defy it.
Ilya Muromets is a big, ugly, motherless boy who does not look like anyone else in his Oregon town. His father is often absent on Church missionary work that strangely seems to involve silver bullets, sacred lances, and black helicopters. Ilya works as a janitor for Professor Achitophel Dreadful of the Cryptozoological Museum of Scientific Curiosities, and he has a hopeless crush on the Professor’s daughter, Penelope, who seems to think his name is Marmoset.
One night, when Professor Dreadful escapes from the asylum in which he is presently residing, he sends a warning to Ilya that not only is the professor’s Many Worlds theory correct, but those many worlds are dominated by an unthinkably powerful enemy determined to destroy anyone who opens the Moebius Ring between the worlds. And, as it happens, prior to his involuntary absence, the Professor left his transdimensional equipment in the basement of the Museum plugged-in and running….
So it is that Ilya, as he has long dreamed in secret, is called upon to save the mad scientist’s beautiful daughter. With his squirrel gun, his grandfather’s sword, and his father’s crucifix, Ilya races to save the girl, and, incidentally, the world.
Betrayed by the person he trusted most, Brand, formerly Mark McGuinness of Earth, has been enslaved and given to a DokkAlfar Wytch, Elan'fer'sha. Trapped deep within the heart of the Great Citadel of Gor'achen, he is thrown into a gladiatorial stable and marked to be the new Champion for the stable. In the gladiatorial stable of Elan'fer'sha, Brand meets a mysterious human Smith, with Power far beyond anything he has ever seen used before. Given no alternative by the Smith, Brand forms a compact with Elan'fer'sha. Somewhere within Gor'achen lie partial answers in Brand's quest for vengeance. If he can truly become Gor'achen's Champion, he may open a road to the Wytch's future. While learning from the Smith, Brand works with and against Elan'fer'sha, as he tries to move farther along the Path to Power. Will Brand achieve his goals or will he fall in the blood drenched arenas of a DokkAlfar empire?
In a dying world, heroes aren't born—they're forged or they're buried.
The light is fading. Shadows creep across Elystria and the Warrior Republic stands as one of the last strongholds holding back the void's desire to extinguish Elystria and its people for good.
As a gifted spatial mage of House Lysandor, Asterion carries the weight of everyone's expectations. While others see future leadership in him, he knows the truth—he'll either prove himself worthy of joining the Undying or get himself along with his friends killed trying.
Faced with a post-apocalyptic world beyond the protective wards, Asterion and his family must live up to their To claim the sun—or be swallowed by shadow.
Trapped in a dungeon and infected with a werewolf virus, Tad wrestles with Fenrir, the wolf inside his dagger. Somehow the wolf can hear his thoughts. He taunts Tad. Can Tad escape the dungeon? And what of Titan and the danger it poses to Earth?
Even if he returns to Earth, it has its own problems. The creators have all entered Titan; Titanspawn blocks the sky and the world is freezing over. To make matters worse, dungeons are still exploding and the only person who can see when has disappeared. The Defector is the only creator left who could scrub the sky, but he seems to have his own plans.
Come join Tad as he continues his journey in the third installment of ‘The Dungeon Slayer Series.’
As Vita's humanity slowly drips away, monsters fallen from an island above spread throughout her home. While she fights fellow horrors outside the city's walls, her family suffers threats from within them. Yet surely, there's no problem enough power can't solve... and if there's one thing eating souls is good for, it's power.
Experience the adventure of this fantasy novel by Natalie "Thundamoo" Maher, uncovering the secrets of a massive world of floating islands and the dangerous entity known as the Mistwatcher that rests beneath them. Vigor Mortis pairs adorable charm with deadly seriousness, an incongruous mix that pushes triumphantly forward despite the horror bearing down on all sides.
Now that Cat has discovered his sword’s secret and received the task to collect the Seven Keys, he’s not in a hurry to complete the new quest. Why would he care about the future of the world when he has much more exciting things to do, like claiming his place in the clan, participating in the redistributing of trade influence and just plain making money?
Cat starts building his own trading empire - and ends up getting involved in an all-out economic war. Having gotten the taste of real money, he travels to the Bazaar, the world’s biggest marketplace at the crossroads of trade routes, intending to finally show to all of the Sphere’s tycoons what he’s capable of. Cat is serious about making it to the top, earning influence, money, new risky deals, new friends and new enemies in the process. And once he finally makes it big, he suddenly gains a new a stranger who turns out of be the god of shadows, rogues and traders who takes interest in the brazen merchant.
Following the route his new patron god has shown him, Cat arrives at the legendary Helt Acor, to the Endless Paths of the Ancients whose finest web permeates the very fabric of Creation. Their tunnels form the most perilous dungeon in the whole of the Sphere. Only the one in possession of the Ancient Gene can tread in the footsteps of the long-perished race and find the most amazing of all treasures. And in the end of their journey, the daring adventure-seekers should brace themselves for a surprise...
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