Secret of the Old Ones is a deep dive VR game the likes of which the world had never seen.
Trent Noguero, a hardcore gamer, has been playing for a year and is about to get his big break. He is about to catapult himself into the ranks of the most powerful players in the world.
However, power comes with a price, and celebrity creates enemies. Trent has the keys to massive success, but he also accidentally painted a target on his back…both in, and out of the game.
One man. Assassin. Caster. A new world. And a Game that is as brutal as it is complex. Michael finds himself in the realm of the Forever Kingdom, with no memory of how he got there and who he is. Even so, he must participate in the Grand Game and forge a new destiny for himself.
Dropped into a dungeon of monsters, and strange magics, would you survive in a Game where to lose means death? Alone, and with little more than his wits to aid him, Michael must advance as a player, slay his foes, and gain experience. All while navigating the intrigues around him and discovering his purpose.
A world of Powers, Forces, and mysterious factions. A Game with endless opportunities for advancement and power. Join Michael on his epic adventure as he deals with the Game’s challenges, the machinations of the Powers, and the ambitions of his fellow players.
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.
When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.
They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.
Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.
As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.
Randidly Ghosthound built a Class with his own hands.
But although he may now Level and rapidly earn rare Skills, the System isn't done with him yet.
As the final hurdle to becoming accepted by the System, Randidly must lead a group of Zone 32's best into the Raid Dungeon and complete the assigned Quests. And what starts as a simple horde survival mission becomes complicated when the Creature begins meddling again with his Fate.
Yet as it turns out, not all threats to humanity are alien ones. Because in other Zones, stand-out heroes like Randidly Ghosthound don't exist to curtail humanity's darker impulses. In the divided remnants of the country's capital, some powerful figures have taken a few sips of the power offered by the System and like the taste.
And they'll experiment on the bodies of the poor and forgettable to find out how they can wield the power of monsters for themselves.
Book 5 of the hit LitRPG Fantasy series with over 50 million views on Royal Road. Grab your copy today!
About the Series: Experience a particular flavor of LitRPG/GameLit, where Skill growth and the Path System allow individuals to tailor their growth toward infinite possibilities. There are Classes, Skills, Levels, and Rarities that will feel familiar to any connoisseur of role-playing games. Follow Randidly as he balances his growing power with the worrisome ripples of his existence. The System doesn’t discriminate; when he is ready for more dangerous threats, the rest of humanity better be ready, too. Those who have read the web-novel when it was available online can experience the saga the way it was always meant to be told, fully revised and re-edited, and with tons of new material!
Mirror World is stirring, about to embrace the new global changes of its map.
Everyone is getting ready to colonize No-Man's Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations.
Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming.
A war is coming to Mirror World.
Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him.
Runner and his team managed to bring peace to Tirtius, successfully log the crew out, and have begun settling in to make a home on the isle of Vix. North Wood fort itself.
Fate isn’t going to let them go that easily though. She clearly hasn't decided on what to do with him.
Plots are in motion. Threats local, outside of the ship, divine, and abroad in game scheme to exterminate Runner and the threat he represents. The possibility of what he could become.
To top it all off, the server is clearly ramping up towards a full awakening. What does one do with an entire world of “living” beings who are aware?
It all comes to a head when an assassin attempts to take his life in his own home.
Now comes the true test.
What is he willing to wager to build the future he wants, both in game and out?
The government must accelerate their super soldier program. They have pushed beyond what was thought possible and developed a new Virtual Reality system; the perfect tool to weed out and train recruits. There is another problem. Every soldier has already been sorted and those found to possess the “talent” are already in training. There just aren’t enough. That is why Codename: Freedom has been developed. It’s time they looked outside the military. Failure is not an option.
Against all odds, Lucius, a semipro gamer who was raised by his Artificial Intelligence Bot named Destiny, is selected to participate in Codename: Freedom, a VRMMO that promises to push Virtual Reality to the ultimate level.
The Game Developers are kind enough to hide a key feature. 100% pain. There are no pain dampeners. He finds himself among the other participants of Codename: Freedom who are thrown in with hardly any time to get their bearings before the entire player city is under attacked.
With the world watching live, Lucius is faced with the opportunity to gain a following and impressing sponsors. After years of hard work to move up in the gamer ranks, this new game will challenge Lucius to the point of breaking and beyond. Will he quit, go mad, or find the motivation to fight when it becomes painfully clear that this is far from just another game?
When an alternate Earth is subsumed into a new reality comprising many worlds, a young vampire is the only one with the knowledge needed to save her planet.
Sold to a vampire cartel at a young age so her starving family could eat, Marianna Rojas is accustomed to fighting for her survival. When her temper leads her to make a terrible mistake, the vampire master of the Lágrima Sangrienta Cartel decides to make an example of her. Near death, her life is spared by mere chance, but she opens her eyes in the wilderness to find two moons hanging in the sky above her.
Earth is being subsumed into a new reality by a spell with godlike power, and Marianna has been chosen as one of thirty Exemplars to experience the new world ahead of the rest of the planet’s denizens. As a vampire herself, she’s used to striking fear into the hearts of all, but now it seems like every monster lurking in the shadows is out for her blood. She’ll have to learn this new realm’s rules and level up her skills—and fast.
Accompanied by a tiny dragon named Saia, Marianna works to master the mysterious Mask, which seems to be the source of all the new skills now available to her. With it, she sets out to discover the path to fulfillment of her destiny. Suddenly flush with magic, she’s more powerful than she’s ever been, and the Thirst is thrumming in her veins. But she only has a month before she’s sent back to the freshly integrated Earth to help with its transition.
Determined, Marianna trains to fight, and between the Dwarves, the Elves, and the warlike YoKai-ni, she has plenty of opportunities to practice. But to what lengths will she go to survive—and save as much of the Earth she left behind as possible?
The first volume of the hit LitRPG adventure series—with more than 200,000 views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
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