"The training levels have concluded. Now the games may truly begin."
The ratings and views are off the chart. The fans just can't get enough. The dungeon gets more dangerous each day. But in a grinder designed to chew up and spit out crawlers by the millions, Carl and Princess Donut need to work harder than ever just to survive.
They call it the Over City. A sprawling, once-thriving metropolis devastated by a mysterious calamity. But these streets are far from abandoned. An undead circus trawls the ruins. Murdered prostitutes rain from the sky. An ancient spell is finally ready to reveal its dark purpose.
Carl still has no pants.
They call it Dungeon Crawler World. For Carl and Donut, it's anything but a game.
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
The Dynasty is sending troops. Potentia is plentiful. Everything is up for grabs.
Luke has found a great way to move directly from combat to combat. While his team is working hard to increase their knowledge, train their skills, and grow a paradise, the Murderhobo steps into a Descender portal for five minutes, pops out, jumping straight into Murder World—fists leading the way. Life is good.
After years of work Andre the Druid makes a grievous error: he completes his job perfectly. By healing the Scarroco Desert, the supermassive Dynasty that neighbors the Hollow Kingdom suddenly has renewed interest in their resources. No longer content to leave The Four in exile, the King recalls them to the Palace. Before their new orders are given, the Dynasty steals something precious from the King. Going after it is a fool's errand.
That works perfectly for the King: he knows exactly four disposable Ascenders. Being promised freedom, luxuries, and cushy jobs if they are successful—and death upon failure—Luke’s team leaves immediately. As they begin their adventure through the front lines of the invasion, Luke the Murderhobo knows it’s his moment to shine. Monsters, Ascenders, and Assassins are the least of their worries.
What happened? The last thing Jim remembered was being tossed unceremoniously through the Demon Door. Now, he's right back where he first started his adventure, sans demon and badger. Jim's got to make some fast choices if he has any hope of making it back to Windfall and defeating Charles. But after Jarra's death, is Windfall even what he wants anymore?
It would appear that, after two years of relative slacking, the Hero of Chaos is once again facing an ever-growing workload. Boxxy had been quite fortunate to obtain an exceptionally potent pawn with very little effort, but that was still effort it did not intend to expend. Sensing it might get dragged into things it really doesn't want to bother with, the creature makes haste to depart Velos and its orcs so that it may continue its private preparations for the upcoming Dragon Festival. Of course, it's never that easy. First, it has to make good on a deal it made to babysit not one, not two, but three spoiled brats. Normally it would just refuse, or at the very least just lock them up in a dungeon somewhere. Unfortunately, neither of those are attractive options when this job involves the deceitful shapeshifter's natural enemy - the Holy Inquisition of the Goddess of Truth and Justice, headed by Teresa's latest chosen Hero, Sigmund Law.
Boxxy really doesn't want to deal with any of that. It's got treasure to plunder, Levels to grind, and a bottomless pit of a belly to fill, to name a few things on its agenda. Aside from having better things to do, the very idea of this bothersome chore runs contrary to its monstrous instincts, not to mention it's absolutely nonsensical. What sort of weirdo thinks a wolf in sheep's clothing is the best candidate to look after three little pigs? The God of Uncertainty, that's who. It's a rare order from the big kettle himself, and Boxxy must comply or find itself stripped of the divine gifts that are vital to maintaining its public image. Between suffering through this inane task for the time being or watching its nation-spanning web of lies unravel, the choice is obvious. So, for better or worse, the industrious box gets busy figuring out how to squeeze 'babysitting' into its schedule.
Only to have those plans instantly shatter when it returns home to find the place in ruins.
What do you have when you blend a pinch of litrpg, a touch of farming simulator, a sprinkle of epic fantasy, a whole cup of Isekai, and a dash of Home Alone?
You have Arnold’s life.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer, wakes upon an altar to find himself incarnated into the overweight body of a farmer who could have been his fatter twin. He’s not the hero. He’s not the villain. He’s certainly not the chosen one who is there to save the world. He’s a clerical error. It could be a bad joke, but apparently, it happens so often that they have a standard procedure for returning you. That standard procedure doesn't apply to Arnold.
Now stuck on a new earth, in a new universe, with no way home, Arnold must use his gaming skills to figure out how to level his farmer class to 100 and gain a second class which doesn't make him want to beat his head against the wall. There is just one small problem: farmers don't gain experience from killing monsters. Like at all.
Follow Arnold on his hilarious journey as he stubbornly comes to grips with his new reality and tries to change his destiny from that of your typical farmer.
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
In the distant past, a time of magic and swordplay, there lived Harold, the mightiest lich of all, a master of arcane sciences, and a challenger of gods. After reaching the pinnacle of his power and finding it surprisingly bland, Harold waged a cataclysmic war against the gods, aiming to shatter the very system that confined him.
Then, he took a nap.
An incredibly long nap that ends with a jolt, thanks to an unwitting adventurer who trips into Harold's crypt. Blinking into the torchlight, Harold finds a world he barely recognizes. No more swords and sorcery, but a universe buzzing with cultivation, celestial sects, and far too many pretentious dialogues about the path to godhood.
Harold is no naïve cultivator, he's an ancient lich with a single to slide back into his uninterrupted eternal slumber. But the cacophony of quarreling sects and smug martial artists seems determined to keep him awake.
Undeterred, the sleep-deprived overlord is ready to confront this brave new world. After all, no aspiring deity, no grandiose sect, and certainly no self-righteous martial artist is going to rob him of his beauty sleep.
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