More by Pirateaba
Tiqr awakes. The dungeon moves! Wildlife and monsters have been stirred from their homes by intruders, both in the continent of Chandrar and the Empire of Tiqr, lead by Nsiia, the Empress of Beasts, and in Liscor's dungeon, where a certain skeleton continues to help both friend and foes in the only way he knows how. In Liscor, the election will result in a new group of leaders for the city. But is that for the better or worse?
The earth shakes with the consequences of unwary actions, both politically and in small ways. However, joy has to be had where you can find it, regardless if you're a skeleton or a Fraerling or [Innkeeper]. Just beware what's following you from behind. Whether it catches up to you now, or later, when the ground moves, nothing will be the same. What survives a Grand Elephant on the warpath, the machinations of undead, or the Titan's moves? Only time will tell.
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
Witches cometh.
The Wind Runner is visiting Riverfarm, and Emperor Laken Godart couldn't be happier. Summer has arrived on Izril, and with it, trouble is brewing. The prosperity of the Unseen Empire has brought both enemies and unlikely allies to the north. A coven has descended upon Riverfarm, seeking a grand bargain with the [Emperor].
However, all of Ryoka and Laken's mettle may soon be tested, for these are no ordinary [Witches]. Where there is weakness, or desperation, opportunity arises. A legend has come crawling from distant Terandria. Beware the [Witches], because they belong to old ways, and even older magic.
Beware offending them, because for [Witches]--everything is personal.
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
She’s an [Innkeeper].
The floodwaters have receded, and the war is over. A ruler has fallen. The Wind Runner lives, missing yet not forgotten. The world is changing, growing larger. After the horrors of war and the loss of spring comes the renewal of summer, a chance for a new beginning. Ryoka Griffin has reappeared in Izril's north. The Quarass is dead, yet the King of Destruction's war continues. In the jungles of Baleros, Geneva and her friends fall under the shadow of the Titan of Baleros. Amidst it all, Erin Solstice grieves for the dead and pulls her family close. Yet there is always a door leading her onwards to a magical future...
(This novel is the e-book version of the free web serial. You may read the entire ongoing story online free of charge.)
Adventuring doesn't ever really end, does it?
Classes evolve, roles shift, and in the city of Liscor, change is happening. The Horns of Hammerad are growing as adventurers, rising in the eyes of the city and the surrounding lands. They've survived, and they've leveled, but new levels also bring new problems. Izril is still facing turmoil as nobles fight and squabble while Liscor breathes again and heals, trying to find a new way forward.
The best cure for dark days? Games! And none know it better than the oldest adventurers, who've lived through countless struggles. Niers Astoragon is the greatest [Strategist] of Baleros, a leader in one of the Four Great Companies, and his students vie for his approval. They'll compete to become the best new generation of talented leaders and commanders. Glory, mischief, and competition await!
What they've forgotten is that there are never low stakes with Niers. Compete for fame, compete for fun, but remember, there's no such thing as a bloodless game when you play against the Titan of Baleros.
The rains have halted, and all that’s left is mud. Mud--and the tracks of the Goblin Lord’s army. They have finally come to Liscor, pursued by Tyrion Veltras and his forces. In their path lies The Wandering Inn. Erin Solstice will have to find a way to survive the coming conflict, and save her friends. The question is--at what cost?
(This novel is the e-book version of the free web serial. You may read the entire ongoing story online free of charge.)
Something is buried underneath Liscor. And it's hungry.
Of course, if there were only one thing under Liscor, there would be far less to fear. However, the dungeon continues to be a threat. At the same time, Goblins continue to roam northern Izril, but not all of them are as hostile to people as Tremborag or the Goblin Lord. Will the Unseen Emperor of Riverfarm make that distinction, however?
A reckoning is coming as old faces and new reemerge. And all the while, The Wandering Inn is still serving food and respite and even plays to adventurers and Antinium alike. But something is coming from the dungeons. And it—they—are hungry.
Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.