The company returns to the capital of the Telhian Empire, but our hero is not safe. First Citizens plot against him, but he finds allies and reluctantly joins the conspiracy against the Emperor. His tribulations are not over, as he must now survive becoming one of the Empire’s elite Hounds.
Jahrelang ist es Jacob Reckless gelungen, im Zimmer seines verschwundenen Vaters unbeobachtet die Hand auf den Spiegel zu legen und so ins märchenhafte Reich dahinter zu gelangen. Dort hat er als erfolgreicher Schatzjäger unter anderem im Dienst der Kaiserin gearbeitet, ist dem Schuh von Aschenputtel ebenso hinterher gejagt wie dem Tischlein deck dich, dem Knüppel aus dem Sack oder dem Goldenen Ball, der jeden in sich hineinzuziehen vermag, der ihn berührt. Und er hat erfahren, dass sein Vater mit seinen Erfindungen den grausamen Goyls bei ihrem Kampf gegen die Menschen geholfen hat: jenen seelenlosen Wesen also, deren Haut (und Herz) aus Stein besteht.
Jetzt aber ist Jacobs jüngerer Bruder Will dem Schatzjäger ins geheimnisvolle Reich hinter dem Spiegel gefolgt – und gerät dadurch in tödliche Gefahr. Plötzlich droht er selbst zu einem Goyl zu werden: mit einer Haut aus Jade. Der Jade-Menschengoyl aber soll mit einer ungeheueren Macht ausgestattet sein, die sich der Goyl-Herrscher Kami’en zunutze machen könnte, um endgültig über die Menschen zu siegen. So jedenfalls hat es die Dunkle Fee erträumt, die an der Seite Kami’ens herrscht. Und während Jacob mit Wills Freundin Clara und der Gestaltenwandlerin Fuchs verzweifelt versucht, den Verfall von Wills fleischlicher Haut in Jade aufzuhalten, ist Will längst als Leibwächter des Goyl-Königs eingeplant. Eine unerbittliche Jagd gegen die Zeit beginnt, die Jacob kaum gewinnen kann...
From the living hell of her watery grave she rises again... THE NIGHT BOAT
Deep under the calm water of a Caribbean lagoon, salvage diver David Moore discovers a sunken Nazi U-boat entombed in the sand. A mysterious relic from the last war. Slowly, the U-boat rises from the depths laden with a long-dead crew, cancerous with rot, mummified for eternity.
Or so Moore thought.
UNTIL HE HEARD THE DEEP HOLLOW BOOM OF SOMETHING HAMMERING WITH FEVERISH INTENSITY...SOMETHING DESPERATELY TRYING TO GET OUT!
Beneath the waves she will seduce the living and devour the dead... THE NIGHT BOAT
Ariane has found refuge in Illinois, and now plans her rightful return to vampire society. She must stay in control while hiding in nature, while foes old and new converge on her territory.
The world is shaken. Consequences are dealt. Enemies lurk in every corner.
After leaving the Free Lands, Melas arrives in Laxis and slowly tries to establishes herself as a Hunter. Her magic is still a curse, yet it can be a blessing. Especially with the rise of the Abomination threat. And now that she has made enemies, between the Church and the Dark Crusaders, she will have to watch her back for those coming after her.
The politics of the Telhian Empire are on display as Eryk and the company navigates the dangers within the Empire. The wayward hero thinks he is going to have time to relax after the harrowing experience in Macha. Things are never that simple as Eryk continues to grow and mature as a soldier.
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival. What's worse, the divine power he received happened to possess a small, but potentially fatal side effect...
After being approached by the military with a contract he couldn't refuse, JAMES winds up uploaded into a virtual reality game as a beta tester. Waking up in the Great Savanna, James struggles with a less-than-useful interface before he comes across two creatures locked in battle. The shoulder high grass allows him glimpses of a lion-esque creature fending off a torrent of scales and claws. Sneaking up to steal a better look at the surreal situation, James discovers two things.
1. Getting hurt in the game.... well hurts!
2. This noble race of lion-men, named Martyrs, have almost been decimated by the scaled lizard creatures.
By unwillingly saving the life of a Martyr cub, James is adopted into their village. He grows to love the beauty of the Great Savanna and his adopted game brother, whose life he saved... That is until PATRICK arrives, and the tranquility of the game is shattered.
James embarks on a mission for answers to his steadily increasing list of questions. On the top of that list,
"What the hell happened to the human race, and where is my damn brother!?"
A heroic young Earthling continues his adventures beyond the realm of the living in the thrilling third installment of this action-packed fantasy series.
Victor has seen better days. He just barely survived a savage showdown with the lethal warrior woman Rellia, which left her minus a foot and apparently cost him the life essence of his trusted magical axe, Lifedrinker. Then, much to Victor’s surprise, Rellia asks him to visit her. And she does so not as an enemy but as an honorable opponent who owes him for sparing her life. Rellia wishes Victor’s aid in claiming her family’s land stake in a dangerous far-off realm. In return, he’ll receive his own land and a place among the elite.
But first, Victor must become even more powerful than he already is. To that end, he ventures into the wilderness, battling foes of every conceivable stripe in both the mortal and the spiritual realms in a never-ending storm of blood, and eventually uncovers a shocking truth. It turns out, he didn’t simply stumble into the world of Fanwath. He was deliberately brought there by a cabal of magic users with their own sinister plans.
Now, Victor must find the cabal, learn why they stole his former life away from him—and make them seriously regret it . . .
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