More by Dave Willmarth
The kingdom is expanding! More land, more resources, and surprising new allies. Fibble gains some interesting stats, a new set of skills, and a patron deity of his own. Elysia is prospering. But Alexander and his Elysians are forced to defend their lands against an invading orc horde from the north, and the dark army of demons and undead that has escaped from the caverns where Alexander imprisoned them. At the same time, the Dark One is somehow still working with the drow wizards to subjugate more lands and expand their evil influence. Join the Greystone Guild and their Elysians as they battle armies to defend their lands and their people. They fight for freedom and their very survival, facing a ruthless enemy bent on destroying the world. But is the cost too high for Alexander to endure?
King Alexander and his guildmates have expanded Elysia into a formidable kingdom. Their ongoing battle against the Dark One and the drow wizards is escalating. Alexander works to bring together the Elves, Dwarves, and Human Kingdoms to establish the alliance proposed by the Dragon King. But the dark magic of the drow has infiltrated even the highest offices, blocking his efforts.
War comes once again to the gates of the keep, and Alexander must find a way to defend his citizens before he can go on the offensive and take the fight to the stronghold of his enemies. All of Io, citizens and players alike, are pulled into war as the forces of darkness strive to destroy or enslave every surface city.
Olympus is still under siege, and the threat intensifies as doctors determine it's necessary to wake Jules from her months-long slumber. Jules and Alexander prepare to meet face to face for the first time, with a little help from their friends.
Join the Greystone Guild for this epic conclusion of a LitRPG tale of magic, monsters, wizards and dragons.
Alexander and the Greystone Guild are expanding their territory. Building up the keep, conquering new lands, and recruiting citizens of all races. And when they've prepared enough, they plan on taking the fight to the minions of the Dark One in their own strongholds. . New friends are discovered, and alliances are made. Tragedy befalls one of the group, and the Dark One's identity is finally discovered. A new, yet at the same time ancient enemy makes itself known, threatening to change the face of Io forever. This is the third installment in the Greystone Chronicles, a LitRPG/Gamelit series.
Jupiter Tech's headquarters, Olympus, has been attacked. Lives have been lost in the real world. Alexander and friends must now thwart the servants of the Dark One both in and out of the game. With a few new allies, the Greystone Guild moves out of the noob zones to take on the challenges presented by the ruins of Dire Keep and its inhabitants. They must conquer, rebuild, and defend the Dire Lands against attacking forces. The players (and Fibble) must now overcome tougher dungeons, and more dangerous foes. Even betrayal by one of their own! This is the second book in the Greystone Chronicles series. I recommend reading the first book before this one.
Maximilian Storm has embraced his new life as a Battleborne. Reincarnated on a strange world in a powerful chimera body, he has gathered friends, made enemies, and developed wondrous new magical and physical abilities. He’s even discovered that a couple of his men, Smitty and Dylan, have chosen to join him on this world.
Max is on a mission to secure and expand his newly conquered kingdom, Stormhaven. But War Chief An’zalor wants his mine back. When he sends a small army of orcs to capture it, Max’s party, along with his dwarven and orc allies, must help him defend his new territory.
An epic quest is discovered, sending Max and his core party into the wilds to track down and retrieve a powerful artifact. New friends are discovered, and new challenges met along the way. When Max ventures off on his own, he discovers a lost territory, and an ancient dwarven secret that may change the lives of everyone. A secret that might also end his own life, and his reign.
Finn was living a good life as a blacksmith’s apprentice, training hard to earn the right to become one of the Kingsguard, the elite force of one hundred knights that serve and protect the King.
He worked hard, trained hard, and often got into trouble with his best friend, Prince Galen. The two of them had been almost inseparable since they were toddlers. For Finn, life couldn’t be better.
Until a force of assassins and mercenaries attacked the palace! Prince Galen and the entire royal family are murdered, along with Finn’s father, the Captain of the palace guard, and his mentor, the Master Smith. One or more of the high noble families has lost patience, and made their play for the throne.
Finn is forced to flee the palace, ushered to a place of safety by loyal retainer of the royal family named MacKenzie, a dwarf who has served in the palace for nearly three hundred years. Vowing to return and wreak vengeance on those responsible for the deaths of his friends and family, Finn steps through a doorway to find himself in an entirely new world. One where magic is real, monsters of myth and legend roam the forests, and an omnipresent Guardian watches over everything he does
King Maximilian Storm faces a new set of challenges as a Sovereign. Every action he takes, every decision he makes, impacts the lives of his people instead of just himself or his party.
With the Heart of his kingdom restored, Max hopes to focus on building up Stormhaven, feeding and protecting his people for a while. But escalating hostilities by Queen Anastasia, the red-eyed orcs from the north, as well as the orc War Chief, An’zalor, force him to continue fighting.
At the same time, he’s trying to recover the lost rune magic of the dwarves, while also learning about and activating his newly acquired dungeon core. All while a ruthless and relentless guild of dark elf assassins are trying to claim his head.
Max was a professional soldier, and extremely good at his job. Right up until it killed him.
At the moment of his death, he meets Hildi the Valkyrie, and is given three options. Serve Odin in Valhalla as one of the Einherjar, fighting each day and celebrating each night until the battle of Ragnarok. Accept his death as final, and end his existence. Or be reincarnated as a Battleborne on a random unknown world.
Max chooses to gamble! To live a new life, whatever that might entail. Favored with a blessing of the Valkyries, who gift him with an unusual bloodline, he is reborn on a world of magic and monsters. In fact, his own new body is half monster!
Thrust into the world with nothing but a canvas diaper, sharp teeth, and claws, Max must use his skills as a soldier to improvise and survive. There are no respawns, and at level zero, nearly everything can kill him.
With his new status as one of the Battleborne, much is expected of Max. Dangerous and difficult quests are presented to him, and the loot ranges from filthy goblin loincloths to epic weapons!
Join Max as he learns to navigate his new life, struggling with the instincts of his monster bloodlines, and taking advantage of them at the same time.
A simple farm boy in a mundane medieval world, turned soldier after his home and family are destroyed. Mere steps from achieving his vengeance after years of fighting, a lucky sword strike ends his life.
His soul transferred against his will by one of the gods to another medieval world, one filled with magic, monsters, and races out of his childhood fairy tales. Our farm boy is now a Contender! Brought to Midgard to fight and kill other Contenders, to grow strong enough to ascend and become a Champion.
The magic is wondrous, and he’s excited about becoming a mage. But he’s had enough fighting, and feels no obligation to kill for the unknown gods of Midgard. Instead, he seeks to grow stronger by completing quests, killing forest beasts and monsters. And he must get stronger, as everyone from his internal guide, to the citizens he meets, warn him that should other Contenders find him, they will try to kill him.
Shari is a med student, months away from being a doctor. Mace is a coder on his first day of an exciting new job. When the world comes to a sudden and horrifying end, none would have expected them to be among the few survivors.
Hyper-aggressive undead creatures hunt anything living on the surface, where even the grass and trees can kill you. Hiding underground is safe, but not much of a life. Their only escape is a virtual world where Shari can use her healing skills, and Mace can focus on something other than his fears.
But Shari is a light elf, and Mace a drow. Their people are ancient enemies, and neither would be welcome in the other’s world. Still they strive to come together in the game, while they scavenge for food and fight to stay alive in the real world.
The odds are against them, and their food will eventually run out. Is their best hope for survival to find a way to upload themselves to the game permanently?
In the latter half of the 21st century, Alexander and his guild mates play Io Online for fun and to earn a living. It’s the largest VRMMORPG on the planet, and the source of income that supports families around the globe. While completing a rare “First Kill” dungeon in hopes of epic loot, they discover that demons, who have not been seen in the realm for ages, have once again invaded Io.
Given the chance to test a new experimental immersion system, the friends must give up their high level characters and begin again at level one. As they work through the noob zone quests, they discover that the new immersion system allows them to play in ways that hadn’t been possible before. Casting is faster. Movement more fluid. Even magic itself behaves differently.
They quickly run afoul of a party of player killers, and become the targets of an entire PK guild bent on spawn camping them until they leave the game. War has been declared.
The fight expands into populated areas, where innocent citizens are murdered, and player accounts are terminated. The guild works to help citizens rebuild what has been destroyed, but are repeatedly forced to stop and defend against enemy attacks.
After the gods of Io and a powerful being of darkness get involved, Alexander and his friends learn the hard way that their in-game actions have consequences, both in the game, and in the real world.
**This is a LITRPG novel. Which means that in addition to monster fights, dungeon runs, crafting adventures, and battles of swords and magic, there are game elements involved. If you’ve not played MMORPG’s or even tabletop RPG’s, or you don’t know what those terms mean, this book may not be for you. For the uninitiated, there is a sort of cheat-sheet narrative in the back of the book.
Warning: This book contains adult language.