Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life.
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
Where heroes compete, legends are born and the heart of the Imperium’s might.
Erik and Rugrat’s abilities will be pushed to the limit, honing their skills and allowing them to grow in new ways, ways they might not have thought of before.
They stand to gain more than simple strength, and more power.
Here they might learn the purpose of the realms, how it was formed, why it was formed and the three races that weaved their fates together against the darkness.
Two Thousand Forty-Four. The world of games changed long ago.
"Ascension" has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players.
The object of the game is to unlock all the gates and conquer the top.
Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest ...
Arkade won. He's reached the maximum Level, he's found every magic item, and he gets to spend every day with the girl he loves. But not everyone is happy he's still playing. When his unquenchable thirst for adventure introduces a brand new threat to everything he's accomplished, he'll need the help of all his friends, old and new, to save everything he's sworn to protect.
After a terrible car crash puts seventeen-year-old Noah Newbolt into a coma, he is hooked up to the innovative Dream Engine—a virtual reality helmet that immerses the player in an online fantasy game. The Dream Engine keeps Noah’s mind alive while doctors frantically work to heal his body, but his death in the game could result in irreversible brain damage.
While Noah learns to navigate the Dream Game, his girlfriend, Sue, suffers injuries from the same crash. Then the doctors’ attempts to connect her to the game result in her apparent death. When a mysterious avatar drops notes suggesting the last remnants of Sue’s consciousness are being held prisoner in the most dangerous part of the game, Noah takes it upon himself to rescue her.
He allies himself with a group of high-level players to help him in his quest, but his rise through the ranks earns him a bounty. With top players across the world gunning for Noah, can he stay alive--and awake--long enough to save Sue and escape the game?
Twelve players set off through the online world of Galaktogon, lured by the game owners' promise of an enormous payoff. The question is, who will survive to tell the tale? Which of the twelve is a potential hero - or a traitor in the making? Which of them will defend the weak and who will become the ultimate evil overlord?
A knight or a coward? Each of the twelve will have to choose his or her path. Each will keep a poker face. But if the billion-pound prize calls your name, you can't conceal your choice. And you will do everything to lay your hands on it.
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...
At thirty years old, Phil is an unemployed gamer who’s struggling to make ends meet. His only source of income is freelance writing (whenever he feels inspired enough to add another article to his less-than-popular blog). His wife has just walked out on him, leaving him without money, purpose, or food in the fridge.
On the day his wife dumps him, Phil receives a mysterious piece of wetware. A game interface seems to have been implanted in his brain which allows him to see the world through the eyes of an RPG player.
Now that Phil discovers his real-life stats, he can see they’re far below average. With 4 pt. Agility, 6 pt. Strength and 3 pt. Stamina, his most advanced life skill is playing one of the most epic RPG games of all times.
Luckily, real-life stats can be leveled up just like virtual ones. But will it help Phil get his wife back? Can he stop being such a couch potato? Would the new game help him become fitter? Or more successful? Can his gaming skills finally come in handy in real life?
Last but not least, can he find out who could have uploaded the mysterious game to his brain? And how is he supposed to deal with this unknown but apparently omnipotent force?
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