More by James A. Hunter
Noclip In, No Way Out... All Dan wants is to find a way home. He'd settle for a beer, a bite to eat, and a place to sleep off his hangover.
But, in an endless, ever-changing dungeon cobbled together from twisted carnivals, abandoned shopping malls, janky laundromats, and condemned insane asylums, getting a bit of shut-eye is harder than it sounds.
Dan has accidentally "Noclipped" into the Backrooms—a bizarro, extra-dimensional Alice-in-Wonderland world, overrun with horrific nightmare creatures known as the Dwellers. No one ever gets out. Hell, forget about leaving, if Dan wants to survive the week, he's going to need to harness the strange game-like magic of the Backrooms, make some very sketchy allies, and carve out a little safe haven to call his own.
And he's going to need to do it fast because Dan is being hunted. The Flayed Monarch of the 999th floor has marked him for death and no one walks away from the Skinless Court with their hide intact...
“The book is a f***ing delight. I enjoyed the absolute hell out of it and think it's an excellent use of pop culture to make something fun and horrific and awesome.” – Eric Ugland, Author of the Good Guys and Bad Guys
“Buckle up, buttercup! James Hunter takes you on a balls-to-the-wall adventure that's as insane as it is awesome.” – Jez Cajiao, Author of Arise and Rise of Mankind
"Discount Dan is a fun, fast-paced read with awesome game mechanics, surprising humor, and a brutal adventure you won’t want to put down!" – Dakota Krout, Author of Completionist Chronicles, Full Murder Hobo, and The Divine Dungeon
February, 2043
Jack and the crew of the Crimson Alliance have finally made it back from the Realm of Order, but the threat to Eldgard is deadlier than ever.
Vogthar incursions are increasing, dungeons falling in droves, towns and cities ravaged by Darklings—Players and NPCs who have willingly sided with the Dark Overmind Thanatos. But thanks to a priceless artifact Jack found after defeating the Lich Priest, there might be a glimmer of hope on the horizon. Jack and company have unearthed a Doom-Forged relic, one part of an ancient weapon capable of killing even a god. But to assemble the legendary god-killer, they’ll need to find the other relics and locate the fabled Doom Forge of the Dwarven godling Khalkeús, all while unraveling a mystery five hundred years in the making.
From James A. Hunter the author of the Yancy Lazarus Series, War God's Mantle, the the litRPG epic Rogue Dungeon!
A litRPG Adventure
January, 2043
The Vogthar Horde has come, and they bring real death with them. Not even players are safe from the power of Malware Blades …
Worse, the Realm of Order, dominion of the Overmind Sophia, is in danger—slowly being corrupted by an ancient evil, the Lich Priest. And if he is successful, it could mean the end of Sophia and the downfall of the Crimson Alliance. Grim Jack never thought he’d find himself siding with the Empire, but now that this terrible new threat has arrived, making friends of old enemies may be the only way to survive.
Build a Dungeon. Slay Heroes. Survive Finals.
Wounded Army vet Logan Murray thought mimics were the stuff of board games and dungeon manuals… right up until one ate him.
In a flash of snapping teeth, Logan suddenly finds himself on the doorstep to another world. He’s been unwittingly recruited into the Shadowcroft Academy for Dungeons—the most prestigious interdimensional school dedicated to training the monstrous guardians who protect the Tree of Souls from so-called heroes. Heroes who would destroy the universe if it meant a shot at advancement.
Unfortunately, as a bottom-tier cultivator with a laughably weak core, Logan’s dungeon options aren’t exactly stellar, and he finds himself reincarnated as a lowly fungaloid, a three-foot-tall mass of spongy mushroom with fewer skills than a typical sewer rat. If he’s going to survive the grueling challenges the academy has in store, he’ll need to ace the odd assortment of classes—Fiendish Fabrication, Dungeon Feng Shui, the Ethics of Murder 101—and learn how to turn his unusual guardian form into an asset instead of a liability.
And that’s only if the gargoyle professor doesn’t demote him to a doomed wandering monster first…
Magic weapons. Deadly monsters. Epic quests. All just another day in the life of a Vigil.
Boyd Knight found his calling when he joined the Marines and qualified for the elite Force Recon. He’d found a tribe and a family, so when a hand grenade landed near his team, he jumped on it without thought or regret.
But instead of winding up dead, he wakes up butt naked in a cave full of monsters with a knife in one hand and a pistol in the other. He’s been chosen by Raguel, Five-Faced God of Justice, and entrusted with the power of the Vigil Bound. Every kill makes him stronger, and thanks to the Ascendant System, Boyd can level up, unlock increasingly powerful spells, and even harness the abilities of the monsters he’s been dispatched to hunt.
If he can survive the deadly shapeshifter stalking him from the shadows, Boyd’s second life promises to be even more ass-kickingly epic than his first.
Not even gods are safe from the power of the fabled Doom-Forged weapon.
Grim Jack didn’t set out to be the leader of Eldgard’s united armies, but with dungeons falling one by one and hordes of Vogthar pouring into the material plane, it’s up to him to save both citizens and travelers from digital destruction.
His doomsday weapon will take him straight into the heart of Morsheim, but once there, even the combined might of the Empire and the Crimson Alliance might not be enough. He’ll have to uncover secrets buried for millennia just to get within striking distance of a death god gone mad, and the choices he’ll make will change him and the world forever…
Build. Evolve. Conquer. Welcome to the dawn of a whole new kind of monster…
Roark von Graf built a nation on the bodies of griefed players and disgruntled mobs who wanted him dead. He grinded his way up to the level cap of the Troll Evolutionary Path and made powerful underhanded alliances along the way, but even all of that isn’t enough to defeat the Tyrant King’s right-hand mage, Lowen, and the Divine armies of the most powerful dungeon in the game.
When Lowen and the Vault of the Radiant Shield go on the attack, Roark’s only hope of survival lies in the stolen World Stone Pendant and its mysterious transmutation magic. To stand a chance against the overpowered mage, he’ll have to unlock the game-changing cheat that is Mega-Evolutions.
But while Roark and his Troll Nation are entrenched in an all-out battle for survival, the Tyrant King is preparing to unleash his hidden weapon—one that will hit Roark where he’s most vulnerable…
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.
Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.
But when he jumps feetfirst into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.
Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
Build. Evolve. Conquer. The dawn of the Troll Nation has begun …
Roark von Graf—former noble and hedge-mage, current mid-level mob in a MMORPG—has taken down the Dungeon Lord of the Cruel Citadel, but the battle has only started.
Lowen, right hand to the Tyrant King, has come to Hearthworld, and he is building an army of his own. Worse, Lowen and company have taken over one of the most powerful dungeons in the game, The Vault of the Radiant Shield. Even as a Jotnar and a newly minted Dungeon Lord, Roark is supremely outclassed and he bloody well knows it. If he’s going to weather what’s to come and topple the Tyrant King, he’ll have to unlock the secrets of the stolen World Stone Pendant, master his new Hexorcist class, form some very unlikely allies, and most important ... Grief some heroes. Let the games begin!
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
The vaunted power of the Mage’s College. Unbounded freedom among the Wolfmen. The best of both worlds.
Recent college grad Sam King was hoping for a backpacking trip across Europe as a graduation present. Instead he’s going to get a different kind of trip: a three-month stint in the ultimate immersive gaming experience. As a lifelong geek, gamer, and outsider, it’s a better gift then he’d ever dreamed.
But when he jumps feetfirst into the world of Eternium, run by CAL, the Certified Altruistic Lexicon, it’s not exactly what he expected. All he wants is to quest, game, grind some levels, and get his hands on awesome loot. You know, have fun! But the Mage’s College seems to have a very different definition of fun, one involving study, blisteringly strict regulations, aristocratic hierarchy, and tons of pay to play.
Sam crosses the College and finds himself running for his life with a back-talking book that is far more than it seems and a class that no one has even heard of. If he can navigate the deadly College politics and the looming war with the barbaric Wolfmen, he might just find the fun and adventure he was looking for.
October, 2042
Three days ago, Jack Mitchel saved his life. By dying.
He dodged a world-ending bullet-in the form of an extinction-level asteroid cannonballing toward Earth-by successfully uploading his mind into the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. Unfortunately, he's also stumbled headlong into a secret conspiracy that will transform V.G.O. into a new feudal dark age.
Jack expected to live out his new fantasy life in peace, but now he and his misfit crew of rebels are the only ones preventing a tyrant emperor and his regime from taking power. Thankfully, everything isn't quite as hopeless as it seems-Jack has a plan. Sort of. With only a handful of supporters, he's going to get the jump on the bloodthirsty empire by snatching one of their key cities right from underneath their noses. In order to pull off the impossible, however, Jack's going to have to develop his formidable Shadowmancer powers, raid some ridiculous dungeons, and make some shady allies-allies who may be more dangerous than the empire itself.
December, 2042
The Imperial Legion marches, and war looms on the horizon…
Jack Mitchel and his misfit crew of rebels never wanted a fight with the Empire, but the time for diplomacy has passed.
Ruthless tech-genius Robert Osmark is coming, and trailing behind him is a vast army determined to wipe the Crimson Alliance from the face of Eldgard. Impossibly, Jack has united the warring Murk Elf clans under his banner, but even with their aid, the Alliance is still badly outnumbered, and Osmark has some nasty tricks up his sleeves.
And while the long-awaited battle unfolds, an ancient evil stirs in the heart of Viridian Gate Online—one that will change the game forever.