More by Eric Ugland
Turns out jail really puts a damper on your plans.
Clyde Hatchett's latest adventure finds him wrongfully imprisoned, accused of striking the princess herself. With a death sentence hanging over him and time running out, Clyde's only hope lies in completing a series of impossible quests.
Because in Glaton, being innocent isn't enough to save your neck — especially when you owe people favors.
Clyde’s retrieve crucial documents to prove an ally's nobility, sabotage a wedding to gain favor with a powerful truth-sayer, and dismantle a dangerous cult with dark ambitions for the Empire. All while at least appearing to be the model prisoner.
As the election for Emperor draws near, Clyde discovers that the line between friend and foe is as thin as the blanket on his prison bed. Can he pull off a daring plan to expose the princess's true nature and save the Empire from ruin?
2 Lies, 2 Thrones is an epic tale of intrigue, betrayal, and a fight for justice, perfect for fans of high-stakes fantasy adventures.
It all comes down to this: either Montana and Clyde work together and save the Empire, or a doomsday cult destroys everything, unraveling reality itself.
In the blockbuster crossover event of the year, two legendary heroes collide in Eric Ugland's most ambitious novel yet— Bad to the Throne.
Montana, the lovable lunk with a heart of gold, thought he'd seen it all. Monsters, magic, and more near-death (and actual death) experiences than he can count. But after taking down an entire army single-handedly in order to save his dukedom, Montana realizes might actually be in over his head this time.
Enter Clyde — snarky, savvy, and surprisingly principled. These two unlikely allies must join forces, combining Montana's brawn with Clyde's brains to outmaneuver a fanatical sect bent on world destruction.
From glittering high-society balls to grimy cavern crawls, our heroes navigate a treacherous landscape of political intrigue and occult rituals. Listen in as they compare notes on adjusting from average Joes to world-saving champions, all while racing to keep a lunatic from ascending the throne.
These two will need every skill they've honed in their new lives — and every lesson learned from their old ones—to prevent an apocalypse.
Two series. Two heroes. One earth-shattering tale. Bad to the Throne is the LitRPG event you can't afford to miss.
Clyde Hatchett, Glaton’s prodigal son, is finally home.
Sure, he’s got a whole new body and face, so nobody recognizes him. And technically, he’s not from Glaton – he’s really only spent a few months there. But they say home is wherever your love resides, and since Nadya lives in Glaton…wait, does Clyde actually love Nadya?
This is getting complicated.
That, on top of all the problems Clyde left behind, which haven’t gotten any less knotty while he was gone. The Senate is heating up, with numerous noble idiots vying for the throne. More gangs and more monsters than ever threaten the streets. And it seems everyone in Old Town wants to look to Clyde for direction, and Clyde isn’t sure what to do about any of it.
On a Throne of Lies is political intrigue, grotesque battles, spell-slinging, and a bit of smoochy smoochy to go along with all the
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
Land-ho!
Clyde and co. have finally – finally – made it to the City of Darkness. Which turns out to actually exist!
One small problem though. Anyone and anything that sets foot on the island immediately disappears. Ceases to exist. Poof.
To complete the quest, Clyde needs to figure out how to actually enter the city and steal the crown jewels…without getting stuck in the town forever. It’s a foreboding, dark place (obviously), where corruption is rampant. And maybe worse: the game rules Clyde’s gotten so good at bending to his will? They don’t seem to apply.
Darktown Funk is a riveting story full of wild twists, close calls, and deep lore. You’ll stay up all night with this sensational LitRPG adventure!
Up until now, Montana’s gotten by pretending he’s a regular guy.
Well, a regular, overpowered, god-defeating guy who maybe just learned his hair is in all the wrong places.
But the big city is calling, and in order to succeed there, Montana must actually prove himself a deserving duke.
If Glaton finds him lacking, Coggeshall could be forced into even further isolation.
But if Glaton falls in love with him, the regular guy from Motor City could end up with limitless power, in charge of it all.
And just like that, the fate of the entire Empire is in Montana’s hands.
Begrüße den neuen und verbesserten Clyde Hatchett … der mittlerweile nur noch ein Nichts der Stufe 4 ist.
Er ist auf einer (scheinbar endlosen) Suche, um in sein früheres Leben in Glaton zurückzukehren. Und alles, was ihm im Weg steht, sind die das Imperium hassenden Carchedonier, ein Todeskult und ein verräterisches Gruppenmitglied. Oh, und eine mythische Stadt, die höchstwahrscheinlich gar nicht existiert.
Mach dich darauf gefasst, dass du auf dieser halsbrecherischen Reise durch die dunkelsten Ecken Vuldrannis aus dem Wasser geschleudert wirst. Clyde hat das Ende der ihm bekannten Welt erreicht. Und genau dort beginnt das Abenteuer.
Folge Clyde auf seinen weiteren Abenteuern, während er nach Glaton zurückkehrt – warte, er hat versprochen, die Stadt der Nacht zu besuchen. Richtig. Stadt der Nacht und dann zurück nach Glaton. Aber … warte. Was ist mit der kleinen Küstenstadt Furtaxo los? Okay, zuerst Furtaxo. Wenn Clyde dieses Geheimnis lüftet, kann er sich endlich der nächsten Aufgabe widmen. Oder?
Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they're kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger. Sure, he's survived Fiends' Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks. Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana's been through up until now wasn't hell. It was practice. Wild Wild Quest is rabble rousin' LitRPG like you've never read before. For fans of genre-twisting plots full of mind-bending battles.
He’s tried to ignore them for too long.
But the long-simmering conflict between Montana’s holding at Coggeshall and the Night Goblins who also occupy the valley is about to boil over.
Usually, goblins aren’t anything to write home about: an enemy without much size, intellect, or weaponry. But these goblins? Well, that’s just not the case.
These are goblins with limitless resources, never-before-seen tactics, and horrifying monsters at their disposal. Worst of all, they don’t fear death in the slightest.
They just might force a good guy to become what he has always struggled to defeat.
Killing Them Awfully is chaotic warfare, nonstop battles, and more monsters with digestive issues than totally necessary. Ready? Let’s go to war!
It all comes down to this: kill or be corpsed.
Clyde Hatchett has known he’s had a corpse-king inside him, slowly trying to take over his body and raise an army of undead for a while now. And while that may seem like a rather, um, urgent matter to attend to, it’s only now, after being forced out of Glaton by his best friends and then having to rescue someone’s sister from a bad marriage, that he’s actually in a place to deal with it.
And he better deal with it quickly, since his entire left hand is starting to look like it belongs to the Crypt-Keeper.
But Gloomguard, where the mage Clyde needs lives, operates on a completely different plane than anywhere else in Vuldranni. Everyone is out for themself, and there’s no such thing as doing a favor. So in order to even talk to the mage, Clyde must embark on a series of preposterous quests he doesn’t have time for and isn’t guaranteed to survive.
High Gloom is the gritty sixth installment in the Bad Guys LitRPG series. If you like fast-moving adventure, profound magic, and witty necromancers, you’ll love Eric Ugland’s latest novel.
Kidnapped and sent sailing by his own girlfriend.
Clyde Hatchett hadn’t planned on running away to become a pirate -- that’s just what happened. Now he’s on a seaside mission far from Glaton, desperate to find the only mage capable of freeing Clyde from the corpse-king taking over his body. Get ready for a nonstop joyride full of secrets, betrayal, loot -- and mermaids!
Oh and on the way, Clyde will have to rescue his tjene’s sister from marrying a murderous slave owner.
The winds of ill-fortune may be blowing directly at Clyde, but our down-on-his luck rogue assembled the best team in the business to help him succeed: a libertine swordsman who keeps getting arrested, a mohawked captain whose crew is perpetually on the brink of mutiny, and a salty old seadog who’s very nice and has a lot of… well, he’s very nice, and that has to count for something, right? Add Hellion the mimic and Grim the little grimeling to the mix, and there’s no stopping this dream team.
Not even the mermaids.
Seas the Day is the swashbuckling fifth novel in the Bad Guys LitRPG series. If you like adventure on the high seas, breathtaking magic, and monstrous creatures, pick up this page-turner today!