The history of our world tends to move along a shallow spiral—when completing a turn, you end up mighty close to where you started. The history of Second World, in contrast, seems to have simplified its path to a ring from which there is no apparent way out. An unforeseen invasion lays waste to whole provinces, prompting the game’s most powerful clans to ally with the emperor’s guard to stop the monstrous hordes in their tracks. A war erupts that nobody saw coming, shattering the tedium of peaceful life. All the while the world’s most elusive character—once a lowly miner, now a powerful mage—finds himself in an impossible situation, and sorely in need of allies of his own as he searches for a way out.
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
Reborn five years in the past. A second chance to do everything over. What would you do?
For Ashlyn, being reborn five years in the past is both a boon and a bane. She’s reborn in the wreckage of tragedy, forced to deal with a life that she messed up before. Now, all she has to show for her life is five years of accumulated knowledge in the greatest virtual reality game ever released - Elysium - and the pain of friendships lost.
This time, Ashlyn is going to make a difference. This time, she’s going to fix the mistakes she made and save the relationships she lost. And to do that, she’s going to use all the knowledge she gained from the future to blaze her way to the top with a new class: the Mystic Mage.
The flames of war spread through the Cursed Princedom to devastating effect. Bound by powerful centuries-old magic, the Great Essences yearn to regain their freedom. In the face of an impossible mission, Krian has no choice but to keep going, while risking everything that's become dear to him. The only solution is to become stronger and forget the meaning of the word “impossible.” And so a plangent wolf’s howl soars over the battlefield as a plate-clad cavalry rushes the enemy ranks…
Welcome new resident of PrimeVerse! By now your old meat body has been utilized to its fullest! Thank you for your contribution! You have stepped foot on a new journey for humankind, the journey to a life that will never end! You have started as a blank slate, the sky is the limit, be all you can be! You are now in PrimeVerse!
We built PrimeVerse on the backs of many of the most popular VR games, with one goal: to make the most realistic, fantastic world for you and your fellow residents to live and thrive in. You can live, laugh, and love. You can feel pain, hatred, and anguish. This world allows you the full range of human experiences while also granting abilities unheard of. Will you unlock the secrets of magic? Will you study the blade or bow? Will you attempt to recreate the technology of the world you left behind? Anything is possible!
***
No matter how many times you die, it still sucks.
For Hudson, the virtual world of PrimeVerse isn’t all bad. It’s beautiful; much nicer than overpopulated Earth. It almost feels like a vacation except for the volatile wildlife, lack of any amenities, and — oh yeah — the inability to log out.
Exploring the world, learning his class, and leveling skills is all fun and games until a powerful rogue player with a vendetta shows up to wipe out Hudson and his primitive tribe. Thrust into a conflict he didn’t create, Hudson is forced into a cycle of respawning where he learns that even death can be used as a tool. So much for that vacation.
It’s not like he signed up for this. Or even went willingly. But when life hands you lemons… use them to kill the dog-size spiders that are trying to eat your face.
PrimeVerse: Forced Login is book one of a brand new LitRPG series that explores an uninhabited, newly created virtual world with game mechanics and a whimsical MC who, despite being uploaded against his will, sets out to make the best of it.
Marc's Safe Zone, and his network of interconnected Safe Zones, has been upgraded to an Industrial Technology level. With the new tech level comes a number of items that they've desperately wanted to build. Now railways, lighter than air travel, primitive firearms, and more are available, once the requirements for their tech chains are satisfied.
With a quest that will take them more than two hundred miles away, given to them by a System that seems to be searching for any way to throw off its programmed limitations, lighter than air travel looks to be the way to go. Trying to get there on the ground seems like it would just be courting death.
Marc has finally managed to get the day to day running of the Safe Zone out of his own hands and into hands he trusts. His mother is fully into the administrative end of things and his father, while head of the defenses, has now been granted build access on the pedestal so Marc is free to explore and grind for levels.
With the System trying to bypass its restrictions, the elves building a new settlement in Marc's Captured lands, and what seems like a major quest that needs doing, Marc's been slowed, if not totally stalled, on the expansion of both his Safe Zone and the network of Safe Zones that allow him to Capture land. Fortunately, the lighter than air tech chain offers a number of benefits, including the ability to search the surrounding areas and track down other survivors in their own Safe Zones.
This story is approximately 155,000 words long and DRM free.
Olgerd and his tribal NPC gang have finally discovered the Forbidden City. Problem is, they haven't found what they were looking for. The ancient maps are hopelessly out of date and the Ennan capital city is lying in ruins.
In the meantime, their enemies are closing in. Noctean hordes are arriving from the Silver Mountain Valley; the Dark army has already crossed the Back Stream, and the forces of Light have already entered the Icy Woods.
The magic protection sphere which Olgerd received from the city's invisible guardians is about to expire... The only way he can save the lives of his trusty NPC friends is by activating the Twilight Obelisk.
*Nora Hazard's story begins over three years prior to the events of Delvers Welcome to Ludus.* On Ludus, life is often cheap. Nora’s childhood hadn’t given her many options. With nowhere else to go after losing her family, she had joined an old friend in a street gang and found an unlikely home there. But unfortunately, tragedy is about to befall Nora. Grudges from the distant past and movements of shadowy organizations may take away everything she is familiar with and all that she holds dear…possibly even her life. Danger has never stopped her before, but survival may require escaping her old life and embarking on an insane, desperate journey. On the way, she might even accidentally stumble into both an incredible opportunity, and an incredible burden. Unfortunately for her enemies, Nora was no pushover before...and that was before discovering super powers! This series -A badass, female MC -Gritty violence -Rough language -A harsh fantasy world with its own moral compass -Bravery -Loyalty
A journey far from home. Becoming enslaved . Giving in to your inner monster.Having survived the first wave of invading players, Oren now seeks to strengthen his clan. With the Breeder’s Den destroyed and most of Goblin's Gorge's resources devoted to rebuilding, his best hope lies in creating an army of golems. But for that, he needs Viridium, a rare metal that can only be obtained from hobgoblin towns, where Oren and his clan of goblins are viewed as nothing more than potential slaves. To make his way in the game, and to defeat his former guild, Oren’s ingenuity alone will not be enough. He will need to conquer his deepest fears and tap into his inner monster.
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