A new threat arises, stirring the Beasts in its wake. A Primordial Beast so powerful all the gatherers in the nation have little hope of defeating it. Aiden must find a way to stand and prevent the destruction of Craesti City, the capital of the Kingdom.
Emriss Silentborn, Memory of the World. Tiberian Arelius, the fallen Patriarch. Akura Malice, Queen of Shadows. Seshethkunaaz, King of Dragons. Reigan Shen, Emperor of Lions. Luminous Queen Sha Miara. The Eight-Man Empire. Northstrider.
The Monarchs, the most powerful sacred artists on Cradle, rule with unquestioned authority. They are mysterious and distant, and catching a glimpse of one is privilege enough for a lifetime.
Now, they have all gathered in one place, bringing their heirs and greatest students together for a competition to determine whose successor is the best in the world:
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
Striving to change Yurgenschmidt for the better, Ferdinand starts a revolution that will abolish the distorted royal family and put a true Zent on the throne. Not everyone is on board, however, and as the Grutrissheit transference ceremony draws near, Rozemyne continues to wrestle with divine interference. Unease spreads, but not for our resident bookworm; the future she envisions is much too exciting. Operation Library City is just within reach!
The conclusion to Part 5 approaches in the newest volume of this biblio-fantasy. Features two original short stories and more four-panel manga by You Shiina.
Feeling unwanted and still reeling from his encounter in the Garden of Clarity, Trent Embra leaves the city to find out what else the world has to offer. Making his own decisions for the first time, an adrift Trent latches onto the Quest in his Status telling him to survive alone on the wilds for two weeks. With only the doctrine of Sergeant Cullen to guide him, and a sword to depend on, Trent puts his back to Al’drossford and heads south to find out how different life as an Adventurer is compared to the one he has been leading.
Deserts. Rogues. A secret hidden in an underground maze.
Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.
To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Continue the Frith Chronicles with the fourth book, Plague Arcanist!
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
And he brought friends back to the Colony in the form of the monstrous bear Sarah, and the devious worm, Jim. But things aren't all going the way of our antrepid antventurer.
Enemies abound, and the Colony has drawn too much attention.
When the Legionem Abyssi, led by Commander Titus, come knocking on his door, will Anthony be able to repel the greatest army beneath the ground?
Through all the struggle, strife, betrayal and sacrifice, our hero must persist, and defend the gate.
Book 5 of the hit monster-evolution LitRPG series with nearly 30 Million views on Royal Road. Grab your copy today!
Willa Knight: Dweller? Bad-ass? Notorious pet to five magical beings?
In Blesswood, there are rules, and someone is trying to teach her how to follow them. The only problem is Willa. Which shouldn’t be anything new, since she has been a problem since birth—something her pseudo-sister Emmy would agree on.
So it definitely shouldn’t be new … but it is.
Because things are starting to happen that have never happened before.
Things are starting to get …chaotic.
This is a full novel, 90,000 words. Book 2 of 5 in the Curse of the Gods Series
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