Aiden and his team have triumphed, earning the right to represent the Craesti Kingdom in the Internation Tournament of Champions. They are on their way to Monster Island, home of the Ashkhas nation, where they will compete against the elites of four other nations. Will they be able to return home in glory, or will they slink back in defeat? Will Chaos interfere here as well?
The comfortable and safe mortal lands of the Nameless World have been left behind. The petty kingdoms with their endless feuds, the supposedly great empires with their innumerable intrigues and tragedies, even the Strange Lands that consider themselves to be the last bastion of true freedom. The Mad General has traversed them all, from one end to the other. What lies ahead? The road to the Land of the Immortals. And everything that embarking upon this path will bring with it.
After all, even in the truly vast Nameless World, it is still possible to find that final border, the true end of the road. But if anyone thinks that this will cause the General to falter, make him lower his sword, they are mistaken... It is as it was before and as it always will be. Neither demons nor gods, neither heroes nor villains, neither Time nor Fate will ever be able to break the iron will of Hadjar Darkhan.
What could possibly go wrong at a Tier Zero school of ascension when all the powerful foes have been vanquished and a bonded pair of Seekers can handle any adversary — not just at their current stage of ascension, but also from the initial ranks of the next one?
It turns out quite a lot can derail—especially when clans decide to contest who is to gain access to the Primordial Soul for the next decade. The Seekers find themselves forced to put textbooks aside and engage in their usual business: accomplishing the impossible.
Welcome back to the world of ARS! In this moderately exciting volume the final adventures in the casual server are revealed. There are laughs, tears, epic reveals, and more. Follow Scott Jacobs and crew throughout their adventures in Eizen as they seek to learn more about themselves, their love for each other, and possibly help those mermaids who were captured a while back. Gather round and watch in mild interest as he discovers what the meaning of balance and his professional path really stands for in the greater scheme of things. Origin ARS is part of a project dedicated to litrpg related story concepts that feature a similarly named and themed character interacting in different litrpg themed world-settings.
Princess Arienne has awful luck. First, she's betrothed to the world's most pompous prince. On the way to her wedding, her secret crush is murdered in front of her. Then she's abducted by pirates, led by the wickedly charming Alfred Du Bois.
But none of it is real.
Arienne exists in a realistic virtual world called the “altsphere.” In real life, the princess is a quadriplegic named Alice. Paralyzed and mired in depression, Alice craves an escape. Virtual reality lets her live again.
The Darker Ages combines elements of fantasy, romance and mystery, as the real world identities of various characters are gradually revealed.
[Spoiler for the faint hearted at the bottom of the blurb. Please read all the way through.]
Before world war two could reach its conclusion, the world suffered what could only be defined as a cataclysm. Now, Yosemite city stands as the gateway between two worlds, and an equal power in the continent. Unfortunately it’s surrounded on all sides by those who would love to see them fail.
The empire in the west, a king to the east, and the Tri-lliance of the wastes to the south.
Standing at the top of Yosemite is the warrior king Vince, a Ranger turned city state ruler. Supporting him in his endeavors is his inner circle.
With a firm grasp on Yosemite Vince has solidified his borders. He’s gotten the army trained to an elite status. He’s given his people a peaceful lifestyle with an economy that grows year over year.
Yosemite is well and truly prospering.
There is a delicate balance between nations in military and trade, however. One that is going to be upended with a skirmish in the lands of southern Yosemite.
The bulls-eye Vince had worked so hard to remove, is back. Bigger than ever.
All anyone can do now, is prepare for the storm.
Warning: This novel contains adult themes and moral ambiguities. The main character is written as a real person in an apocalypse and will not make choices that line up with society and cultural norms.
This story contains a harem and is an Adult Fantasy novel.
The citizens of Azurvale are starting to feel the pressure. War with the Empire to the south is imminent, and there's talk of the city's adventurers being drafted into the campaign. Though this conflict seems inevitable and promises to be horrific, the common folk can do little but act like there's nothing wrong. Rather than lose sleep over something so wildly out of their control, they instead worry about tiny, personal, inconsequential issues. Things like, 'Will the butcher have fresh steak today?' and, 'Should I get those new boots now, or wait and see if they go on sale?'
However, though they try to maintain some modicum of normalcy, the people of Azurvale have yet to find out that their capital is already under threat. Not by some warmongering nation, but by a certain individual that has come to them seeking asylum, knowledge, profit, and power through any means necessary. As this newcomer burrows into the city's underbelly like a voracious tick, it cares not for the people it hurts along the way. Indeed, any soul unfortunate enough to cross paths with Boxxy T. Morningwood seems doomed to have their life ruined in one way or another. Often through no fault of their own.
Whether it's an ancient being, a skilled assassin, a godlike archer, or a fresh-faced recruit, none shall be spared from the whims of chaos.
Post-Apocalypse America is unrecognizable from the past. Jake survives by working as the leader of a scavenging adventuring team. A former mage, now he follows the strange path of cultivation, taught to him by a mysterious traveler.
As far as he knows, he is one of the only people on Earth with this power.
Events will unfold that change Jake's life forever. Jake might even lose his very humanity while trying to do the right thing. But in return, perhaps he will grasp a second chance to save himself and others, to correct the past. He is about to be caught up in something much greater than himself.
Will he be consumed by the machinations of greater powers? Only one thing is for certain. No matter how terrible the odds, Jake doesn't give up.
Experience the start of the next hit LitRPG series from bestseller Blaise Corvin. This is a cultivation story with elements of eastern fantasy, but also includes LitRPG and GameLit tropes.
Alvin woke in a room that was not his, to discover that he had died and his brain had been bargained off cheaply to pay off someone else's debt. It did not sit well with him. It didn't surprise him that even in death, people were still using him for their own purposes. He had never exactly been a good guy, but everyone had their breaking point, and he had found his.
The bastards in charge had uploaded his mind into a virtual death game. The whole world could now pay to see him play it and probably die. Alvin questioned whether he was really a bad guy, if this is how they wanted to treat him. Regardless, he was not about to wait for death to come for him. He would kick open the damn Apocalypse Gates and see about crushing everything that challenged him. It was time to make the world aware that he was done with pretending to be nice.
Welcome to Apocalypse Gates!
(This audiobook contains adult themes, including gore, death, drug use, and graphic sex.)
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