Eternity
The Jester of Apocalypse: Immortality
The Jester of Apocalypse: Invincibility: A Cultivation Progression Fantasy
More by Robert Blaise
Finding himself on the run from the law, Freddy will need a safe place to hide.
His target? A borderline lawless subordinate territory of the Empire; a land of cruelty, vigilantism, and mountains of ice—the Northern Belt.
Despite having acted in self-defense, Freddy knows that, should the law catch up with him, he stands no chance of being declared innocent. If he wants to remain free—or even alive—he needs to find somewhere he can hide long enough to bury the trail.
His first choice ends up being the infamous, crime-ridden area of the Northern Belt.
With four-stars being banned from entering or staying there, the ceiling of absolute power is lower. With the absolute border of the Northern Spine, there are almost no ways in or out. With the prevalence of greed and personal benefit above all, the Northern Belt makes for the perfect poison jar.
Anyone who reaches the peak of the third star is taken away by the empire for their purposes.
For Freddy, there are only two paths ahead of him—either he will break the jar…
Or come out the other end as a deadly venom.
Book 3 of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse.
Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
Free, powerful, and in possession of a dead Lord’s storage ring, all he needs is a new identity, and he can start his career as an archhuman delver.
With his time in Faralethal’s mines coming to an end, Freddy is finally free to tackle the world. With the spoils of his unlikely victory, he expects to take the world of delving by storm.
Unfortunately for him, things are never that easy.
Big city life is harsh for those without backing. There are many who have been born into power, and many who are willing to do anything to get ahead.
In the grand scheme of things, an independent two-star is still prey.
But with the freedom, funds, and most importantly, time, it won’t be long until he shows the world why, despite all that had tried to kill him, he is still alive and thriving.
Book 2 of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse.
Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive.
Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!