Insurmountable odds … hidden powers maneuvering behind the scenes … all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Welcome back to the world of ARS! In this moderately exciting volume the final adventures in the casual server are revealed. There are laughs, tears, epic reveals, and more. Follow Scott Jacobs and crew throughout their adventures in Eizen as they seek to learn more about themselves, their love for each other, and possibly help those mermaids who were captured a while back. Gather round and watch in mild interest as he discovers what the meaning of balance and his professional path really stands for in the greater scheme of things. Origin ARS is part of a project dedicated to litrpg related story concepts that feature a similarly named and themed character interacting in different litrpg themed world-settings.
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.
All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.
In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.
As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
Surviving the first days of the apocalypse, William is a wreck and hiding in an attic. The daily acid storms, floating elementals, and bizarre mutated animals are the least of his problems. The reality-warping apocalypse has rules and a system much like those in video games. To survive, he must learn how the new uncooperative system works, choose a class without any real knowledge of what it does and create a place safe from the spawning horrors.
For William, staying alive isn’t enough. He will need to bring other survivors together and build a fortification large enough for all of them if he ever wants to strike back at the things that took everyone he loved. That is if he can ever gain control over himself and finally get any answers to what has happened.
The epic conclusion of Micheal's journey through First Layer.
Stopping disasters before they happen, battling against enemies on all sides, saving the lives of millions. The burdens Micheal must bear grow ever heavier as he fights against all odds to complete his mission:
Stop the Apocalypse and save the human race from ultimate destruction.
Come and read of his journey as he gains new powers, greets new allies, and makes startling new discoveries, changing the history of humanity before it has even taken place.
What happens when the apocalypse arrives, not via nuclear weapons or a comet but as Levels and monsters? What if you were camping in the Yukon when the world ended? All John wanted to do was get away from his life in Kluane National Park for a weekend. Hike, camp and chill. Instead, the world comes to an end in a series of blue boxes. Animals start evolving, monsters start spawning and he has a character sheet and physics defying skills. Now, he has to survive the apocalypse, get back to civilisation and not lose his mind. The System has arrived and with it, aliens, monsters and a reality that draws upon past legends and game-like reality. John will need to find new friends, deal with his ex and the slavering monsters that keep popping up.
Life in the North is Book 1 of the System Apocalypse, a LitRPG Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
ARISE! Once dubbed the Weakest Hunter of All Mankind, Jinwoo is now…well, something else entirely. Armed with his mysterious system, he’s currently powerful enough to single-handedly clear dungeons that once would have proven life-threatening. He just has to ready himself to take on the Demon’s Castle—and what better way to do so than finishing a quest? Exclusive new weapons and skills from an assassin-class job may be just what Jinwoo needs… but the system seems to have other plans for him!
Having arrived at the Order of the Malefic Viper, Jake is eager to improve his alchemy…
However, reality can often be cruel. Because while trying to do just that, Jake will be dealing with the political landscape of the Order. Between hiding his identity as the Chosen of the Big Boss, being forced to attend get-togethers, visiting vampires to sell ancient memorabilia, and trying to actually learn some alchemy, Jake's busier than ever.
Earth also still calls. There, he helps friends deal with family issues by going on a nice road trip with Carmen and Sylphie. On the way, he can hopefully find time to hunt down the final Primas he needs – powerful monsters with unique key fragments – to participate in the upcoming system event dubbed the Seat of the Exalted Prima.
An event that hopefully – no, certainly – won’t have any unforeseen Bloodline-induced shenanigans.
Definitely not.
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