Crimson Alliance
The Jade Lord
Imperial Legion
The Lich Priest
Doom Forge
Darkling Siege
More by James A. Hunter
Noclip In, No Way Out... All Dan wants is to find a way home. He'd settle for a beer, a bite to eat, and a place to sleep off his hangover.
But, in an endless, ever-changing dungeon cobbled together from twisted carnivals, abandoned shopping malls, janky laundromats, and condemned insane asylums, getting a bit of shut-eye is harder than it sounds.
Dan has accidentally "Noclipped" into the Backrooms—a bizarro, extra-dimensional Alice-in-Wonderland world, overrun with horrific nightmare creatures known as the Dwellers. No one ever gets out. Hell, forget about leaving, if Dan wants to survive the week, he's going to need to harness the strange game-like magic of the Backrooms, make some very sketchy allies, and carve out a little safe haven to call his own.
And he's going to need to do it fast because Dan is being hunted. The Flayed Monarch of the 999th floor has marked him for death and no one walks away from the Skinless Court with their hide intact...
“The book is a f***ing delight. I enjoyed the absolute hell out of it and think it's an excellent use of pop culture to make something fun and horrific and awesome.” – Eric Ugland, Author of the Good Guys and Bad Guys
“Buckle up, buttercup! James Hunter takes you on a balls-to-the-wall adventure that's as insane as it is awesome.” – Jez Cajiao, Author of Arise and Rise of Mankind
"Discount Dan is a fun, fast-paced read with awesome game mechanics, surprising humor, and a brutal adventure you won’t want to put down!" – Dakota Krout, Author of Completionist Chronicles, Full Murder Hobo, and The Divine Dungeon
Build a Dungeon. Slay Heroes. Survive Finals.
Wounded Army vet Logan Murray thought mimics were the stuff of board games and dungeon manuals… right up until one ate him.
In a flash of snapping teeth, Logan suddenly finds himself on the doorstep to another world. He’s been unwittingly recruited into the Shadowcroft Academy for Dungeons—the most prestigious interdimensional school dedicated to training the monstrous guardians who protect the Tree of Souls from so-called heroes. Heroes who would destroy the universe if it meant a shot at advancement.
Unfortunately, as a bottom-tier cultivator with a laughably weak core, Logan’s dungeon options aren’t exactly stellar, and he finds himself reincarnated as a lowly fungaloid, a three-foot-tall mass of spongy mushroom with fewer skills than a typical sewer rat. If he’s going to survive the grueling challenges the academy has in store, he’ll need to ace the odd assortment of classes—Fiendish Fabrication, Dungeon Feng Shui, the Ethics of Murder 101—and learn how to turn his unusual guardian form into an asset instead of a liability.
And that’s only if the gargoyle professor doesn’t demote him to a doomed wandering monster first…
Magic weapons. Deadly monsters. Epic quests. All just another day in the life of a Vigil.
Boyd Knight found his calling when he joined the Marines and qualified for the elite Force Recon. He’d found a tribe and a family, so when a hand grenade landed near his team, he jumped on it without thought or regret.
But instead of winding up dead, he wakes up butt naked in a cave full of monsters with a knife in one hand and a pistol in the other. He’s been chosen by Raguel, Five-Faced God of Justice, and entrusted with the power of the Vigil Bound. Every kill makes him stronger, and thanks to the Ascendant System, Boyd can level up, unlock increasingly powerful spells, and even harness the abilities of the monsters he’s been dispatched to hunt.
If he can survive the deadly shapeshifter stalking him from the shadows, Boyd’s second life promises to be even more ass-kickingly epic than his first.
Build. Evolve. Conquer. Welcome to the dawn of a whole new kind of monster…
Roark von Graf built a nation on the bodies of griefed players and disgruntled mobs who wanted him dead. He grinded his way up to the level cap of the Troll Evolutionary Path and made powerful underhanded alliances along the way, but even all of that isn’t enough to defeat the Tyrant King’s right-hand mage, Lowen, and the Divine armies of the most powerful dungeon in the game.
When Lowen and the Vault of the Radiant Shield go on the attack, Roark’s only hope of survival lies in the stolen World Stone Pendant and its mysterious transmutation magic. To stand a chance against the overpowered mage, he’ll have to unlock the game-changing cheat that is Mega-Evolutions.
But while Roark and his Troll Nation are entrenched in an all-out battle for survival, the Tyrant King is preparing to unleash his hidden weapon—one that will hit Roark where he’s most vulnerable…
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.
Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.
But when he jumps feetfirst into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.
Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
Build. Evolve. Conquer. The dawn of the Troll Nation has begun …
Roark von Graf—former noble and hedge-mage, current mid-level mob in a MMORPG—has taken down the Dungeon Lord of the Cruel Citadel, but the battle has only started.
Lowen, right hand to the Tyrant King, has come to Hearthworld, and he is building an army of his own. Worse, Lowen and company have taken over one of the most powerful dungeons in the game, The Vault of the Radiant Shield. Even as a Jotnar and a newly minted Dungeon Lord, Roark is supremely outclassed and he bloody well knows it. If he’s going to weather what’s to come and topple the Tyrant King, he’ll have to unlock the secrets of the stolen World Stone Pendant, master his new Hexorcist class, form some very unlikely allies, and most important ... Grief some heroes. Let the games begin!
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.
Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.
But when he jumps feetfirst into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.
Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
The gods walk again …
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over.
After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil—and he is now its newest recruit.
The island once belonged to the Amazons, daughters of Ares, the God of War, and stood as the final bastion between the human world and the monstrosities of the Great Below. But Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Now, with the help of a sacred gem containing Ares’ power, Jacob must recreate the Amazonian defenders of humanity and fortify the island stronghold. And if he fails, Hades will unleash his army of the damned and the world of men will fall, giving rise to an age of walking nightmares.
"You had me at mythology. You sold me at the crafting, game mechanics, great characters, and serious action. From start to finish, War God's Mantle delivers. Do not miss this book!" — Harmon Cooper, author of Fantasy Online and The Feedback Loop series.
A Tech Genius. A Corrupt Politician. The world hangs in the balance.
October, 2042
In two weeks, the world will die, murdered by a nine-mile-wide, extinction-level asteroid.
And Robert Osmark—billionaire and savvy tech-genius—couldn’t be readier for the fiery apocalypse.
Unlike the shortsighted masses, he’s been diligently preparing for this day from the moment the asteroid first appeared. Through his relentless efforts, digital salvation now awaits anyone bold enough to take the leap and permanently transition into the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. And Robert Osmark will lead this new world he has created.
But even with every advantage skewed in his favor, Osmark faces powerful opposition. A rogue faction of global elites led by US Senator Sizemore isn’t content to merely survive the apocalypse. They have their sights set much higher, and are recruiting dangerous allies, undercutting Robert’s efforts at every turn, and hiring VGO’s most deadly assassins to get what they want. To win, Osmark will need to viciously crush all opposition before his plans turn to ash.
Build. Evolve. Conquer. Welcome to the Civil War ...
Roark von Graf—former noble and hedge-mage, current mid-level mob in a MMORPG—has his sights set on taking down the tyrannical Dungeon Lord. But the reigning Troll despot is nearly as devious as Roark, and his followers are much higher level.
With forever-death on the line, civil war breaks out in the Citadel, pitting Roark’s new regime against Azibek’s horde of loyalists. To survive, Roark will have to outfox the Dungeon Lord, forge new, dirtier weapons and shady alliances, and above all, Evolve …
But while the Trolls are entrenched in their civil war, an outside threat is growing. Eyes from the IRL world are beginning to turn toward the Citadel. There’s something strange about this Roark, and they intend to find out what.
Roark von Graf-hedge mage and lesser noble of Traisbin-is one of only a handful of Freedom fighters left, and he knows the Resistance's days are numbered. Unless they do something drastic...
But when a daring plan to unseat the Tyrant King goes awry, Roark finds himself on the run through an interdimensional portal, which strands him in a very unexpected location: an ultra-immersive fantasy video game called Hearthworld. He can't log out, his magic is on the fritz, and worst of all, he's not even human. He's a low-class, run-of-the-mill Dungeon monster. Some disgusting, blue-skinned creature called a Troll. At least there's one small silver lining-Roark managed to grab a powerful magic artifact on his way through the portal, and with it he might just be able to save his world after all.
Unless, of course, the Tyrant King gets to him first ...
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Legend of the Treesinger and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won't want to put down!
"An excellent start to a series, this book has everything I look for in a fantasy novel: action, intrigue, and evolution!" - Dakota Krout, author of the Divine Dungeon and the Completionist Chronicles