More by Cale Plamann
Ever since his sixteenth birthday, disaster has loomed over Micah Silver’s head, threatening him and everything he loved.
Twice he tried to deny his fate, only to suffer for his hubris. Finally, he made the sacrifices necessary to confront the danger facing him head-on.
Micah succeeded. At the head of an army of daemons, he defeated the Durgh Khan and saved Basil’s Cove from disaster. Only, it wasn’t to be.
The cost of his actions was too great for him to bear, forcing him to activate his blessing and travel back in time once again.
Sanity and emotional stability fraying, Micah buckles down for another run. This time, he has the knowledge, character class, companions, and skills to make his fourth loop the final one.
It had better be. His psyche can’t take a fifth.
Some disasters can only be avoided if you know they’re coming...
On Karell, you are either blessed by the gods, granted a unique power and the ability to gain experience and levels, or you are forgotten. Micah Silver was a boy picked for greatness. Chosen by the gods to bear a mythic power, he longed to take his place amongst the heroes and legends he grew up reading about.
Unfortunately, his primary blessing only allows him to travel into the past by sacrificing his class, wealth, and levels--a psychological burden that Micah is reluctant to shoulder. But, even if Micah is unwilling, fate has a way of forcing you to face your destiny... and running away can cost you everything.
Over and over again...
Experience the start of a time-loop LitRPG Series where a reluctant hero is forced to fight against an impossible catastrophe. Using his talents for enchanting items and summoning creatures, he must retrace his steps and grow stronger in a potentially futile effort to prevent tragedy and protect his family.
The blood of dragons pumps through his veins. Greatness awaits!
Kobolds cower at the bottom of the foodchain, forced to eke out a meager existence in the most wretched of caves.
Most have made peace with their lot in life; one of eating scraps and carrion. They hide and run from predators, delaying the inevitable day when they aren't fast or sneaky enough to make their escape.
But not Samazzar. Sam is different from other Kobold pups.
Traps and caves might keep him and his people alive, but sometimes, just living isn't enough. Dragon blood runs through him, and Sam isn't willing to settle for mere survival. Whether by claw, magic, or cunning, one day he will soar above the plains, predator rather than prey.
And nothing–be it the mockery of his tribe, the hazards of the deep caves, or even the almost insurmountable difficulty of successfully evolving his bloodline–nothing is going to stop him.