A former villain is living a quiet life, hidden among the masses. Miles has one big secret: he might just be the most powerful super in existence.
Those days are behind him. But when a wounded young lady unable to control her superpower needs his help, she shatters his boring life, pulling him into the one place he least expected to be—the Bureau of Superheroes.
Now Miles has an opportunity to change the place he has always criticized as women flock to him, creating both opportunity and disaster.
He is about to do the strangest thing a Deputy Director of the Bureau has ever done: start saving Supervillains.
The four rules of freelance villainy are as follows:
Always wear a mask Never hurt civilians Never kill the heroes you’re paid to fight. And the bad guy always loses.
But there's an unspoken fifth rule: Don't get involved with heroes off the clock.
Too bad that's not an option after taking down Teklin. And even worse, it's with the Heroes of Earth, one of the biggest hero orgs in the world! Apparently, they have some concerns about me founding a new evil organization. Just because I have a home death ray, an evil lair, and a trio of gorgeous villainess lovers, not to mention a demoness who's taking a vacation in my house.
And I really don't have time to deal with heroes. Because a group of mad scientists called the Brain Trust are after my psychic villainess, all to power a machine to either take over the world, or ensure everyone flosses.
In a world full of super powers, Felix had a pretty crappy one. After learning to harness his ability to modify any item he owns, he now runs a corporation that is rapidly expanding. Legion. After tangling with the local Heroes guild they’ve finally settled into a semblance of stability. Sounds great on paper. Run your company, make money, be your own boss, settle down. Except that with running a business, comes an inordinate amount of responsibilities. Like making sure everything keeps running and your people are paid. Worrying about the longevity of his company, Felix begins to expand into other cities. So they’ve packed up the car, put in all the requisite forms, gotten the approvals, and set out to start Legion up in a new city. The problem though is the local government had no idea who they were selling permits to. Approving forms for. To Felix and Legion. And now they’re about to find out.
This battle shall reach its inevitable conclusion -- and the final triumph will belong to Doctor Undying!
I changed the face of the world, creating a paradise for superhumans. All it took was throwing a fight and spending forty years in jail. That was a small price to pay as an immortal. But now that I’m out on parole, I fully intend on enjoying the world I created.
When the parole board stuck me in a scared straight mentorship program, I decided to turn the tables against them. I would teach the two beautiful, badass women in my care not to be repentant heroes or good citizens, but instead, I would help them become true supervillains. Under my tutelage, I would see them rise to become world-shaking terrors!
Of course, no plans go off without a hitch. Some fool decided to steal my archive of mad doomsday weapons and turn them against me. But no matter! With my villainesses beside me, I will strike horrible vengeance upon them.
Let the world tremble, for Doctor Undying has returned!
William "Lockpick" Sorling, former apprentice member of the heroic Crimson Five, returns home to the affectionate women of his mentor team after serving time as a convicted supervillain. Five years have passed, enough time for everything to have changed.
He’s changed, even. Gone is the scrawny teenager fiddling with locks in the background. Standing in his place is a young man hardened to an edge by chaos and incarceration. Will's power, his real power, made him into one of the most dangerous men in the entire prison. But now, he’s ready to make another stab at an honest life, ready to make amends to the people that matter most.
Jess - Relic. Still the busy matriarch of the household. As Relic, one of the most famous superheroines in the country, she’d been admired and worshipped by the masses. As Jess, she’d always provided for Will in a more domestic role, her beauty taking a backseat to telling bedtime stories and making tuna sandwiches.
Rue - Webcam. Once so shy and precocious, now all grown up, filled out. She’d been so close to Will, but that was before she became a teenager, before smartphones and social media and broken promises.
Avery - Kestrel. Little miss perfect, now retired from the Crimson Five and working a mundane job. She’s a normal, functioning adult… on the surface.
Home at last, and all pent up from prison. It’s time for Will to get to know his household anew. How close is too close?
I was a just normal guy until the night the cherry blossoms bloomed, the night that Grace appeared on my doorstep. A failed sci-fi writer, a gamer, but a normal guy nonetheless.
Grace was everything I was not, a psychic shifter, beautiful beyond my wildest imagination, a government conspiracy waiting to be unraveled.
And that was before the second superpowered woman showed up to kill us both.
Warning: Cherry Blossom Girls contains a harem; gamelit LitRPG humor/stats; violence; telepathic, shifter, and vampiric superpowers used for auto theft, mind games, and the exploitation of the general public. This series was inspired by The Tick, Stranger Things, Vonnegut's Breakfast of Champions, and the anime Elfen Lied.
A devil decided to have a "fun night" on Earth, and Harry "Potter" never got his Hogwarts letter. That didn't mean he wasn't magical though… Occasional SMUT / LEMONS
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