More by Jez Cajiao
When you steal a hundred grand from some very bad people, the best way to survive is to stay small and quiet...
Possibly its not to save a pair of drowning girls, not go 'viral' on social media and certainly not to let the local police take your passport, trapping you on a small 'party' island in the middle of the Mediterranean Sea.
But Steve isn't the average guy, he's ex-military, ex-enforcer and ex-human. He's a one man nanite fuelled nightmare for those that cross the line, and he's decided that its time to clean up his act. He's going to make up for the things he's done, and save 'the little guys'.
It's a nice fantasy, but even he has to admit, it's really just a justification, because he's a very bad man, with horrifying abilities, and he's only just learning what he's capable of. He needs a reason to not go to the dark, and if thats hunting down the creatures of the night and beating them to death with their own femurs?
Well, he's just the man for the job.
Stolen money. Greek Islands. Werewolves and Enforcers... what could possibly go wrong?
Matt and Chris have made it home ahead of the undead curse, but at what cost? The dungeon is surrounded, the refugees have made it to safety, but . . . they need food, water, space to recover and rest, and none of these things come cheap. That cost must be paid in mana. Mike and Kelly were sent to bring reinforcements from the park, but they're walking into a meatgrinder, one that will strip the life from them, then raise them to besiege those they love . . . Matt has only one chance . . . lead the refugees, forge them anew into a force that can face the undead, in their tens of thousands. Worst of all . . . the beer's damn well warm.
A world gone mad. Creatures of nightmare walk the streets, but worse are those we once knew . . . Matt survived the Dungeon's founding, and managed to gather a small, but dedicated team to him, but when he finds his is not the only Dungeon in the area, he has a choice to make. Attempt friendly co-existence, but lose the element of surprise, or attack, and risk it all? Matt has learned the consequences of being too trusting when the world collapses around you, but is the path of grim dictator any better? Can he trust those around him? When those he left behind seem to be abusing his gift?
In all the games Matt has played, Dungeons are places to raid, places you dream of conquering, but when the world is stripped of electricity, and the first mana-twisted beasts start to prowl, the games all come to an end...
Matt's just an ordinary guy, but when he’s beaten, robbed, and left for dead, bleeding out at the bottom of a gully, it all has to change as he grasps frantically at his only chance for survival, coming as it does in the form of a glowing, dangerously pulsing light.
With his reality forever altered, Matt must quickly find a suitable place to deploy the Dungeon Core, fighting his way through the hundreds of people between him and safety, because if he doesn’t do it soon, a Core Detonation will solve all of his problems for him… permanently.
Welcome to the New World.