Apocalypse: Generic System
Apocalypse: Fairy System
Apocalypse: Dungeon System
Apocalypse: Quest System
More by Macronomicon
On the world of Marconen, your first Break determines the trajectory of your life.
Calvin chose magic.
Without proper schooling or a mentor, the boy is dragged by the cruel whims of fate across the face of the planet, blending together different schools of magic and powerful abilities to create something new.
But there's a deeper secret behind his success. Why was he born an exile from his country? Why is his System so strange, and why does it keep talking to him?
As the march of time continues, something evil grows in power across the ocean.
Riding high after successfully defending his home country, Calvin is assigned as Kala's bodyguard on a diplomatic mission to Uleis, a merchant nation with whom a deal must be struck to ensure Gadvera's continued survival.
But Uleis is run by a secretive cabal of powerful cultists, and when Calvin crosses them in typical Calvinian fashion, they do to him the same thing they do to all their problems: Toss him in a hole from which there is no return.
Wizard-King for Life!
Calvin emerges from The Siphon a Legend, bearing strange magics and the will to build himself a kingdom.
Unfortunately, before you can build anything new, you must first tear down the old. Follow Calvin as he uses his magic to establish his land and bind the disparate countries of the continent together in friendly trade...whether they want it or not.
The Replicator problem is handled.
Well, maybe not handled, but de-escalated. Professor Replica isn't vaporizing people, Civil unrest is staying civil for the most part, and giant robots all over the world have shut down, no longer threatening to wipe out humanity.
Life is pretty good for Paradox and his family, but circumstances endlessly conspire to complicate things.
Unplanned magical Bio-teleportation surprises, conniving androids, super-politics, and royal family infighting are only the beginning when a power begins to grow in the West: A power so potent, insidious, and over-educated, it will give the Prince of Manita a run for his money.
Perry returns to Franklin City to find his home under the control of a being of unimaginable power. To stop the mad god’s cruel games, Perry has to win …if he can even remember he’s playing.
And even as Perry struggles to save his city, an unstoppable force from the dawn of the age of capes grows in power, laying their plans to extinguish humanity from the face of the Earth.
Join Paradox as he walks the fine line between Madness and Sanity, Hero and Villain…
Life and Death.
Perry Z has a Magical Destiny.
Born to a Magical Fantasy Princess and a nine-to-five Supervillain in the most superhero riddled city in the world, Perry's never felt...adequate. He's got no talent for magic, and not a scrap of superpowers to his name.
When The System boots and unlocks his powers, it forces him to follow in his father's footsteps, but he'd rather take after his mother...
Maybe there's a way he can do both...
On the world of Marconen, your first Break determines the trajectory of your life. Calvin chose magic. Without proper schooling or a mentor, the boy is dragged by the whims of fate across the face of the planet, blending together different schools of magic and powerful abilities to create something new.
But there's a deeper secret behind his success. Why was he born an exile from his country? Why is his System so strange, and why does it keep talking to him?
And as the march of time continues, something evil grows in power across the ocean.