Aden and team have won the day but not without paying a price.
Some traitors have been defeated while others were revealed. While he gained the resources of an entire robotics company and gained independence from the board and military, it raised other questions about what the shadow is truly up to. Playing whack-a-mole with enemies would be enough to discourage any superhero.
Fortunately, Aden will do what he does best: survive and push on. For once though, Aden can hope for more than just survival. His heart is full of hope and love because he no longer has to do this alone.
Sacrificing his life to protect his best friend was a decision which Hui Yue did not regret, yet who could have known that death was not the final destination, but rather the beginning of a new adventure into a world filled with demonic beasts and martial arts cultivation.
Hui Yue soon found that within this world, strength was what determined your future accomplishments and there was no space for the weak. Embarking upon this new life, Hui Yue meets friends, experience betrayal, and starts his own journey of cultivation to overcome his limits and become strong.
Mordecai's simple life as the son of a blacksmith is transformed by the discovery of his magical birthright. As he journeys to understand the power within him he is drawn into a dangerous plot to destroy the Duke of Lancaster and undermine the Kingdom of Lothion. Love and treachery combine to embroil him in events he was never prepared to face. What he uncovers will change his understanding of the past, and alter the future of those around him.
In a city of flying mountains and magic palaces, a man must hunt for his lost friends and face the legacy they left behind.Theo's family is safe, but the Ten Thousand Worlds are still rife with both danger and opportunity. His old friends are missing, but now Theo's finally caught their trail. For the first time since coming to this strange world of elves and cultivation, Theo must leave the Hearthwood Forest and see the world beyond the trees.
Outside, enemies lurk in wait, eager to tear apart everything Theo has built. But Theo's no longer a wide-eyed and wondrous human. Now, he's got teeth of his own.
Gamelit, cultivation, and unconventional relationships.
A new kind of war has come to the continent of Ithos.
Airborne mage armies traverse enemy territory in utter secrecy. Vast city-liches conspire to influence events from afar, while city-states and archmages unleash strange new magics in a rapidly accelerating magical arms race. Nations and great powers that have remained quiescent for years have begun reaching out into the growing power vacuum. Magical superweapons and giant monsters are wielded by every side in an deadly tangle of alliances and factions, as each squabbling force spirals in towards their inevitable final conflict. At the center of that spiral lays the capital of the Havath Dominion, where a vengeful madman has proclaimed the precise date and time he will destroy the city.
The Last Echo will ring, and in its wake looms the threat of the Tongue Eater. Hugh and his friends are the only ones who can stop the ancient weapon, but the web of lies they've woven is fraying rapidly, and even their own allies have begun to question their mission. Monsters and archmages capable of leveling cities would stop at nothing to claim the Tongue Eater, leaving Hugh and the others with no one to trust.
And if they fail to stop the Tongue Eater, it could mean madness and death for the entire continent.
What happens when the god of chaos wins a divine poker game? Bee-girls.
The life of a giant bee is a simple one. The life of a giant bee when her queen turns the entire hive into human-like apis to fend off an attack? That’s a good deal more complicated.
Getting down from a 50-foot giant rose without wings, while surviving the attacks of malevolent wasps is just a start. Surviving long enough to figure out what to do with her new life proves to be something of a challenge, but at least that much is understandable.
Of course, that’s when she gets sucked into the tangled web of an ambitious demon lord who’s threatening to plunge the world into a war.
The only question is, are the gods done with her yet?
Now a student at Wurthaven, Will is confronted with the truth of the present. The powerful magic embodied by wizards like his grandfather is but a distant memory, while the practice of the current day is timid and uninspired, and yet he needs the knowledge still preserved and managed by the college. At every turn he finds that sorcery is supreme, while wizards are trained merely to assist and support those who hold the real power—a power based on an evil so deep that few living know the truth of its foundation.
As a student of wizardry, he’s expected to know his place and stay in it, but Will isn’t like the other students. His grandfather’s teaching has made him into something different, something forgotten—something they will learn to fear.
If he can grow into his power. With every choice, every refusal to submit, Will creates more enemies, enemies who aren’t content to let him live in peace. Without friends or support, Will must survive the knives in the dark, for Cerria is no place for those who refuse to follow the rules.
Nearly everything in Gregory’s life had changed by the end of his first year at the academy. Alone at the start of his novice year, he’d gotten engaged to Yukiko Warlin and found a friend in Jenn Bean by the time the annual tournament was over.
The three of them went on to join Aether’s Guard, bringing the name of the nearly dead clan back to life. Elder Lightshield, the leader of Aether’s Guard, gave them his support and backing and Magus Dia guided them. Their training with Armsmaster Gin continued, offering a safe haven and helping to shield them from the worst tribulations that academy life could bring.
Nothing is perfect, though. Gregory, Yukiko, and Jenn had also made enemies, and faced resentment and anger from the Eternal Flame clan more than once. Weathering the troubles that Nick Shun and his friends tried to bring down on them, the three magi rose to ever greater heights.
Gregory’s second tournament included the unexpected, but welcome, arrival of Carmichael Pettit, as well as a mysterious bet between Jenn and Yukiko. At the end of the tournament, Jenn had bested Yukiko and Gregory, and the three of them held three of the top four places.
With both of their families in attendance, Gregory and Yukiko wed after the tournament. The newlywed couple would face the academy and the world as one, and with their friends and their clan, they would strive to be at the pinnacle of their class once more.
Ghost is part of an anarcho-punk airboard gang who live to break the rules. And there's a good reason - their world, Saga, has a strict class system enforced by high-tech electronics and a corrupt monarchy. Then Ghost and her gang learn the complicated truth. Saga isn't actually a place; it's a sentient computer game. The Dark Queen who rules Saga is trying to enslave the people of New Earth by making them Saga addicts. And she will succeed unless Ghost and her friends - and Erik, from Epic, and his friends - figure out how to stop her in time.
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