More by David Petrie
An empire on the rise. Sin City struggling to survive. Rules are meant to be broken.
Digby Graves is done running. He wants to make good on his declaration of war, which means he’s going to need allies and a land to call his own. That’s where Las Vegas comes in: what better kingdom could a necromancer ask for than the city of Sin itself? With an opportunist turned kingpin, an army of fanatics, and a hive full of monsters standing in his way, the stakes have never been higher. It will take every spell and underhanded tactic in his arsenal to carve out a victory.
Even though he's drawing in allies, the cards are stacked against him. Henwick is bent on ruling the world, and is willing to sacrifice anything or anyone to win. The only power that might sway the odds in Digby’s favor has been locked down by his enemy… for now. With everything on the line, Digby is going to need an ace up his sleeve to come out on top.
It’s time to assemble a crew and pull off the heist of the millennium.
An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it?
Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death. Also, why does he have necrotic magic coursing through his zombified body? Added to that is the fact that he made a terrible first impression the moment he woke up by lunging at the first person that came into biting range.
Now, the curse he unleashed is loose in the world. Digby has a target on his back and only fragmented memories of his death. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. Digby might even find a few accomplices along the way, if he can hold off on eating them.
The end of the world is gonna get weird.