The Wandering Inn
The Wandering Inn: Volume 1
The Wind Runner
The Titan of Baleros
The Witch of Webs
The Empress of Beasts
Hell’s Wardens
Fae and Fare
Flowers of Esthelm
Winter Solstice
The Last Light
The General of Izril
Rains of Liscor
Blood of Liscor
Tears of Liscor
More by Pirateaba
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
In the Kingdom of Shade, not even the dead may rest.
The undead rise, day after day, century after century, and they are delivered back to their peaceful graves by one group: the Hunters of Noelictus.
Slaying undead is an endless task, but one Hunter Haeight has aspired to all her life. She joins Noelictus' Hunter's Guild and swiftly works her way up the ranks, slaying zombies, skeletons, and ghouls with dedication and zeal.
However, there is a rot within the Kingdom of Shade, and Haeight's aspirations turn into doubts as she finds a web of conspiracies in the capital, Menorome. The Hunters there are off—something is afoot. It is a bewildering, overwhelming place for new Hunters, as well as the fourth Princess of Calanfer, Seraphel du Marquin, who has arrived for her marriage, unhappy and alone.
In Menorome, the streets shine with lights to ward off the darkness. For a Hunter, there is little rest or time. For a Princess, there is little to enjoy or look forward to. However, in the depths of despair, there is always the Singer. There is always a song. The Singer of Afiele has come to the city, same as the Princess and the Hunter, and all their fates will soon be intertwined in a greater web of secrets than any of them dreamed of.
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
Actor, singer... necromancer?
All the world's a stage... even when you're teleported to a new world. Struggling actress Cara O'Sullivan is walking down the streets of Galway one moment, and the next she's in an ancient tomb in a faraway world. Alone in the dark, with her cellphone as her last tenuous connection to home, Cara sings her favorite song. To her astonishment, her song casts a spell of light into the world... and from the depths, something hears her.
Challenged by a ghostly knight, a tragic necromancer, and hordes of undead, can a young woman who doesn't believe in heroes become one herself?
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].