Ritualist
Thesaurize
Thunderplump
Regicide
Rexus: Side Quest
Raze
Ruthless
Inflame
Invent
Implode
Tenacity
More by Dakota Krout
The world as we knew it is gone. Food and water are poison. Learn the new rules, or die trying.
Eli ‘Nacho’ Naches is a fearsome assassin who has lost everything in a post-apocalyptic world full of monstrous creatures. He knows where he fits in this horror-show, and he’s only been hanging around to see what’s going to be thrown at him next. When he’s finally put in chains and sent to the chopping block, he goes readily… only to be unexpectedly sent back in time to his younger body with his memories intact, and the chance to make a difference.
But Nacho isn’t interested in saving the world. He just needs to save the people that matter to him, and give them a chance to survive in a world where everything but the air itself is poison. Knowing that all their lives are on the line, Nacho the battle-scarred killer needs to get his college-age friends to listen to him, plan their builds, and secure a safe location to bunker down. Obviously, each of those goals is an Epic quest all on its own.
Welcome to the Juxtaposition. May Your Future Be Delicious.
The House is in control. The House always wins. The House has rolled out the red carpet to welcome you home.
Grant looks forward to the vast megalopolis that is the District of March. He’s finally got a real companion, not just a voice in his head pretending to kill him over and again, and Suki’s perspective is invaluable. She’s a Noble, a warrior, and a noble warrior. With two months of intense physical training under his much-tightened belt, Lord January is ready to face whatever his next challenge might be.
Dokeshi March has decided that the District needs to be fun, and what’s more fun than games of chance? More games of chance! So many, in fact, that even purchasing basic needs is a gamble. Even so, no one complains, and why would they? That would mean they thought the game wasn’t fun! That it wasn’t fair! That line of thinking would set them at odds with Dokeshi March.
Now there’s a bet no one would be willing to take.
Growth is pain. Opportunities are challenges. February is filled with Opportunities for Growth.
A Lord according to the system, Grant Monday has arrived in February. This place is the absolute opposite of January, and his largest challenge isn’t hostile Wielders. Instead, the new Lord needs to face culture shock; contending with strange foods, stringent training, and a stomach-churning subrace of humans known as 'Joggers'.
Grant chose the wrong time to try to take on the world: every single citizen of February is a powerful body cultivator, and this year there has been a huge shift in the power dynamics of the District. Not only is everyone fervently training, they all have the same end goal as Grant. Only the finalists of the Body-focused tournament get the chance to go head-to-head with Lady February, and Grant is a decade behind.
People are doing anything they can to get an edge. Grant is happy to introduce them to his blade.
An ever-expanding desert. A centuries-old curse. Enough power to change Anything.
Luke is a straightforward man. There are only a few things he wants in life: levels, things to fight to gain levels, and finding Cookie so he can fight things more efficiently. Well, better armor might be nice. Yet, the other members of his team are ready for some relaxation and fun in the sun. After all, there should be huge perks that come with stopping an invasion in its tracks, and a hero’s welcome would be a welcome change.
Surprisingly, being famous for making the Kingdom wealthy and powerful has its downsides. Namely, there is now a huge price on their heads. Ordered to flee from the political machinations, assassins, and marriage proposals, The Four soon find themselves searching for a way to pit their power against the world and make a comfy home in the desert.
The problem is, Nature likes to be left alone. When you start messing with it… Anything could happen.
The Dynasty is sending troops. Potentia is plentiful. Everything is up for grabs.
Luke has found a great way to move directly from combat to combat. While his team is working hard to increase their knowledge, train their skills, and grow a paradise, the Murderhobo steps into a Descender portal for five minutes, pops out, jumping straight into Murder World—fists leading the way. Life is good.
After years of work Andre the Druid makes a grievous error: he completes his job perfectly. By healing the Scarroco Desert, the supermassive Dynasty that neighbors the Hollow Kingdom suddenly has renewed interest in their resources. No longer content to leave The Four in exile, the King recalls them to the Palace. Before their new orders are given, the Dynasty steals something precious from the King. Going after it is a fool's errand.
That works perfectly for the King: he knows exactly four disposable Ascenders. Being promised freedom, luxuries, and cushy jobs if they are successful—and death upon failure—Luke’s team leaves immediately. As they begin their adventure through the front lines of the invasion, Luke the Murderhobo knows it’s his moment to shine. Monsters, Ascenders, and Assassins are the least of their worries.
All he needs to do is survive Everything.
Unlikely allies uniting across the world. Blood feuds that span centuries. A single chance at life.
The world watches the sky with trepidation. The insanity of Xenocide knew no bounds, and all will soon suffer the effects he had planned for a millennium. Though none know what is to come, they all know it isn’t going to be easy to survive.
The Master has a plan, one that can give the world at large a way to escape the onrushing desolation. It may be on the bleeding edge of morality and what he needs might prove too difficult to secure, but The Master asks for trust.
Cal and Dale both have their role to play as the world hurtles toward destruction. One needs to bring the races of the world together while the other simply needs to survive. Surrounded by supposed allies, the duo will do all that they can to succeed—but with every new arrival comes rising tensions and faltering trust.
The apocalypse is coming. Will honor or greed stand the test of time?
Time is money. Time is a Weapon. Time is running out.
Grant Leap is an orphaned, mortal farmhand in a world where cultivation methods and Weapons of Power are jealously guarded and only passed down among family. He’s not content with his lot; as a Januarian, someone living in District January, he should be living the good life just like everyone else. Food, parties, food, entertainment, and food are the minimum requirement. As an orphan, specifically a reviled Leap, there’s not even a chance of being treated as a human.
When a celestial event pours time magic into his field, coalescing into a lost Weapon of Power, Grant leaps at the opportunity to advance beyond even the scope of standard cultivation. At the first touch of the weapon, the orphan gains everything he’s ever wanted: a Sword and a Name. Also, a pesky mandatory quest with his life as the price of failure. It doesn’t take him long to realize that the best thing for him to do is to sell it and live on borrowed Time.
Yet, that would never happen. The blade offers him the first major choice he’s ever had to make: surrender to his desires… or live like a King.
Trapped between worlds. Potentia might be the way out. Time to kill Something.
Luke is an apprentice leather worker, training with his family to one day take over the business. He and his friends Andre, Taylor, and Zed have known each other forever, and swear that nothing will ever tear apart their friendship.
Then the Royal Decree comes. With the Dynasty of Dogs invading, and strange monsters appearing in the Hollow Kingdom, a draft has been implemented. Everyone seventeen or older is required to be tested for ‘Potential’. If they have it, they will join the mysterious and renowned Ascender Corps. If not, they will be drafted into the Legion as a forced recruit.
Three of the friends test as powerful, or dangerous, classes of Ascender. Luke is found to have Potential, barely, but when he steps through the portal to begin his training… he is pulled to a plane that shouldn't exist. With no class trainer, the possibility of survival is low. Luke decides that he wants to live, and keeping his humanity isn't going to help.
His best chance is going Full Murderhobo.
The necromantic armies are on the warpath and nowhere is safe. Even the presumed sanctuary of the floating dungeon controlled by Cal is threatened! The leadership of nearly all the sentient monarchies has been wiped out, and only the races most suited to repelling the advancing darkness have an intact chain of command.
Cal learns quickly that the most pressing threat is not the far-off war, but is instead those entrusted with the general population’s protection. As it turns out, the idea of having a flying dungeon for your people is very tempting indeed…
Dale has been facing his trials and tribulations better than anyone else could have hoped for, but when the war takes a turn for the worse, his duties are forcibly assumed by another. Since his only chance at survival is painful and rigorous advancement, Dale must learn if his strength of will can develop into strength alone. If not, the world itself may be at risk.
Powerful necromancers are on the move and Cal is caught in the crossfire. Without his faithful Wisp, Dani, Cal's mind slips and he begins creating traps and monsters that go against his already loose morals. After a direct threat from an unexpected force causes Cal's mind to stabilize, he throws all of his resources into keeping his thoughts clear while he funds searches for his lost companion. When others fail him again and again, Cal decides to take matters into his own hands.
For Dale, deadly reminders indicate that no matter how well he does in his small community, he is still considered a weakling in the greater world. Though he continues his physical and mental training, he decides to gain strength by any means necessary, including through politics, even if these decisions are killing him.
An alternate cover edition for ASIN B01N4UQA28.
Both Cal and Dale have become stronger, each in spite of the other.
The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly.
Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. You see, he is hearing a voice in his head that tries to distract him in critical moments, and so must fight his mind as he fights deadly creatures.
Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...
A powerful dungeon. A sheep-herder turned Noble. Their path to ascendance through cultivation. Conquering dungeons and using them to grow has long been the most efficient way to become a powerful adventurer. The only thing keeping the process from being easy is the Beasts that inhabit these places. Questions plague those entering this particular place of Where do the ‘rewards’ of weapons, armor, and heavy gold coins come from? Why is a fluffy bunny charging at me? For abyss-sake, why are there so many monsters? Cal has all of the answers to these age-old questions for a very simple reason. He is a Dungeon Core, a soul forced against his will into a magical stone. With the help of an energetic friend, Cal grows a dungeon around himself to bring in new sources of power. When a threat he doesn’t fully comprehend bares its many teeth, Cal is determined to survive the attempt on his life. Unfortunately for adventurers, the only way for him to achieve his goal is to eat anyone that enters his depths.