A teen boy competes to inherit the knowledge of an ancient race on a world where magic is real, and the fate of the world hangs in the balance.
After successfully competing in the International Tournament of Champions, winning second place overall, Aiden is now poised to explore the Divine Territory of Alilahat Nuwr, reaping riches from the Aether infused secret realm. What he finds there, though, challenges his knowledge of the world. Can he learn what the Legacy of the M’Zee is, and will it help him save the world of Zemia?
With a knife in his gut, Rowan figured he was destined to become just another corpse littering the slums of Taureen.
So, he was fairly surprised to wake up in the back of a moving wagon with a couple of adventurers. Turns out that Rowan had been given something most street rats can only dream of. A second chance.
With only a sword, a spellbook, and enough gold for tuition, he is thrust into a school for aspiring adventurers. A world full of haughty nobles, scions of wealthy families, and various other types of people he used to steal from.
Here, Rowan must vie for his place among students who have been diving in their family-owned dungeons for years, their bodies filled with dense mana instead of tavern scraps and the occasional pilfered apple pie. He will have to fight, study, and most of all – keep his true past a secret.
Because Faebrook Academy is his second chance. His last chance.
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged and destroyed as they had all thought!
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates in the Adriatic, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope for humanity once again, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to unlock for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
Danny's life was going well. He had a steady job and plans to buy his own place. That was until some rogue junk mail decided he needed a change of scenery.
Now Danny's got a new start in another world and he needs to make sure he doesn't squander this opportunity at making the most of this new life.
A hilarious new Isekai LitRPG adventure perfect for fans of Dungeon Crawler Carl and Full Murderhobo.
Conquer ancient dungeons. Get rewarded. Grow stronger. After being killed by a high-velocity tree-hug, Arlo is transported to a new world where those brave and talented enough to conquer ancient Delves are rewarded with incredible power and abilities.
Unfortunately for Arlo, there is no tutorial. He is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well.
Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System in charge seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank begins a new Isekai LitRPG adventure that features steady progression, intelligent characters who spend time making intentional build choices, and tons of laughs. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
Six months after being spirited away to a land filled with deadly monsters, Yamada Yuuki and Hiroshi Matsuo are about to face their toughest challenge yet. They and their fellow samurai must dive deeper into the world-spanning dungeon, going where no man has gone before, in a quest to confront the demon who brought them to its realm.
But as the samurai grow in skill and power, so too do the monsters. Legions of bloodthirsty beasts stalk the shadow-filled halls of the labyrinth, far more dangerous than those on the upper floors. Strange spells echo in the corridors, visiting death and madness to the unwary and the unfortunate. An ocean of agony and suffering lies between the humans and the bottom floor.
To stand fast against the coming onslaught, it is no longer enough for Yamada and Hiroshi to serve as samurai. They must don the mantle of the Kami no Kishi: the Knights of God.
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter's destruction.
Can Richter forge allegiances to survive this harsh and unforgiving world or will he fall to the dark denizens of this ancient and unforgiving realm?
A tale to shake "The Land" itself, measuring 10/10 on the Richter scale, how will Richter's choices shape the future of The Land and all who reside in it? Can he grow his power to meet the deadliest of beings of the land? When choices are often a shade of grey, how will Richter ensure he does not become what he seeks to destroy?
ps - Gnomes Rule
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