Badgelor has been patient, or at least as patient as a homicidal badger can be. With the celebration of Grebthar Day, it’s finally time to go get Charles! Nothing is going to stop Jim and his companions, not even the signs of the Dark Overlord’s return. This adventure could be Windfall’s greatest yet, or it could be its absolute downfall.
An ever-expanding desert. A centuries-old curse. Enough power to change Anything.
Luke is a straightforward man. There are only a few things he wants in life: levels, things to fight to gain levels, and finding Cookie so he can fight things more efficiently. Well, better armor might be nice. Yet, the other members of his team are ready for some relaxation and fun in the sun. After all, there should be huge perks that come with stopping an invasion in its tracks, and a hero’s welcome would be a welcome change.
Surprisingly, being famous for making the Kingdom wealthy and powerful has its downsides. Namely, there is now a huge price on their heads. Ordered to flee from the political machinations, assassins, and marriage proposals, The Four soon find themselves searching for a way to pit their power against the world and make a comfy home in the desert.
The problem is, Nature likes to be left alone. When you start messing with it… Anything could happen.
Well, it could be better. Jim and his literal shoulder demon have survived, so far, by the skin of their teeth.
After finding a long-abandoned starter village, Jim has begun the process of rebuilding his town. Unfortunately, for our favorite adventurer, the threats he now faces are far more complicated than mere monsters. The poor Noob has to deal with angry townsfolk, trade negotiations, and a talking badger.
With goblins and bandits also sniffing around, will Noobtown, I mean Windfall, survive?
'A ruined life. A broken heart. He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now, as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.' to 'Ein ruiniertes Leben. Ein gebrochenes Herz. Er dachte, es sei das Ende, und seine Waffe war bereit, um dies sicherzustellen. Aber ein merkwürdiges Angebot seines einzigen Freundes kommt in buchstäblich letzter Sekunde. Die Neugier holt ihn ein, und er findet sich in iNcarn8 wieder, ein Spiel, das behauptet, ein ganz neues Leben zu sein. Als Montana, der überlebensgroße Krieger, hat er nun noch ein letztes Mal Gelegenheit, sein Leben in Ordnung zu bringen.'
Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones.
The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather’s trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime! It is sure to be a long and dangerous road, fraught with danger! And it all starts with a simple test - reach Level 5 in the dungeon called the ‘newbie zone’ and earn the right to become a full-fledged adventurer!
However, such things get hopelessly derailed when his adolescent mind beholds an exposed chest for the first time. A fateful meeting that would inevitably lead his life in a direction he never even dreamed of!
Chad Johnson built his following by being a troll. Online games, social media, you name it—he's there with a witty comeback. But when he goes too far during a televised stream, he's handed a punishment unlike any other.
Instead of the usual ban or suspension, Chad's sentenced to thirty days of full immersion therapy in Isle of Mythos—a world of epic fantasy filled with dungeons and mythical creatures. The twist? He's forced to embody a forest troll, one of the most-despised races in Mythos.
At least the punishment fits the crime.
Now, Chad's on a quest, slaying monsters and aiding his troll tribe. It's different, but not necessarily in a bad way, especially with a mischievous little imp as his sidekick. For the first time in his life, Chad's found something more than just trolling—he's found purpose.
Rehabilitation? Call it what you want, but Chad's all in. Who knows? Maybe this troll can be a hero.
It's one thing to go back to the beginning, and another to reach the perfect ending.
Ryan Romano has done it. He has gathered information about all the villains threatening New Rome. He listed all the people he wants to protect. He knows which places he has to blow up and which car he has to steal. All that's left is going back in time one final time, achieve the perfect sequence of events, save everyone, get the girl, and defeat the ultimate enemy.
The path from retail middle management to interdimensional wizard adventurer wasn’t easy, but Jason Asano is settling into his new life.
Now, a contest draws young elites to the city of Greenstone, competing for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.
While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again as inevitable conflict looms.
Both Cal and Dale have become stronger, each in spite of the other.
The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly.
Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. You see, he is hearing a voice in his head that tries to distract him in critical moments, and so must fight his mind as he fights deadly creatures.
Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...
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