The Second World is a mire of intrigue; the game’s creators have left several backdoors permitting them to terminate anyone at will, and an unlikely sequence of events has brought someone unsuspecting into their field of attention.
One player has managed to upset the game world’s balance, and now he’s hunted by everyone. Every clan wants to recruit him for his achievements, while other powers want him for their own, more sinister purposes. Now Ros must contend against an unseen enemy backed by the world’s most powerful corporation, while relying on only himself and his few trusted allies. The stakes have never been higher…
Don’t miss the final book in The Weirdest Noob trilogy!
A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
Runner has a problem. He and 499,000 men and women of the military are trapped in a game. Runner is the only person in the IT department in game, the only one with administrative access rights. And he doesn't remember his password. When their brains were synched with the game, it scrambled most of their memories.
The problem is that whoever loaded their minds into the game, loaded them completely. If they die, their brain dies.
Now it's time for Runner to flex his skills as a power gaming min maxer and see what he can do. Because every time he levels, he might just gain the memory of the password. Time to go Hardcore.
Once a seasoned gamer, Max has cheated fate swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love and justice.
But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power, others become traitors and spies. Soon the first screams of pain fill the virtual world as its freshly-minted slavedrivers and torturers indulge in the absence of law and order. Their crimes provide a constant flow of gold back to their real-world controllers: the power-happy governments plotting to take over AlterWorld's magic technologies and limitless resources.
What would you do? Would you step aside and watch the magical world turn into the Earth's dark twin? Or are you strong enough to step in the virtual sharks' way?
An Epic Gamelit Series from the pen of Vasilyev winner of the Best Book of the Year! Welcome to the Land of Fayroll where full immersion virtual reality gaming doesn't just exist, it thrives! Also available in Kindle Unlimited. Tasked with a new assignment, journalist Harriton is given explicit orders to write a series of articles on the Virtual Gaming World of Fayroll and its developers. Harriton grudgingly accepts the assignment but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges and nearly endless possibilities.
As 'Hagen the Warrior', he skeptically enters the fantasy world where the thirst for success and vanity of high-level players in pursuit of legendary objects spills into the real world. Here, high-stakes bets are made on the success of the virtual characters. Events and decisions that Harriton makes in the virtual space as Hagen now start to affect his own reality.
More Than a Game will exceed all expectations of fans of epic fantasy fiction and online gaming.
His unpredictable character, perseverance and excitement draw the attention of powerful gamers and influential Moscow elite with a devouring interest in Fayroll's outcome. It is not long before he realizes that this fantastic world conceals many dangers. Will he be able to pass all the tests? Start reading now!
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Andrey Vasilyev is a prominent and acclaimed author that writes intricately crafted, action-packed heroic fantasy and adult epic adventure. Moreover, he is one of the founding fathers of the relatively new, yet insanely popular, LitRPG and Gamelit genres that blends cyberpunk, classic sci-fi and fantasy. His debut novel More Than a Game was chosen the "Best Book of the Year" in 2014 in Russia, the birthplace of LitRPG!
At thirty years old, Phil is an unemployed gamer who’s struggling to make ends meet. His only source of income is freelance writing (whenever he feels inspired enough to add another article to his less-than-popular blog). His wife has just walked out on him, leaving him without money, purpose, or food in the fridge.
On the day his wife dumps him, Phil receives a mysterious piece of wetware. A game interface seems to have been implanted in his brain which allows him to see the world through the eyes of an RPG player.
Now that Phil discovers his real-life stats, he can see they’re far below average. With 4 pt. Agility, 6 pt. Strength and 3 pt. Stamina, his most advanced life skill is playing one of the most epic RPG games of all times.
Luckily, real-life stats can be leveled up just like virtual ones. But will it help Phil get his wife back? Can he stop being such a couch potato? Would the new game help him become fitter? Or more successful? Can his gaming skills finally come in handy in real life?
Last but not least, can he find out who could have uploaded the mysterious game to his brain? And how is he supposed to deal with this unknown but apparently omnipotent force?
Worried for his sanity after poor in-game choices, Grant Legate’s sister, Liz, blocks access to Continue Online. With no way around the restriction, he ventures into a new world—a VRMMO game based in space—called Advance Online. There he must help his companion AI, Hal Pal, overcome an identity crisis, race to the center of the universe to bring back his true love, and figure out where he stands on the scariest implication of all; AIs are bringing the dead to life.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
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