Jasper Cloud and the Soulship have almost completely retaken the emergency floor, now that they have a crew strong enough to battle the army of monstrosities emerging from the damaged depths. Unfortunately, both crew and Soulship are still in dire need of resources, so they must once again venture to forgotten planets in search of artifacts capable of awakening their dormant powers. As Jasper searches with his team of Beacons, his soul is pulled by the whisper of a catalyst powerful enough to turn the tide…
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
Desmond McLaughlin was just getting through his life and trying to survive. A 9-5 job and a hobby that cost more than it earned left him just enough money to afford a crappy apartment and time to dream of something better. He was expecting to spend most of his life like this.
He hadn’t expected to be greeted by a CIA agent waiting inside his house one evening. He wasn’t expecting that CIA agent to tell him that he was being drafted for a special mission. And he really wasn’t expecting to basically get kidnapped.
But most of all, he wasn’t expecting to be told two important things. One, aliens were out there. And two, they wanted to take him as the first of the locals drafted from his planet to go to one of the few super-dreadnought class starships in the Hegemony and learn magic.
Join Desmond as he learns to manipulate mana — a source of power that exists beyond the reach of most people in the universe — meets vastly different alien species, risks life and limb, all while trying to pass classes. If he’s lucky, he will find someone he can trust out here amongst the weird. If he's very lucky, maybe someone he can love.
*** Monster Girls In Space is a Sci-Fi, fantasy, semi-military, men’s romance, progression fantasy about a man becoming a space-wizard amongst a universe full of monster girls (it’s in the title, you should have expected that part). Expect adventure, mischief, magic, fighting, and unconventional relationships in a galaxy that is curious what sort of mischief Humanity will get up to.
Bran returns to Vein City to find Gloria jealous that he came back with Nyx and Circe. While trying to solve that, Vincent becomes even pushier about entering the Vault. When going to open it, Bran discovers that this life has changed yet again. For whatever reason, they had gotten perrilously close to cracking the Vault on their own and drawing all the future heroes of the First Demon War in a demonic trap. It's up to Bran to make sure they all make it out alive while reaping as much reward as he can from the Vault.
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
Ariane has finally adjusted to her new life as a vampire, hidden away from her kin in the Georgian countryside. She can now set her eyes on her next pursuit: her return to society as a rightful, free entity. Regaining her freedom will not be easy, however. Beyond the issues of cutthroat vampire politics, the protection of her territory will also bring surprising challenges. She will have to face them with the help of the friends she gathered around her: Loth the burly smith and scholar, her sassy human vassal Dalton and the Choctaw seer Nashoba. It will take that much, for the world is old and there are many ancient threats waiting to be unearthed.
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged and destroyed as they had all thought!
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates in the Adriatic, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope for humanity once again, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to unlock for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
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