More by Aaron Oster
Arbor, now a member of the Nobility, heads off to his manor to begin his new life as a Viscount. The fate of his sister, whose search is now aided by his noble status, plagues his every waking moment. When a nearby village head pleads for his aid in dealing with a dangerous monster, Arbor jumps at the opportunity, glad for the distraction.
Little does he know that he is walking directly into a trap, one set by beings hellbent on his destruction. A trap that will attract not only him, but his little sister as well.
Warning: Contains mild profanity, gore, and some content that may not be suitable for children.
With the weapon he needs to destroy the gods now in his possession, Morgan sets off for Faeland once again. However, this time, he does not go alone. Representatives of each Kingdom join him, in an attempt to scout the area and collect the ingredients needed to replicate Ivaldi's formula.
As soon as he departs, Katherine receives an urgent summons from Hu Kiln, King of the West Kingdom. Strange disappearances and odd weather patterns have been sweeping through parts of his domain, and all signs point to a very disturbing source — one that Katherine, and the entire North Kingdom, is all too familiar with.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form or leveling and experience gain.
Battles rage all across Buryoku as the shadow of a new Divine looms...
Roy faces a new threat outside the Ghost's Tower as death marches on Mountain Moore. Meanwhile, on the continent of Garasu, Doragon and Hoshi battle a host of demons, all trying to break the walls of their fortress city.
With the demons growing more aggressive, whispers of civil war within their walls, and the potential rise of a new Divine, Roy will need to push himself harder than ever.
With the entire world on the brink, weakness is no longer an option. Will Roy and his allies rise to the occasion, or will the Archfiend Sovereign fall before the might of Buryoku...
Long ago, Samuel created the four Pinnacle Kings, beasts of immense power and destruction. Unable to contain their power, he sealed these four beasts himself. However, the rules forbade him from making the seal unbreakable.
Octagon the Bitter, Pinnacle King of Winter, has awakened. His influence is spreading, and the North Kingdom is already feeling the consequences.
Sealed away and finding himself unable to intervene, Samuel makes a drastic decision – one that will change the very rules by which the Five Kingdoms operate.
The end of the world has begun…
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling and experience gain.
The seals which have long contained the majority of Buryoku's power, have been shattered, freeing the race of Demons along with them...
With a third Ancient Cavern Beast on the rise, Roy, as the Herald Clan's youngest Sage, is tasked with preventing the rise of a fourth.
Isolated from the rest of his Clan, Roy must lead a mission to the Glacial Bands, traveling through a changed Buryoku in hopes of beating both the Demons, and Beast Factions, in locating the ancient monster.
Although he has advanced to the ranks of the Sages, Roy is not invincible. It will take all he has and more, in order to succeed, and with so much on the line, the humans can no longer afford to lose.
The three continents of Buryoku converge and disaster looms.
A mystery man is free, and the world trembles with the power of the four Ancient Beasts.
Safaia, Tero and Garasu are on a collision course, and the clans of Buryoku scramble to brace for the impact. While Safaia is in an uproar, Roy heads into an ancient library in search of the secrets of advancement and the Path to Gray-Belt. What he discovers may change the course of Buryoku's history forevermore.
The Ancient Beasts are being drained of their untold power by a script array that even the Scions cannot break, and demons are swarming the continent, bent on conquest.
Roy's future looks bleak, but the Archfiend Sage won't give up without a fight.
The Ghost's Tower stands tall in the razed continent of Tero.
Having just escaped the collapsing library and the awakening of a Titan, Roy and the others are shaken, but war waits for no one, even in the midst of a disaster.
Finding themselves secluded in the mountains and unable to reach home, Hermit decides to take a calculated risk. To travel over land and head for the continent of Tero, where he hopes to find the legendary Ghost, a figure from Buryoku's distant past.
Travel is treacherous and Roy soon finds himself separated from the main group, forced down into Buryoku's underworld.
In the meantime, the Demons conspire to kill the allied mortal races' greatest assets: the Scions. With the raging storms of the second Great Disaster jamming communications and blocking access to travel through the chaos, the mortal races are more vulnerable than ever. Their only hope may very well lie with Roy and his team.
With a war now raging in the Central Kingdom, Morgan and Sarah flee east, in an attempt to escape the growing conflict. However, there are many forces conspiring to stop them. Princess Katherine of the North sends mercenaries to capture them. Lord Simon, tired of waiting, hires the most notorious hit squad in all the Five Kingdoms to end Morgan, once and for all.
With threats looming around every corner, and time running out, Morgan and Sarah will be forced to make several drastic decisions in order to survive. Especially, after they receive a very dire warning, from an all-powerful being...
Warning: This book contains profanity, gore, and content that may not be suitable for childern. This book also contains GameLit elements, such as stat sheets, and a form of leveling, and experience gain.
With a Pinnacle King now rising in the North, Morgan debates leaving the Five Kingdoms for good. However, his past comes back to haunt him and false memories are once again discovered. Not knowing who to trust, Morgan strikes out with Sarah to uncover the mystery of his past in a long-destroyed city that may finally give him some answers.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling, and experience gain.
Seventy years ago, the world ended in chaos.
Portals appeared on Earth, forcing everyone to make a choice: enter or die. However, if they managed to survive through all twelve planets in the system, they would be allowed to return home. Humanity fought bitterly and, in the end, succeeded, but the cost was high.
Nate lost everyone he’s cared about, and after stepping through the final portal, he makes a shocking discovery. Earth is part of the system and what’s left of humanity is too weak to go home. Returning to the scene of the battle, Nate finds the unexpected – a new portal. A single step takes him back in time, to the day when the end of the world began.
Given the chance to fix the mistakes of his past, Nate will do all he can to ensure that humanity - and more importantly, his family - is strong enough to survive this time around. Manipulating events won't be easy. Knowledge is power but, more importantly, in the System of Twelve, power is power.
Rewriting history was never on Nate’s to-do list, but seeing as he’s the only viable candidate, he’ll give it his best shot or die trying.
After facing impossible odds, Roy finds himself back where he first began his Path in the Martial Arts. Questions abound, and the mystery surrounding his Core's strange behavior plagues his every waking moment.Finding answers will mean confronting a past he'd thought was long behind him. But if he wishes to advance further down the Path of Power, that confrontation is inevitable.
With the rise of the Ancient Cavern Beast, Furea, the Bringer of Fire, comes a threat the likes of which Buryoku hasn't seen in centuries. As if this wasn't bad enough, his armies rise along with him, containing fighters so powerful that even the Scions may not be victorious against them.
While the war rages on, Roy and Aika find themselves transported to a new land, set on a mission by his mother to hunt down the only man who can truly teach Roy how to control his birthright. Finding him may also unlock the only key to defeating the Ancient Beast.
Roy and Aika race against time even as Sovereigns, aligned against his father, scheme and plot his downfall. The toughest battles Roy has ever faced are on the horizon, and facing stronger enemies than ever before, he must advance quickly or face certain death.