More by Dan Sugralinov
Under the protection of Nergal the Radiant, the alliance's armies march confidently toward Tiamat's temple. Scyth's old tricks are no longer working. The Legate of the Destroying Plague and his friends have a difficult choice to make: bow to the wishes of the Snowstorm corporation and complete the quest of the Nucleus, surrender to the preventers, or retreat in the battle for Tiamat's temple to win the war?
One thing is certain: they're going to need allies. And sometimes, old enemies can make the best friends.
At thirty years old, Phil is an unemployed gamer who’s struggling to make ends meet. His only source of income is freelance writing (whenever he feels inspired enough to add another article to his less-than-popular blog). His wife has just walked out on him, leaving him without money, purpose, or food in the fridge.
On the day his wife dumps him, Phil receives a mysterious piece of wetware. A game interface seems to have been implanted in his brain which allows him to see the world through the eyes of an RPG player.
Now that Phil discovers his real-life stats, he can see they’re far below average. With 4 pt. Agility, 6 pt. Strength and 3 pt. Stamina, his most advanced life skill is playing one of the most epic RPG games of all times.
Luckily, real-life stats can be leveled up just like virtual ones. But will it help Phil get his wife back? Can he stop being such a couch potato? Would the new game help him become fitter? Or more successful? Can his gaming skills finally come in handy in real life?
Last but not least, can he find out who could have uploaded the mysterious game to his brain? And how is he supposed to deal with this unknown but apparently omnipotent force?
Read opening chapters here: magicdomebooks.blogspot.com/2019/10/d...
Having emerged from the sandbox into the wide world of Disgardium, Scyth and his friends find themselves under the watchful eye of the preventers. The strongest clans in the world hunt not only Scyth, but also the already discovered 'threat' Crag, a member of the Awoken clan.
But this is just one of many problems; the Sleeping God has another impossible quest for them. The old enemy Big Po thirsts for vengeance, and the Nucleus of the Destroying Plague prepares to take cruel revenge against the former Herald...
Your parents are getting divorced. Now, once you turn sixteen, you’ll be doomed to a pitiful existence on the lowest rungs of society. The neighbor girl got plastic surgery for your sake and is levelling fast to impress you. A Sleeping God gave you its power, but now demands absolute loyalty and obedience even in real life. Something called the Destroying Plague wants its Emissary to infect everyone alive and, as luck would have it, that Emissary is you! But the city sees you as its salvation, not a cause of great suffering...
Scyth aka Alex is a potential Class-A threat to the whole world of Disgardium. That's how the system classifies imba players with an unfair advantage.
However, it is hard to threaten the world while you're stuck levelling up in noob town. It's even harder when all the preventer clans are on the verge of announcing a hunt for you and even your best friends can't be trusted, all while your two patron gods tear you apart from the inside. And now, to make matters worse, your biggest enemy has just become a threat as well.
Our future. Noncitizens and individuals of low social standing can only find work in one place – the virtual world of Disgardium. And that might mean mining ore; it could just as well mean cleaning pigsties or washing dishes in a tavern, but that’s about as glamorous as it gets.
Fifteen-year-old schoolboy Alex has dreams of working as a space guide. All he can think about is the stars, but life gets in the way and now his only path to achieving that goal is through the game.
MP3 CD Format A lazy and wussy ex-gamer, Phil becomes one of the few humans who receive a mysterious alien piece of wetware which allows them to see the world through an augmented–reality interface very similar to those used in a MMORPG game. Guided by its stats and messages, Phil begins to level up, gradually transforming himself and his life. He even opens his own business in order to help his friends and complete strangers who acquire a newfound respect for him, assisting him in his travails. As Phil continues on the road to self–improvement, guided by his own conscience rather than system messages, he tries to find out more about the mysterious third party which has bestowed such superhuman abilities upon him.
Phil Panfilov's tribulations seem to have run their course. He's quite prepared to quit the alien game installed in his brain. In fact, Phil looks forward to a normal existence: both he and his company are in excellent shape. Still, the timing seems to be badly wrong.
Humanity's enemies are stronger than ever. Despite all his new abilities, Phil has never been so close to defeat. But there's too much at stake this time, his interface included. Without it, all his hopes for a better future will be thwarted.
Phil can't afford that to happen. He has to face his enemies and defeat them, otherwise all his work has been for nothing.
Can he really confront a force which is infinitely more powerful than he can ever hope to become? A force which will stop at nothing to achieve its ends...