More by Jonathan Brooks
Forced to hide his identity up until now, Thaden soon learns that it may cause more trouble than it’s worth…
Even though he never intended it to happen, the events that occurred in the city of Forgestone have set Thaden on a course to fix the problems that he inadvertently caused. His inner sense of responsibility has now put him firmly on the path to eliminate or at least minimize the destruction and loss of life that could occur from the fallout of the SPECIAL Quests he’s been assigned, so he is putting all his focus on accomplishing this feat as soon as possible.
Thankfully, his journey and interaction with other Contenders is helped by the changes the Assimilation System put into place a short time ago, reducing—but not eliminating—the likelihood that he will be attacked by those same Contenders. Of course, time will only tell if everyone will get the memo and leave him alone; if not, he still has ways to move about in disguise, which he is hoping will be enough to forgo any problems that may come up.
But before he can throw himself into the search for the Anchor dungeons mentioned in the SPECIAL Quests he had been assigned, Thaden and his brand-new Class wants to find some stronger, more specialized gear with which to get himself better outfitted. To that end, his first stop is to visit a dungeon that purportedly has a higher likelihood of having Support-Class drops; however, The Devil’s Nail turns out to be nothing like what he had been expecting….
This story contains an overpowered MC with a normally non-offense-based Class, LitRPG progression mechanics and stats, and isekai/portal fantasy elements. Contains no sexual content or harems.
As Larek uncovers the secrets of his past, he soon discovers that such secrets were probably best kept hidden…
After being kicked out of Crystalview Academy by Dean Wilburt, Larek and his new friends are forced to journey south where he is to continue his studies in yet another Academy named Copperleaf. Along the way, the Logger-turned-Fusionist expands his knowledge of the world and its people – and the world slowly learns about Larek in return.
Arriving at Copperleaf, the fledgling Fusionist soon learns that his new Academy is just as dangerous as Crystalview, but for altogether different reasons. Despite the danger, Larek also has the opportunity to expand his skill in creating Fusions in ways he had never dreamed of before – and there is no Dean ready to punish him for exercising that skill, either.
Unfortunately, dangerous information about who he is and his place in the world will be revealed to him, further muddying the waters of his academic experience. The shock and confusion this dangerous information produces will challenge Larek to new heights as he works to keep his secrets from those who would use them against him.
This weak-to-strong MC story contains LitRPG elements such as character progression and statistics, as well as a heavy crafting emphasis. No explicit sexual content or harems.
Milton, Brint, Whisp, and the Guardian Guild are back in the conclusion to the Station Cores series!
After the events that previously occurred near the northeastern border of the Kingdom, Milton has a lot of work to do. Not only does the Station Core have to hide his dungeon from the rampaging hordes originating from the Quizard Mountains, but he has to find somewhere to put thousands of children who are heading towards his dungeon for safety.
If that wasn’t bad enough, Milton also has to find a place for millions of other citizens to live; even though they don’t even know who or what the Station Core is, they are counting on him to keep them safe. With that safety, though, comes a chance at something that they never thought they’d have: power…and revenge.
Milton isn’t just going to build more habitations for them to stay comfortably in his new Underground Kingdom; no, he has a proposition for them that they would be fools to ignore. The acquisition of new abilities means that the need for an immediate education on how to control those new powers is paramount. Strangely enough, it’s time for some new students to enroll in Milton’s new Guardian University.
But will they be able to learn well and fast enough to get the revenge they seek? In the end, they’ll have to – especially if they want to take on and defeat the army fielded by…the other Core.
Contains LitRPG and GameLit elements such as level progression and experience, optional tables, no harems, and a heavy Dungeon Core emphasis.
Note: The optional stat tables tend to skew the percentages toward the back of the book. The locations can be a tad deceptive; while this book is 124,000 words, stat tables comprise less than 6% of that total word count.
Stranded on an alien planet with his consciousness implanted inside of a Station Core, Milton Frederick has used all of the resources at his disposal to protect his damaged Core from local hostile beasts, Proctans, and even a massive bear-gorilla hybrid that almost single-handedly destroyed his dungeon.
Milton is joined by his AI guide, ALANNA, as well as Brint and Whisp – two Proctans that have joined him in his endeavors; with the introduction of two new “recruits” – Rosewyn and Moxwell – they form a plan that enlists a few more Guardian Guild members to help combat the threat that Brint had discovered underneath the Quizard Mountains to the east.
Unfortunately, not everything is going as well for the Guardian Guild, the organization tasked with defending the Proctan kingdom from the wild beasts roaming their borders. A political coup instigated by the Cordpower Company has upset the monarchial government and the Guild has been caught in the crossfire.
Now, Milton has to figure out how to deal with that issue, while at the same time preparing for the inevitable arrival of the threat from the Quizard Mountains.
Fortunately, new discoveries of his own has led to great strides in manipulating the Gene Mutations that affect the Proctans. Not only has the introduction of a Neurological Control Unit allowed for the manipulation of abilities, but it also provides something that will change the very nature of how the Proctans view death – and something that Milton, as a gamer, knows very well: respawning.
But will those advantages be enough against the threat coming their way?
Find out now in The Guardian Guild, book 3 of the Station Cores series!
Contains LitRPG elements such as statistics and leveling, as well as OPTIONAL stat tables!
Previous books in the Station Cores series:
The Station Core
The Quizard Mountains
The Fortress that the Station Core had constructed was completely destroyed following a particularly brutal attack by superior forces – but they had won, albeit by the skin of their teeth. Fortunately, using his drones and multiple Molecular Converters to clean up the rubble, Milton was able to piece together everyone who had fallen under the Bearilla’s assault.
Unfortunately, the force that had attacked him on his home turf was only a very small portion of those heading inevitably closer to the Kingdom’s border. After the beating that they had just taken, Milton, Rosewyn, Moxwell, Brint, Whisp, and the rest of the Guardian Guild knew that even with access to the Station Core’s dungeon, they wouldn’t be able to save the entire Kingdom all by themselves.
Therefore, they must do all they can to delay the northern army of Bearillas and Quizards, knowing all the while that time was not on their side. Meanwhile, other plans are hatched to bend the citizenry to their cause; however, Milton and the others are not the only ones devising plans – the Cordpower Company still has it out for the Guild.
But will their efforts be enough to save everyone? Only the brave actions of the Proctans – and Milton’s Combat Units, of course – will determine that, as various plans come to fruition as The Kingdom Rises.
Contains LitRPG and GameLit elements such as level progression and experience, optional tables, no harems, and a heavy Dungeon Core emphasis.
Note: The optional stat tables skew the percentages toward the back of the book, so be aware that the locations may be a tad deceptive. Given that the book is 134,000 words, the optional stat tables comprise only about 6% of the total word count.
Following a miraculous resurrection, Fred – the half-Human/half-Dungeon-Core hybrid – managed to reunite with Deecy, his helpful Dire Wolf guide and companion. Not only that, but he was able to perform an equally miraculous resurrection of Eisa, the Human woman that had professed her love for him just moments before the tragic event of their deaths.
But would she be the same as she was before, or would she be forever changed by the unique process that had brought her back?
Accompanied by a friend from Fred’s past, the group journeys to the west in search of the Core Power Guild and the townspeople of Gatecross. Along the way, Eisa discovers the strange new abilities that she now possesses – abilities that are very similar to Deecy’s, the shape-shifting Dire Wolf that travels with them. Eventually, they arrive in the Deadlands, a constantly decaying landscape filled with undead monsters of all types; information on the Guild’s whereabouts are easily found, but Fred and his friends aren’t forgotten by the Nature and Earth Cores that he had inadvertently destroyed.
Is anywhere in the world safe enough to create a dungeon that will keep his friends – and those he loves – protected from the threat that the Factions pose to them?
Only the broken Shards of the Dungeon Cores he left behind know the answer to that.
Sandra had been a merchant traveling through the human lands of Muriel, though that wouldn’t have been her chosen profession. What she would’ve loved to become was a crafter, producing wondrous creations with her own two hands; however, she didn’t want to become a master in just one craft – she was interested in them all.
Unfortunately, Sandra was born with a deformity in her hands that made them appear frozen in a claw-like pose; as a result, she couldn’t grip anything with any sort of strength or dexterity, meaning that she wasn’t able to craft anything but the most simple of things that required very little in the way of hand-based manipulation. To top it off, while most people could access and manipulate at least one or two of the basic elemental energies, she could see them all – but was unable to manipulate a single one.
Despite these setbacks, Sandra spent the majority of her twenty-six years of life visually learning the processes, techniques, and secret formulas for every aspect of crafting she could discover. And it was that pursuit of knowledge that ultimately led to her untimely death.
Reborn in the shape of a tiny Dungeon Core, Sandra learned about the purpose behind dungeons and Cores from an assigned dungeon helper; at the same time, she also discovered that she had much more freedom than most other Dungeon Cores. The repercussions of her mere existence could end up being far-reaching, but the most important thing she learned had nothing to do with the other Cores, the different races, or even the real purpose behind her being brought back to life as a strange glowing gem.
Sandra didn’t care about any of that, though – all she cared about was that she could finally do some crafting.
This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.
Something went wrong. Something went very wrong….
Against his will, Thaden was transported elsewhere in a big flash of light along with millions of other Humans from Earth, to a place where they would train to become Contenders in a whole new world. Unfortunately for him, something occurred during his transference into the “Training” program, and he was ejected from the whole training process and sent into the open mouth of an active volcano for bodily disposal.
Through a miraculous and horrifying series of events, Thaden managed to survive, only to find himself alone in the middle of a dungeon with no clothes, no weapons, and no way to defend himself. Worst of all, the strange new Assimilation System automatically assigned a Class to him without his knowledge, which ended up sticking him with a Support-based Class that has absolutely no offensive capabilities. As an Assistant Healer, none of his spells did any damage and he couldn’t even pick up a weapon to defend himself if he wanted to!
But all hope isn’t lost, as Thaden quickly learns something unique about himself that might just allow him to survive long enough to escape the dungeon. Sure, all his new magical spells might be focused on healing and protection, but what does it mean when he seemingly won’t ever run out of Mana…?
This story contains an overpowered MC with a normally non-combat Class, LitRPG progression mechanics and stats, and isekai/portal fantasy elements. Contains no sexual content or harems.
Exposed as the Contender at the top of the Rankings, Thaden has to make a run for it….
After the Assimilation System inadvertently outed Thaden as a Contender, as well as confirming that he was at the top of most of the Rankings, the Lifewarden has to leave the town of Ashcleft as soon as possible. Why? Because with his Level being over 21, he can now be attacked by other Contenders with a lower Level than him; they are eager to bring him down so that they’ll have a chance at the top spot, which will guarantee that their families back home on Earth will be safe. With the completely unfair Contender versus Contender system in place, he can’t defend himself even if he had that capability, as any damage he might inflict upon them is immediately negated.
Fortunately, Thaden escapes those who wish him harm, but as he travels further from Ashcleft, he realizes that he doesn’t exactly have a plan on how to proceed now that his status has been revealed. Venturing into the wider world of Tarth has its own problems, though the danger to him is largely in the form of other Contenders learning his identity, and not the monsters that roam across the landscape or the dungeons that might challenge him. Despite those dangers, the Lifewarden decides to begin accumulating more of the resources needed to Level-up; but when he unwittingly stumbles upon a challenge that the Assimilation System has designed, Thaden is completely unprepared for the consequences of his actions.
But in reality, it’s the world of Tarth that is completely unprepared for him….
This story contains an overpowered MC with a normally non-offense-based Class, LitRPG progression mechanics and stats, and isekai/portal fantasy elements. Contains no sexual content or harems.
A young man and his axe, along with a magical life he never asked for…
Larek Holsten is different from most people, living in the Kingdom of Androthe where his 7-foot-tall frame is looked at with suspicion and anger from its shorter residents; but as long as it helps him become the best Logger he can be, he doesn’t let it bother him all that much. He and his best friend, an axe with a powerful Fusion that causes it to become sharper and stronger than a normal tool, are feared by the trees in the magical forest north of his home, as he can fell the quickly growing monoliths faster than anyone else in the community.
Unfortunately, after visiting the local village, a deliberate misunderstanding lands Larek in trouble; as a result, he is taken away from his family and the only home he has ever known. Along the way, his dormant magical potential is discovered by those more knowledgeable than him, and he is ordered to attend some sort of academy for Mages.
The problem? Contrary to many who might jump at the chance of wielding powerful magic to fight the monsters that threaten the towns and cities around the Kingdom, Larek has absolutely no desire to become a Mage, especially when he has no choice in the matter. All he wants is to be allowed to return home to his family and to chop down the trees in the Rushwood Forest.
But once he discovers a unique talent that stems from his newly unlocked latent power, he might just have to stick around to see what he can do…
This weak-to-strong MC story contains LitRPG elements such as character progression and statistics, as well as a heavy crafting emphasis. No explicit sexual content or harems.
This trilogy contains the books: Dungeon Player, Dungeon Crisis, and Dungeon Guild
Join Devin and Krista as they embark on a journey to explore the newest Full-Immersive Virtual Reality Massively Multiplayer Online Role Playing Game, Glendaria Awakens! Their experience soon turns grim as they are put in charge of running their own dungeon in the game.
Now they must figure out how to survive waves of players trying to steal their Dungeon Core, all the while dealing with psychotic Dungeon Guardians and powerful guilds. Using the creatures that Devin captures as a dungeon monster himself, Krista combines them into unique and powerful hybrids that help defend against the intruders.
Contains bonus content such as some of my notes and maps, as well as an additional story starring Devin and some of his friends that takes place after the events of the last book!
This is an alternate cover edition for ASIN B077MRMJ6S
Even after pre-ordering the pod that would allow them to play "Glendaria Awakens", Krista and Devin still had to wait months before they were able to experience the newest in VRMMORPG (Virtual Reality Massively Multiplayer Online Role-Playing Game) technology. The wait was definitely worth it as they entered into a game world that was virtually indistinguishable from real life -- apart from the obvious game elements of course.
After starting in a typical starting town, they learned everything they needed to survive in this new world. Journeying through the wilderness outside of town, the duo progressed at a good pace until they arrived at the starting dungeon. Their lives were drastically changed by this place with the unassuming name of, "Goblin Cave".