Jim and his shoulder demon have survived everything the world has thrown at them. So far. However, there is an encroaching war between two great kingdoms. In between the two armies stands an ever-growing town, led by a Noob. With goblins, trolls, angry Wargs, and an expanding refugee crisis, will Jim and his companions manage to restore Windfall Valley or have they finally met their match?
Well, it could be better. Jim and his literal shoulder demon have survived, so far, by the skin of their teeth.
After finding a long-abandoned starter village, Jim has begun the process of rebuilding his town. Unfortunately, for our favorite adventurer, the threats he now faces are far more complicated than mere monsters. The poor Noob has to deal with angry townsfolk, trade negotiations, and a talking badger.
With goblins and bandits also sniffing around, will Noobtown, I mean Windfall, survive?
Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs.
Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they’ll have to tackle an all-but-forgotten mystery buried at the town’s border, as well as seek the wisdom of a mysterious group of mages.
With time, magic, and at least one god against them, it will take everything they’ve got to save Briarwillow, and themselves
'A ruined life. A broken heart. He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now, as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.' to 'Ein ruiniertes Leben. Ein gebrochenes Herz. Er dachte, es sei das Ende, und seine Waffe war bereit, um dies sicherzustellen. Aber ein merkwürdiges Angebot seines einzigen Freundes kommt in buchstäblich letzter Sekunde. Die Neugier holt ihn ein, und er findet sich in iNcarn8 wieder, ein Spiel, das behauptet, ein ganz neues Leben zu sein. Als Montana, der überlebensgroße Krieger, hat er nun noch ein letztes Mal Gelegenheit, sein Leben in Ordnung zu bringen.'
What happens when one takes a murderous psychopath and forces them to team up with a cowardly tinkerer? Though not a question that Jeremiah ever expected to ponder, he is nevertheless looking forward to seeing what the aforementioned duo will cook up. Success or failure does not matter to Richard, only that the journey be entertaining.
Things are far less jovial for the one under Tom's 'care,' however. Stuck in the monster-infested wilderness, lacking the usual backup, hunted by the Empire's top brass and tasked with an incredibly vague and obtuse Quest, Boxxy will face a world of uncertainty and adversity. However, this is nothing new. Pain, suffering and loss are things that have been commonplace since day one, and Boxxy is not only entirely undaunted, but also eager to share those valuable lessons with its new 'companion.' With things both shiny and tasty on the line, the crafty killer has every intention of showing that lich who's boss.
What do you have when you blend a pinch of litrpg, a touch of farming simulator, a sprinkle of epic fantasy, a whole cup of Isekai, and a dash of Home Alone?
You have Arnold’s life.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer, wakes upon an altar to find himself incarnated into the overweight body of a farmer who could have been his fatter twin. He’s not the hero. He’s not the villain. He’s certainly not the chosen one who is there to save the world. He’s a clerical error. It could be a bad joke, but apparently, it happens so often that they have a standard procedure for returning you. That standard procedure doesn't apply to Arnold.
Now stuck on a new earth, in a new universe, with no way home, Arnold must use his gaming skills to figure out how to level his farmer class to 100 and gain a second class which doesn't make him want to beat his head against the wall. There is just one small problem: farmers don't gain experience from killing monsters. Like at all.
Follow Arnold on his hilarious journey as he stubbornly comes to grips with his new reality and tries to change his destiny from that of your typical farmer.
Vainqueur Knightsbane is your average a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about "classes," "levels," and "quests," Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?
Threadbare has reunited with his little girl, even if it didn't go exactly like he'd hoped it would. But war still rages through the kingdom, and the fluffy heroes must stop the tyrant king and restore peace to their home. Celia, Threadbare, and the rest of their allies must join the final resistance, to fight for the fate of everyone within Cylvania. It's a daunting task. Fortunately, they're not alone. Doom comes for the tyrant king, on soft, fuzzy little feet... The epic conclusion to the new litrpg saga! Contains profanity and violence.
A doubly disgraced Dwarven hero. A band of accident-prone adventurers. Giving redemption a second shot may have been a grave mistake…
Still bruised and heartbroken from their last calamitous quest, Gorm Ingerson and his band of washed-up heroes try to make amends for the Orcs they accidentally betrayed. But justice is put on hold when an old foe marches to the city gates. Gorm is horrified to discover a liche pitching the frightened city-dwellers on the merits of the undead lifestyle… at the head of a corpse army.
To save the city from high-pressure sales tactics and an inevitable siege, the Dwarf warrior and his misfit band hatch a harebrained scheme that lands them at the top of the king’s kill list. With death and dark magic on his heels, Gorm must craft his own pitch to round up the troops and put the undead snake-oil salesman and his army of pushers permanently out of business.
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